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Everything posted by Marked
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No, you're not intruding. I missed i post before, sorry Ryanrulz.
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I can make a version compatable with your version, guesing which rpg maker xp you have. But I cant do it know, im not on my own computer at the moment.
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Wow, thats amazing. Great work, is Arkbennet the same member as Ark on this forum?
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I saw one of your topics at Creation Asylum. I cant remember the name...but if its the same game, you should edit this topic.
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Everything you need to know about: The Event Editor
Marked replied to Marked's topic in Forum Archive
Thanks. Im planning on making a lot of these, and cover most of things in RPG Maker XP. Something that will help the members, and is only at this forum. Rather than having all these links to other places. Should help alot of new people, and maybe some experienced people too. -
:lol: What are you two doing? This is our first big/small achivement, dont make posts on my spelling.
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Congratulations everyone, we have reached our 1100th post. A big step for the forum, I look forward to more 1000's added to the list :lol: I made a topic similar to this one on the old forum, in July I think it was. Heres the link if anyone's interested: http://z3.invisionfree.com/RPGXP_Unlimited...p?showtopic=216 If you want to view that, you have to stop the page after it loads because you will get re-directed back here.
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Here is the layout of the Event Editor. Its is labelled 1-26, all the key points that you need to know. Options: Settings for character animation, passage etc. 1. Move Animation - Options Turns on the walking etc. animation when an event is moving. 2. Stop Animation - Options Turns on the stepping etc. animation when an event has stopped moving. If this box was checked on the following event, thief03's walk down animation would keep playing. 3. Direction Fix - Options Makes it impossible to change a character's direction. This can be used, for example, if a character was stepping backwards. 4. Through - Options Makes it impossible to step through an impassible tile or character. 5. Always on Top - Options Makes the display priority higher than any other tile or character. Trigger: Conditions to set off an event and start running its contents/commands. 6. Action Button - Trigger Runs the Even Commands when the player and event are touching, and the confirm button, the C button, is pressed. 7. Player Touch - Trigger Runs the Event Commands when the player touches the event, via the directional buttons. 8. Event Touch - Trigger Runs the Event Commands when the event touches the player. 9. Autorun - Trigger Runs the Event Commands when the event appears. This is not used as often as Parallel Process because it can cause the game to stop running because it is constantly running the event commands, so it must be used correctly. 10. Parallel Process - Trigger Runs the Event Commands cyclically while the event has appeared. Parallel handling is a special setting that allows events to run alongside other events. 11. Graphic This is where you set the events graphic. Whether the player can pass through the event is determined by graphic type as follows: None: Passable Tile: Used the tilset's default passage settings. Character: Impassable As a rule, two events may not overlap in the same position. When two events overlap, one must be set to [Through] Autonomous Movement: Settings for an events autonomous movement. Not controlled by any other event, this setting makes the event move freely without prompting. 12. Type - Autonomous Movement Type of autonomous movement. The options here all move according to the speed and frequency you set. The options are the following: Fixed: Do not move from the position in which it was placed. Random: Moves passable tiles around freely, and in random directions. Approach: Move towards the players current position. Custom: Moves along a specialized route. 13. Speed - Autonomous Movement The speed of a moving event. The players default speed is 4: fast. 14. Freq - Autonomous Movement Frequency of autonomous movement. The higher the frequency, the short the move cycle. To make an event move without stopping, you would set this to 6:Highest. Conditions: Specifies in what condition an event will spawn on the map in-game. Events will spawn as long as all conditions specified here are being met. If no conditions are set, events will spawn unconditionally. If there are multiple event pages meeting conditions, the contents will run in order from lower to higher numbered page. 15. Self Switch - Conditions Sets as a condition the specified self switch as being on. Self switches are special switches attached to individual events. This means if you want to make an even do something different, you do not have to use ordinary switches. If the self switch box was turned on for this event, when the event is loaded in the game, it will have loaded the second page, or the page without the self switch turned on, because the self switch must first be turned on. You can use a total of 4 self switches within one event. They are named: A, B, C and D. 16. Or above - Conditions This is option is associated with the option above it, which is described below. This option sets as a condition the specified condition being at or above a given value. 17. Variable - Conditions Sets as a condition the specified variable being at or above a given value. 18. Switch - Conditions Sets as a condition the specified switch being ON. The switch remains as being ON or OFF during the game. If you use both switch conditions, then both of the specified switches must be turned on for the event, or page(Depending on how many you have) to spawn or appear. 19. List of Event Commands Event commands to be run for this event. Right click for a pop-up menu to appear, there you can select all the commands for the even. These will be explained in another tutorial. 20. New Event Page Creates a new consecutively numbered page after the selected page. If you have more than one page, usually you set a condition on the second one, as described above. 21. Copy Event Page Copies the contents of the selected page to clipboard. 22. Paste Event Page Pastes the contents of the clipboard into a new page. 23. Delete Event Page Deletes the selected page. 24. Clear Event Page Clears the selected pages contents. 25. 2 This is the tab of a second page, it is numbered 2. 26. Name The event name. Used only in the Editor for convenience. When using commands like Set Move Route, this is useful because you can see which event to select. Alot of this infomation you will see already in RPG Maker XP, but there is also alot of infomation added. Members using different versions may not have seen any of this infomation.
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I still see you are posting there though. You do get alot of help there...I always see the topics in the help forums replied to.
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Great. Not being familar with RPG's, it took me awhile to figure out what this does. I was suprised when my sword went to level 2 :lol:
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I think that some of the staff there sometimes dont act like they should. Although I think they have more good staff than bad. Overall I think its a great place, this forum wouldnt exist with it, because thats the first forum I ever went to and made me want to start up my own. People not replying to topics is quite a problem. Something I want to do with this forum is have a really active RPG Maker XP section. Unlike CA, it also reply's greatly on other forums, and on this one I want more creativity in the rpg maker section. That would help some with the problem of members not getting replies. And Grandor, that will never happen to you here aslong as im around, never, and the same goes for everyone else.
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Yeah but you still go there alot, right? I heard you got banned so you made another account. So you must like it some how. Although i must say you dont get treated right. Some of the stuff I've seen there really annoys me. I think that some people are quite immature, because alot of people who use RPG Maker XP are 16 or younger. I like talking to the older members, no offense to you young members. I guess it depends on the person. And grammer is sometimes a problem...by the look of SCMike's signature, he agrees.
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Another great script. I dont know how you do it. Did you fix those bugs?
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Cogwheel's Pixel Movement
Marked replied to EmilyAnnCoons's topic in Archived RPG Maker XP Scripts (RGSS1)
Ok, i see now. Altough I think its worth it, cant move into squares compared with hours and hours of work. -
Cogwheel's Pixel Movement
Marked replied to EmilyAnnCoons's topic in Archived RPG Maker XP Scripts (RGSS1)
Yes I agree, its much better. Which makes me wonder we you said sadly, no. I think I will use this in my new project. -
Cogwheel's Pixel Movement
Marked replied to EmilyAnnCoons's topic in Archived RPG Maker XP Scripts (RGSS1)
Yes, thats what i was going to say. That other script is so much more work, I thought thats the one you were using, and wondered how you got it to work so well. -
Cogwheel's Pixel Movement
Marked replied to EmilyAnnCoons's topic in Archived RPG Maker XP Scripts (RGSS1)
Is this the same script used in your JoH game? I noticed a pixel movement script in that... -
You mean give it a few shots before you ask for help, right? Because i always go to you for help :rolleyes:
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Interior mapping - Video Tutorial
Marked replied to Marked's topic in Archived RPG Maker XP Tutorials
Thanks, but I dont think i will be adding sound. I wouldn want to add my own voice in. I was just playing around when imade this, maybe i will do some bigger, more detailed ones, if people would find it useful. -
Everything to do with RPG Maker XP goes in the RPG Maker XP section, so I'll move this topic. If there is a white outline around the graphic, then thats to do with the graphic rather than rpg maker xp, you will have to edit it yourself to fix it. Although i tested it in rpg maker and it looks ok. Is that what you meant?
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Keep us updated on your progress, and ask if you get stuck on something. You will learn the most through experience, so keep at it.
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Absolutely Positively stupid comments that are given!
Marked replied to ryanrulz_11's topic in The Cafe
haha, I see what your problem is here. Although, not being a pudding expert, I would have thought that plum pudding would have plums in it, but thats me. -
I think i still have it on my computer....
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This is a great system. Really cool. I wasnt sure what it did when i was playing the demo, but then I got the pig to move, and thought that was pretty cool, and very cleaver. Great job. I was going to ask, why does the pig repeat its movements? Is the trick to it making a pattern that will get to the pig into the pen?
