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Everything posted by LaDestitute
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Five Minutes of Torture (video series)
LaDestitute replied to LaDestitute's topic in Entertainment & Media
Episode three: -
Introduction A Minecraft recreation of The Media Dimension hub from Gex 2: Enter the Gecko. Started this a while ago, but recently picked it up again. Any suggestions on how to make the map more accurate to the game's hub world is very welcome. Made using actual videos/screenshots I took of the game. Some blocks/designs are subject to change, as I find out which blocks will work to emulate the hub world's graphics. I am working on a special texture pack using actual textures from the game after the map's completion. Teaser Video Extra Pictures Gold Remote (first boss) Bird's Eyeview (so far)
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Five Minutes of Torture (video series)
LaDestitute replied to LaDestitute's topic in Entertainment & Media
Episode two: -
New video series, spotlighting RM games aside from a few interesting non-RM games. Episode 1:
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Five Minutes of Torture (video series)
LaDestitute replied to LaDestitute's topic in Entertainment & Media
Update: Reuploaded. -
http://www.youtube.com/watch?v=6GJzy5NVyXY I play Big Rigs: Over the Road Racing. Oh lord. Episode one is up. Will probably make one episode a day, starting tomorrow with Shaq Fu.
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@Polraudio: Yeah, I had a mistake with the music volume so that won't happen again. @madanchi: I am actually running OptiFine. I also use Fraps and make sure nothing else is running aside from Fraps and Minecraft.
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Update: Episode three is up!
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Thanks for the input. Any suggestions, or CC (constructive criticism) you have?
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I decided to pickup this project again, and improve on it abit since my decision not to work on big projects anymore. Input please?
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Pre-pre-pre Alpha Lumis Demo v.0.0.01a
LaDestitute replied to madanchi's topic in Early in Development
Like, Sin City? :3 -
Is a demo out? I actually like the look of the game, and want to do a YT spotlight video of it.
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Pre-pre-pre Alpha Lumis Demo v.0.0.01a
LaDestitute replied to madanchi's topic in Early in Development
From what I saw from the demo, I liked it alot. The artstyle is very simple but charming. Do you plan to make it in color, or will the tileset/art be in black and white? -
[RMVX]Iscariot Short Tactical Gundam-esque game
LaDestitute replied to Broken Messiah's topic in Early in Development
I'm getting an error message right after the Fenrir Studios splash image: Script 'Simple Title' line 122: TypeError occurred. no implicit conversion from nil to integer From what I know, this means whatever the line is referencing is the wrong type and has to be an integer. -
Can someone link me to any survival horror games made with any of the RPG Maker engines? Like, ones that play like Resident Evil or this:
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So, I was thinking about Minecraft. Mainly it's success and how some people can claim it's bad, despite the success it has had. ... Now that I think about it, something it and games such as Super Meat Boy, Limbo, Braid etc all share something in common: Not sure how I'll put this into words, but I'll try. It MIGHT be the concept of success (and you can argue how such games are successful, purely...well, because they succeeded) but I think it has more to do with what makes a good game, like how what makes a well done steak succulent. Not what is at first sight, but what is more than meets the eyes. Notch (Minecraft), Edmund McMillen (SMB, along with Gish and The Binding of Isaac), Arnt Jensen (Limbo), Jonathan Blow (Braid) all share something in common. While you can claim the games their known for made them successful because they got spotlighted at the game's release, and it just grew from there for each them like a soda over-reacting with a mento. I actually think it's because they've worked on previous projects, often small mini-game or "short story" like games. Previous experiences make them learn what makes good games, especially from their own mistakes. Yes, Notch worked on smaller games before Minecraft came about. So, does success come from experience, and not biting off more than you can chew? I definitely think so, like how a painter gets better with each painting he does. This also makes me think about the concept of "success", education, and such and how they need a major rewrite in this modern age.
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Grave Prosperity V1P1 Free Release PC Game
LaDestitute replied to LDC Studios's topic in Early in Development
Do you have a demo about? I really like to try this. I dig games like Resident Evil and such. -
Can you re-upload the demo if it's still around?
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Tsurugi's Hold Re-Development.
LaDestitute replied to ShinkuAura's topic in General Game Development
Do you have a demo of the old version lying around? I like to play it, and spotlight it. -
Nice list, but I think Stencyl has actually been around for a long time.
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Here's my topic with all of my let's plays. My old ones can be found in my channel under the Old Let's Plays playlist. List Modded Minecraft Episode 1: Episode 2:
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I'm really excited about this. Haven't played a GTA game in a while.
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Welcome, nice to meet you! :3
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Start a minecraft let's play? And Tekkit is actually a mod compilation pack.