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Everything posted by LaDestitute
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Cleaned up page and added a wealth of new info.
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I'll give you rep in exchange for a package 3, k? Link to project: http://www.rmxpunlimited.net/forums/topic/4186-the-chao-tales-a-non-linear-chao-rpg/page__gopid__40699entry40699
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Although, it may seem a little late, here: Hopefully, that should work.
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Ok, do you want anything from my list? With any specific natures or held items? PS, haven't gotten very fari n the game somwhat...beat Clair, the kimono girls and just caught Lugia. Been busy breeding a new team all weekend.
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I have wi-fi now (well, I'm technically leaking off of a neighbor's house from ten minutes away but whatever...) and I need some trading requests. 1. I need a Ditto from a foreign game (Not a US Ditto!) such as a spanish ditto or a chinese ditto. I would prefer the neutral natures of: Bashful, Docile, Hardy, Quirky, and Serious. 2. I need someone to trade with me to evolve my level 1 male adamant Scyther to a Scizor. I don't have a Metal Coat but I'll prefer getting one myself and it won't take too long anyway. 3. Need someone to evolve my Alakazam. I do have the Abra I will use breeded yet, but I will soon. I can offer any of these for the first one and a useless pokemon like Rattata for trade fodder for the second and third unless your looking for one of these (I do not have most of these bred on hand but I'm willing to if possible): Cyndaquil Togepi Sudowoodo Magby Smoochum Elekid Farfetch'd Shuckle Eevee Kangaskhan Murkrow Lapras Dratini My wi-fi informaiton is below: http://img526.imageshack.us/img526/7809/trainercardss.png
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Alright, I think I fixed it.
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Fix'd
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Here: Hopefully, that sould work.
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BUMP
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This is for RPG Maker XP, for one of the breeze style tilesets. I have two editing requests for this tileset as I'm am horrible at spriting and couldn't really do it if I tried. Tileset: http://img217.imageshack.us/img217/969/ ... ture01.png Autotiles: http://img11.imageshack.us/img11/6987/gr000grass01.png http://img580.imageshack.us/img580/8166 ... datset.png http://img80.imageshack.us/img80/438/gr000grass02.png http://img341.imageshack.us/img341/3769 ... ater02.png Request 1: I need someone to edit the tileset and maker more darker and dirtier like a swamp. Also if it isn't too much to ask for, edit in breeze style sprites like dead trees and ferns/mushrooms or sprite them in. Clarification: I need someone to edit the tileset to look like a swamp. Request 2: The cliffs on the tileset are ok but my problem is they can't be extended like the RTP. I need someone to edit them so they can be extended without looking weird.
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HELP WITH BATTLES PLEASE!!!!
LaDestitute replied to Strife4284's topic in Feedback, Bug Report and Forum Help
This is in the wrong board buddy. Are you using XP? VX? 2K3? -
I think that's not necessary when the board's name is RPG Maker XP...
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Does anyone know where I can find some mapping tutorials for the breeze style tilesets? Mainly the caves, as those are the ones I'm having the most trouble with. If anyone know hows to map the caves, show me please!
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Can you fix the grass one? When I use it on a test map, I see green specks.
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Hmm, well, is there a mathimatichal equation or formula that can be used to find the damage taken or in a math case, a specific number? I know the equation might start with something like x-y=z
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I need to know if there's a way to store damage taken by an actor during a turn into a variable? I'm working on a move where the actor can't do anything one turn but they counter the next turn and deal damage equal to x2 of the damage they received. I tried using variables and subtracting the before from the after but it didn't work as I expected.
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Thanks Valdred! I'll wait for the others, when you feel likei t.
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The engine is RPG Maker XP, and I'm requesting an edit for some autotiles; to give them transparent backgrounds. I am using the Breeze-style tilesets, and I noticed a somewhat lack of transparent autotiles, epsically of run of the mill kinds such as shadow grass, and water. So, someone please edit the ones above to make their backgrounds transparent!
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Nice maps Tom...but I have to complain that I see a bit too much of empty space...and the sprites look weird against the mapping style. Open Beta Prototype Map for my project The Chao Tales.
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So I am using Momo's Demon Book with comments, and I'm wondering what edit do I have to make to the script to show the drop probability rate along with the item, but only if the enemy drops items? Like with this after the item/armor/weapon name: (2%)
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So, I made a Dig/Fly/Dive esque move for my game, and now it seems the battle system I'm using is having issues when it comes to the move, and state recognizing. If you would like copies of the CBS script that are in use for my project, feel free to ask. Link to CBS being used Symptoms: +Graphic not changing +State change not being show (Shouldn't +it be [Normal]? But there's nothing where it sould be, and remains blank even if a new state is applied to a character or monster.) +But when Dig is used a second time, the graphic changes but no state is applied... Several turns pass, and the graphic change doesn't ware off as it sould. +When Dig is used, sometimes the state isn't even applied; as with some attempts, the chao still takes damage. +However, other common events linked to other skills seem to work fine in battle. But I'm not entirely sure about ones that add/remove states, because the state change doesn't show up on the screen. Screenshots: Dig Function (Second Half) Dig Function Dig Skill (Actual One) The Dig Common Event (only concerning the top half because the bottom part works fine outside of battle) A Switch used to decide if the player is in battle, useful for skills that have both a battle use and a field use Dig Skill (Initiate) The State for Dig
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-Request- Maker: RPG Maker XP Type of resource requested: Character Set Sprite template being used: Not sure of this, but here's the character set I intend to use for the character on top of the surfboard: Link Describe what it is you want here: I need someone to make me a character set for a surfboard. I like it to be an average type and of a light blue color. I do not need a version with the Chao on the surfboard, but that would be nice. Any other comments: None
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Or to conserve two switch spaces, you could use variables instead.
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I have built a skill tree for a character in my game using this system. In a section of the skill tree for testing, I had created a test square for changing the character's class but after a test, I noticed the square's effects where being ignored oddly even though AP is subtracted. http://img228.imageshack.us/img228/2402/classchangeeventpg2.png http://img15.imageshack.us/img15/2194/classchangeevent.png Scripts: Enu Side-View Custom Battle System (Enu and Atoa) All of the weapon animal add-ons for Enu Side-Battle Animated Battlers for Enu SV BS Battle Windows for Enu SV BS HP/MP Meters for Enu SV BS Atoa CTB for Enu SV BS AMS (Dubalex) Map Stats* (Dubalex) Shop Overhaul (Leon) Anti Event Lag System (Zeriab) Aligment System (Leon) Advanced Weather System (Ccoa) Character Database (Nakate) Monster Book with comments (Momo) Compile Multiple Show Choices Together (Jimmie) Extra Menu Commands (NightRunner) *=Including Keyboard script.
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Haha, cool I live in Nevada too!
What part do you live in? I live in Reno.
Also, FFVIII is my fav FF game.