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Everything posted by Marked
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Yes. What happens when you use the fast-reply? Does the page reload, or does the post show up automatically on the page?
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You should see my replies come up automatically on the page.
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the effect should be a hightlight, or a yellow flash effect. hmm...i saw pulsate. I want highlight. Test: HIGHLIGHT
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the replies should come onto the screen without refreshing the post. I don't quite understand your post, your should be seeing ajax'd replies.
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Leon, use the fast reply and see how it looks
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Get work Kiriashi, congratulations.
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The artist who designed/created the RGSS sprites.
Marked replied to figment68's topic in General Game Development
Try looking at these links: Enterbrain spriting tutorials(perhaps these people may have had something to do with the RTP): http://translate.googleusercontent.com/translate_c?hl=en&sl=ja&u=http://tkool.jp/fancontents/lecture/graphic/&prev=/search%3Fq%3Dhttp://tkool.jp/fancontents/index.html%26hl%3Den%26lr%3D%26sa%3DG&rurl=translate.google.co.nz&usg=ALkJrhgfcVaD2YoBAiWxCH_4beM5CUmoGQ And the Tkool blog. I think tkool means rpg maker. http://translate.googleusercontent.com/translate_c?hl=en&sl=ja&u=http://www.famitsu.com/blog/tkool/&prev=/search%3Fq%3Dhttp://www.famitsu.com/blog/tkool/rpgxp/%26hl%3Den%26lr%3D%26sa%3DG&rurl=translate.google.co.nz&twu=1&usg=ALkJrhhYZWXjQa1csDoWwvy4gDypkoIsdA -
Franklin, this is the Visual Basic Class :P
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Sounds to me like there's a variable or something missing from the ABS, which the bestiary uses to detect a new enemy. Can you post a link to both scripts? Sounds like one or both need to be edited. In the meantime, here's another bestiary: http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/item/component-systems/monster-database-advanced-.html
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Why's that? I think you mean 'effect' ;)
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It was because you had a secondary user-group. I haven't fully uninstalled the secondary user-group mod(which just displays your other usergroups on the forum), so anyone with a secondary usergroup will get that error.
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Yes, I am going to close this topic. Lets just leave it at that. [closed]
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Thanks guys. The hardest thing is writing out the whole thing clearly so it's easy to follow and understand.
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I did not intend to offend you. My point isn't about you or your game, it's about fairness. Let me try to use what I have quoted from you to get my point across clearly: 'Most of it was interactive', these are your words. Your map was an interactive one, but this was a mapping contest. It's still a mapping contest, right? The goal is aesthetics. Make it look good. Since your map is mainly about interaction, and not mapping, why did it get votes for a mapping contest? I can see you put a lot of effort and time into your map. But, you said yourself you had to make open space so it could be played properly. So do disagree that this had a negative effect on the mapping of your entry? Like I said, this isn't about your map, it's about whether people voted fairly, which in my opinion does seem to have happened. I dont think everyone who voted even played your map, jesse. Do you see my point?
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Ok, what I am wrong about? Yes I thought it was Gary's map, I know now its Tomos. Your votes were biased. Look, this is a mapping contest, not an ethics contest. Next time, please vote on the maps which are the most skillfully made and the maps you think should win. It is not arrogant for Leon to enter his own contest. Everyone had the same rules, it would not have made a difference if he started the contest or not, his entry would be the same. The maps were supposed to be fairly voted on by members of the community. I wouldn't be surprised if there wasn't one fair vote in this poll.
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This is what the Happy New Years topic was for.. but I closed it because of a newer announcement. Mine is to do well in school.
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Me? Probably not, I have had very little to do with the MOTM contest over the last year. Pol has done everything. I would like to see a member win though rather than a tie, even though all 3 are deserving.
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All fixed :)
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No problem :) Thanks for giving me something to do while my download finishes. I think I'll write a tutorial for this tomorrow for others who want to do the same with other scripts.
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This sounds like something I did in a horrible, horrible script I made back in 2006. Try this: Add the following line to Game_Temp, around line 17(or amongst the rest of them, you'll see): attr_accessor :quest_calling # Quest Menu calling flag Next, goto Scene_Map. Add the following: #-------------------------------------------------------------------------- # * If the L button(Q button) is pressed, the quest menu will appear. #-------------------------------------------------------------------------- if Input.trigger?(Input::L) # If event is running, or menu is not forbidden unless $game_system.map_interpreter.running? or $game_system.menu_disabled # Set menu calling flag or beep flag $game_temp.quest_calling = true $game_temp.menu_beep = true end end Directly below(starts around line 122: # If B button was pressed if Input.trigger?(Input::B) # If event is running, or menu is not forbidden unless $game_system.map_interpreter.running? or $game_system.menu_disabled # Set menu calling flag or beep flag $game_temp.menu_calling = true $game_temp.menu_beep = true end end Still in Scene_Map, add the following: #-------------------------------------------------------------------------- # * Makes the Quest menu appear if the player is not moving #-------------------------------------------------------------------------- elsif $game_temp.quest_calling call_quest Directly below:(around line 167, but moved because you added the code above): elsif $game_temp.debug_calling call_debug Next, still in Scene_Map, add the following: #-------------------------------------------------------------------------- # * Quest Call #-------------------------------------------------------------------------- def call_quest # Clear menu call flag $game_temp.quest_calling = false # If menu beep flag is set if $game_temp.menu_beep # Play decision SE $game_system.se_play($data_system.decision_se) # Clear menu beep flag $game_temp.menu_beep = false end # Straighten player position $game_player.straighten # Switch to menu screen $game_system.se_play($data_system.save_se) $scene = Scene_MissionMenu.new end Directly below(around line 217): #-------------------------------------------------------------------------- # * Menu Call #-------------------------------------------------------------------------- def call_menu # Clear menu call flag $game_temp.menu_calling = false # If menu beep flag is set if $game_temp.menu_beep # Play decision SE $game_system.se_play($data_system.decision_se) # Clear menu beep flag $game_temp.menu_beep = false end # Straighten player position $game_player.straighten # Switch to menu screen $scene = Scene_Menu.new end OR, I'll do the edits for you, and you can add the scripts into your game. But this will cause errors if you have previously edited these scripts. Replace Game_Temp with: Replace Scene_Map with: You press the Q key on the map. And I did test this, so it should work.