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Derek

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Everything posted by Derek

  1. Looks good ... Like Zane suggested, add some carpet. My main problem is that there is absolutely nothing on the floor, which creates way too much empty space on your map. Bad for playing. I also don't understand why everybody tries to shape the walls awkwardly. It just looks bad, no offense. I see it a lot. How many houses in real life do you see like that!? Not very many. Keep your shapes simple when building homes. Squares and rectangles are you friend when designing these objects. Let shapely curves and spontaneity control your dungeons and your world ... not your houses ...
  2. You're very welcome, and to your thoughts about the spacebar ... If it isn't broken, don't fix it =D. Good luck my man.
  3. I'm really happy that I could be helpful. I try my hardest to comment as many lines of code as I can, so that the event systems I distribute can be understood as easily as possible.
  4. 146 downloads

    WAES(Waiting Animation Event System) Version: 1.0 Type: Aesthetics Enhancement Introduction This event system has been designed to detect inactivity from the player. Upon the passing of 10secs with no directional input(moving the player) the event system triggers a change of graphics. This allows for the emulation of emotion in relation to waiting(boredom, etc...) This system mimics that of waiting animations found in many SNES games such as: Harvest Moon and The Illusion of Gaia. Features *Uses a variable to keep tack of the time passed *Changes the actor's graphics to a specified file *Loops the animation until directional input is made Demo DEMO: http://www.megaupload.com/?d=C0TQUBVK MIRROR: http://rapidshare.com/files/295598704/CWAES_Calintz_s_Waiting_Animation_Event_System_v1.0__DEMO.exe.html Instructions Copy an paste the event system from the project's database into your game. Set the switch that will activate it. Turn that switch on at any time in the game to allow this option to be available ... Credits and Thanks Derek Author's Notes This is a neat little system ... Try it out if you get some free time. I didn't incorporate any custom graphics into the DEMO though ...
  5. Well, I think I made the actual tutorial quite vague, but only because I wasn't sure how I should describe everything. Plus, the entire code was commented, so you could understand what was going on step by step ...
  6. Good. =D. Overall, what do you think Kiriashi??
  7. Not a problem, thank you very much for your support. I tried very hard to comment almost every line of code, so that it was easy to follow along ... was it??
  8. 600 downloads

    General Information: Picture Display with Interactive Scrolling This event system has been coded to do one thing ... give the player the ability to scroll pictures by using the Up and Down arrow keys (this system is not limited to using only these keys, but will require modification in order to use additional keys). This system has two optional features that have been pre-coded into the system for optional use. You have the ability to use different pictures upon calling the same scene, and you have the ability to set custom music to be played while viewing the scene (You can also change the music for each picture you use!! Simply use the additional slots provided, or add more if there are not enough slots to suit your needs). Features: 1. Interactive Scrolling 2. The option to use different pictures at different times 3. The option to use custom BGM while displaying the pictures 4. The ability to change the music for each picture if you decide to use the additional picture(s) feature. ** Features 2-4 have been coded for optional use. You are not required to use them in your game. ** Your choice not to use them will in NO WAY effect your game, or the efficiency of this system. Credits: Derek Special Thanks: Miguel - ask for his permission before using the picture found in the DEMO. Yoko Shimomura - credit Yoko if you use the custom BGM found in the DEMO in your project.
  9. Actually, it is ready, Lol. Everything is finally done ... Give me a couple minutes. I am going to make an official thread out of this. When I'm finished I will post a link to it in here for you. Done: http://www.rmxpunlimited.net/forums/index.php?app=downloads&showfile=228
  10. Lol, and I am quite interested actually ... The graphics continue to hinder my interest though. I mean no offense to him, but I'd hate to see a game with such potential become anything less than where it's potential can take it.
  11. Ummm ... wow ... I really like the idea. Are you planning on keeping the stick like character though!?
  12. Lol, very nice recolour Raiku.
  13. I mean no offense to you Raiku, but the way you're explaining things makes them difficult to understand. I barely grasp the concept of what you're trying to say. I have created a system that I believe is much for efficient than that one there. My code leaves else situations out of the question, which will ultimately keep things more organized and less confusing in the end. It utilizes 1variable, 1switch, and 1common event also. @Figment: If you can't get the other system to work, please let me know. I have a DEMO ready for you, but Raiku was here 1st with his answer. http://www.rmxpunlimited.net/forums/index.php?app=downloads&showfile=229
  14. Great job Miguel, I will finish the DEMO up today, and post it very soon.
  15. You mean the live action one?? It sucked ...
  16. Okay okay ... How about this then?? Update:
  17. Oh, my mistake ... This has been updated, but I haven't added the file.
  18. That doesn't help him with his time problem though ... I do believe there is an easier way than that also Raiku ... I have a solid idea for an event system that will complete this task. If none of the aforementioned tasks work for you, please PM me, and I will whip the system up along with a DEMO an post it here.
  19. Yeah, let me whip one up real quick ... Update: LMAO I'm getting carried away with this DEMO thing, Lol. I'm having way too much fun doing this, Lol, so I've decided to hold nothing back. I'm going to make this a very in-depth tutorial on not only how to use this system effectively, but tips on modifying it to meet your personal needs as well ... I will probably need another day or two though. @Miguel: You just focus on creating that quest picture with the following dimensions: 640px by 960px. Then, please post it here, so that I can use it in my DEMO. It will make things 100% better if it's official ...
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