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LaDestitute

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Everything posted by LaDestitute

  1. The game looks very original. Mapping could use some minor work but it looks very good.
  2. Haven't been here in a while. Marked reset my password (thanks to Ecowolfsteen and Jon Bon) but I didn't bother to sign in and change it until now. In other news: I'm starting college very soon, my birthday was a few days ago, and I got an Xbox 360 as an early birthday gift.

    1. Marked

      Marked

      Hmm thanks to marked too? :P

    2. LaDestitute

      LaDestitute

      Got back from my first IT essentials class in college. I'm delighted to find out that my semester final will be a hand's on lab where I will strip a computer down to a barebones motherboard, put it back together and make sure it boots correctly. Already did this twice myself :3

    3. Polraudio

      Polraudio

      Very very easy final :D

    4. Show next comments  3 more
  3. Some sprites for a pet project of mine, a metrovania platformer of the likes such as Super Commando Bros, Cave Story, Momodora, and Fez. Cave Story sprites where used as a base, partially.
  4. My OS (Windows 7 Home Premium 64-bit) is fine now, but here's the situation: I left my computer on last night and when I woke up, it was turned off. I originally thought someone turned it off, but when I tried to turn it on; the tower didn't even turn on. A few tries, and it turned on and I got a BOD message. After that, Windows started up fine. The only new change I've had is a new internet connection and the administrative events in the event viewer shows a bunch of connection related errors, mostly DNS client events, but it also had two service control managers, one dhcp-client, and one kernel-power as the source of events in the list. The dump from the event log: Edit: Did some research and discovered the cause was probably an overheat.
  5. Bumping for a good reason! New sprites! Also probably the last before the release of alpha version 0.01. Left: Normal seed, mana seed, strong seed, reworked tree sprites (including new mana and strong tree sprites), normal fruit, mana fruit, and strong fruit. Right: Chaos shards (yellow=swim, green=run, purple=fly, red=power), and the following small animals: penguin, boar, parrot, and gorilla.
  6. Going to be doing landscaping work with my uncle this week and next week. The cool thing is that I'll be making $200 :3

  7. Got new internet today. 34 MB download, 4 MB upload.

    1. Polraudio

      Polraudio

      34mb downloaded is not much lol. I downloaded 5gb today :(. Whats the speeds? go to speedtest.net

    2. kellessdee

      kellessdee

      I think LaDestitute is referring to 34Mbps

    3. LaDestitute

      LaDestitute

      I'm pretty satisfied with my new internet, though.

    4. Show next comments  3 more
  8. Read the script... >_> Your answer is inside of it.
  9. Not finished yet since I don't have enough source content, so please just use what's available in the sprite sheet as of now.
  10. Hope you don't mind if I make each frame different as I intend for one of each to be in different places.
  11. I'm in. I'll try to make each billboard for my ad unique.
  12. Woops, fluke on my part. Anyhow, as I said; Feel free to swing by our forums. I can give you a link via PM if you need it.
  13. Feel free to swing by our forums if you like, and even join too heck.
  14. Not commercially. Even if SonicTeam/Sega doesn't care much about fan-projects, we be in hot water if we did. We're going to host releases on ours forums, on it's own page and such.
  15. Very little learning curve, it was quite easy to learn after a little bit from the get-go. Me and the other developer have standard licenses.
  16. Quite easy aside from the occasional tough problem (logic or design wise, such as how to handle a feature eventing wise but sometimes a bug), and I'm actually quite talented with graphics. Not superman level htough, but I do have definite skill. I definitely think Construct 2 is capable of something like this, but you gotta put effort into it.
  17. It's being worked on from scratch since we switched engines, but a battle system is set to be added after the first alpha release, mainly after some bug fixing.
  18. It's a singleplayer/offline RPG, where the main sentient race are Chao from the Sonic games.
  19. Thank you! We're getting very close to our first alpha release, which will probably be in a few days if I hustle and work my ass off.
  20. This is a bit of a teaser/development tracker for a project that I'm working on with a friend. It's a fantasy RPG starring Chao, the AI pet from the Sonic the Hedgehog series. I just feel I'm not ready for a project page until the release of alpha version 0.01. Developed in Construct 2 r90. First up are some sprites. Some are in the game at this point in development, or aren't even implemented in-game at all. They may change in the future, graphic wise. 1. Chao statues, 2. Pause button and toggle menu/close current menu buttons, 3: Rust mote (enemy), 4. Potions (empty, HP, MP, both), 5. Test object (currently for testing, will likely serve the function that Chrono Trigger's tab items did), 6. Normal tree growth cycle, 7. Stone brick, floating platforms (gold and silver with rune markings), and a spike hazard The following are some screenshots. These are taken from the current version in development, which is alpha version 0.01. They are very likely to change, however. Login screen v.3 Test map at night First HUD menu New Chao (using the BR palette) color scheme Stat menu 1 (finished) Stat menu 2 (finished) Finally, last but not least is some lineart concept art that's quite new. This is my first attempt at drawing concept art, so the style is likely to change. Suggestions on improving are welcome, and very much appreciated. Giant's Maw (a network of caves in a circular ravine) Shroom Gardens Felink Wraith (concept and design by Inf3rnal) Felink Reaper (concept and design by Inf3rnal)
  21. Actually, this current project is a different one and my friend is the lead developer/owner of the concept.
  22. This topic is for recruitment of development team members for a fantasy Chao RPG that me and a friend are developing. To apply for a position, PM me/Inf3rnal or see contact info below. Important note: My friend (Inf3rnal) is the lead developer and owner of the project. We are purely non-commercial, and are doing this for fun and because we enjoy game making. Basic Project Information Title: Chao Land (Chao adventure game) Game Engine/Language: Construct 2 (r90)/HTML5 Game Type: Role playing game (single player) Estimated Release: 6/13/2012 Short Feature List *Chao Based Features (Alignments, Chao evolution (class system), all Chao attributes (stats), items, etc) *Expansive Landscapes (From woodland forests to frozen tundras, and even molten caves) *Fruit Tree System (Growing trees, dropping fruits, and planting trees) *Weather System (Dynamic weather system that affects gameplay mechanics, with snow, rain, fog, thunderstorms, etc...) *Time Based Lighting System (Dynamic time system that affects the gameplay mechanics. It rotates from dawn, mid-day, dusk, and night-time) *Leveling System (Includes a overall level as well as skill levels like run, fly, power, swim, belly and stamina. The overall level is sometimes a 'key' required to access new areas.) Development Team Six development team slots open! Inf3rnal: Lead developer, lead concepts, lead graphic artist, LaDestitute: Development team, concepts team, graphics team, audio team LoganMS: Concepts team, graphics team Positions Developer (Must have moderate to advanced experience with the Construct 2 engine, but experience with coding languages for web-apps and inter web-to-game apps is nice but not necessary. You must have C2 (r90 preferred), and a Construct 2 license. Our team (development team, audio team, graphics team, and concepts team) uses dropbox for sharing resources/development files and skype for team-wide (or for one team, such as development or audio) development conferences.) 2D Pixel Artist (Must have intermediate to advanced pixel-art skills. Recommended programs are GIMP, or paint.net. Preferably with Breeze Revolution and Chao style top-down perspective experience in spriting terrain, objects, and characters. The Breeze Revolution style uses a bright and colorful palette, but is minimal on detail except for large sprites.) Music Composer (Must have some knowledge of music structuring, theory, etc. Recommended programs are LMMS or FruityLoopsStudio. The style of the music is between whimsical with influences consisting of Yoko Shimura (Kingdom Hearts series, and the M&L series), Keiichi Suzuki (EarthBound/Mother series), and Yuka Tsujiyoko (Paper Mario series); intermediates consisting of Jun Senoue (Sonic series), Harry Mack (Spiral Knights), Ashif Hakik (Sly Cooper/Sly Raccoon series); and fantasy consisting of Yasunori Mitsuda (Chrono and Xeno series), and Koichi Sugiyama of the Dragon Quest series) Links Old Screenshots (from previous engine, Netgore. No longer multi-player.) Chao Land Forums Expanded Information Page Contact Info Inf3rnal Email: sylvestergrimes AT-SYMBOL gmail DOT com YIM: slytheoverlord AT-SYMBOL yahoo DOT com AIM: slytheoverlord Skype: slytheoverlord LaDestitute Email: lad3stitute AT-SYMBOL gmail DOT com YIM: ladestitute AT-SYMBOL yahoo DOT com AIM: ladestitute MSN: MSN: redrage92@msn.com Skype: ladestitute
  23. Only thing I can say to that is: Practicing will always improve your skills, even gradually. Also, you may want to start simple as for the scheme or colors per sprite
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