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Everything posted by Derek
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I went ahead and combined the two common events ... This reduces database usage to 1common event, 1switch, and 1variable. I have to go to work now though ... I will post the event system tomorrow when I wake up.
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I render clouds in photoshop. Then, I difference clouds several times (until I find a convincing continental shape). Set the contrast to 100%. Use the lasso tool or pen tool to cut out the shapes.
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I think I have the proper method, give me a couple more minutes ... Update: I have the event system done. It requires creating two common events (they can be fused into one), creating two switches, and creating one variable. Are you okay with these terms??
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This is posing more problems than I had originally thought. I will need more time.
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Yes ... the world map is simply any picture you specify it to be. That is why I am testing new methods on creating world maps. This picture I just hosted is a test. When I finally create the real world map, the dimensions will range somewhere within 3000 x 3000, or more, rather 640 x 480.
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No, but I'm 100% that custom scripts can be made specifically for this, but it would generally be a waste of time as the "Show Picture" event command is standard for this feature and does more than enough. The problem with the previous event system posted by isaacsol is that he is actually scrolling the map that the character is on rather than the picture itself. This will not work, because you are showing a picture in front of the map. Even though the map behind the picture WILL scroll, you won't be able to notice it because the quest system picture is in front of it. As for scrolling the quest system picture itself though ... it won't scroll at all using this method. In order to scroll a picture that you've displayed with the "Show Picture" event command is to use the "Move Picture" event command respectively. If you give me a couple minutes, I will organize a code for you to use ...
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I'll be more than welcome to post a link ... http://www.hbgames.org/forums/viewtopic.php?p=242760
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I am going to be using Arevulopapu's World Map script, and so I have created this test world map. It's still in progress ... Any questions, comments, concerns??
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This is a very important question that needs answered in regards to scrolling the photo. Are you planning on using the show picture command, or is the picture displayed through a script your game is using??
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Not 480 x 640 ... 640 x i ** I being undetermined unless you know exactly how tall you want it. ** I would go with 640 x 960 that way the width is exactly two thirds of the height.
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I hate tilesets with that much junk inside them ... They may have more to use, but they're not efficient.
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I say yes to world maps. For the record ... I am a supporter of Arevulopapu's World Map script. (probably got his name wrong)
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Soak it in!! http://www.imeem.com/painexnatasha/music/WtRu10KJ/final-fantasy-x-seymour-battle/
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Personally ... I would start from scratch. Use the same method you used to make this one, because the design is quite beautiful. The reason I would redo the image (especially if you're considering using the pan feature) is to make the dimensions RMXP friendly. Construct the width to be 640 of course, and let the height be relative to that. In this manner, the quest sheet will cover the entire screen rather than leave blank spots within your window. Plus, with the current dimensions ... you will have to have a slight knowledge of the show picture command to properly center it as it is now.
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[XP]RPG MAKER Tools in uploading your own sprites
Derek replied to tvheadstudios's topic in General Game Development
Very good walkthrough polraudio. -
Is there anyway that you can hide the player before pulling the map?? Maybe upon an encounter, you could add some handler to drop the player's opacity, and in the Battle End script, you could restore the player's opacity as the map transitions back.
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That's the way to go!!
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That's actually pretty neat. Used properly, that could be effective.
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Lol, cute ...
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LMAO SETTLE DOWN over there!!
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You have to browse your CPU for the original. Open "My Computer" >> C:\ >> Program Files >> Enterbrain >> and edit the properties of the one in there to match the aforementioned ... Then, delete the shortcut you have, and replace it with one from the original app that you just modified ... Edit: Ah, you beat me to it Miguel.
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You are very welcome Miguel.
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So problem resolved??