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black mage

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Everything posted by black mage

  1. Oh no, bot are infesting since a month ago. 😱

  2. It didn''t happened. Rubrick bury Marked and took over the site.
  3. I'm back. So apparently the site is still running and good. Is it already under the new management or we're still stuck with our ancient Mark? XP

    1. Marked
    2. black mage

      black mage

      Oh Hi Mark! Glad to see you around. :)

  4. Somehow I can't save project on Games section (the autosave didn't work), so I made this thread. About Youtube Video -> Lucerna Tenebris is a fantasy RPG set in a world where Deities and Demon fought, consequently altering numbers of animals into monsters and humans into demi-humans. In response to humanity's treatment to demi-humans, they united themselves to survive against human tyranny, while humans created a guild of adventurers to repel both monsters and demi-humans. Currently the game is in early prototype, tailored to suit the maximum of 1 hour judging play time for Indie Game Making Contest 2018, mainly showcasing the plot outline and featured battle system. Features Youtube Video -> Fight enemies on grid-based Active Time Battle system! The game re-introduces Grandia's ability system - where you learn specific weapon skills through equipping certain type of weapons - as Mastery system. Learn more skills through class system called Forte. Beat monsters by customizing Masteries and Fortes you've gained! Characters IGMC 2018 The game is made for IGMC 2018. Here's the game's submission page: Lucerna Tenebris Feel free to rate the game if you like the game and had itch.io or github account. Videos and Screenshots Download Lucerna Tenebris V - 0.1.24
  5. You're one ancient soul, DerVVulfman. XD Garnudo Games is dead on steam already, but we still should aware, as there's another flash game being stolen and put on steam. https://store.steampowered.com/app/963500/_TouHou_Pants_Contest/ EDIT: Whoops! the stolen flash game is gone from steam too! Good job lord Gaben.
  6. I'm waiting for SEA server. We got region blocked here by steam for Mapplestory 2. :(
  7. Welcome to the club! I hope you enjoy your stay. :)
  8. Congratulations to our lovely ghost, Ardaceus!
  9. I hope we can see them :) We have the great Game section, why not put them there? :annoyed:
  10. black mage

    RPG Maker MV Help

    Have you tried using switches?
  11. black mage

    [RMXP] Script Error

    Based on what you've explained, it seems the problem lies on "@sprite.bitmap.width" where the bitmap is not defined yet when the script is running. About why it works on unencrypted archive but not on encrypted archive, I suspect that "somehow" it can't read the content of the encrypted archive, maybe due to the path is not registered or something else. Perhaps you could upload a demo project where we can test the problem (where the error occurs when it's encrypted but not otherwise) so we can solve and fix it. :)
  12. It's attached so I believe that the file must be still lurking on the site storage. I'm sure that the recent changes to the website is thehe reason why the link is broken. Anyway, I found this from the ancient GDU: http://z11.invisionfree.com/RMXP_Ultimate/index.php?showtopic=759 It's the same script by the same author. The only different is that it's 2008 version, while this thread is posted on 2012. Well I believe there's no update because there's no mention about it on the top post. Hope this helps.
  13. Welcome. You can bump the specific script (the expired one) for a help. Perhaps there's someone that has it in their stash, still active and can reupload the script.
  14. Thanks for all the stuff you've work and made for us Mark. All good things must come to an end, after all. I love a lot of contents that you put inside GDU. Sadly that there's too little audience to see them all. Anyway, may you have a bright future on your career, and good luck with life.
  15. I've answered your question on the page, but it seems there's more question in this thread. Simply said, it's not impossible. However if you tried to integrate the Tankentai animation stuff to your battle system, things got complicated, as the animation stuff is integrated deeply on the battle system, and butchering it will be a hassle. The easiest way to achieve what you want is to integrate your battle system to the Tankentai system, rather than the other way around. Simply said, you could build your battle system from the Tankentai system, removing whatever you don't need and vouila, you have a battle system with Tankentai system animation. It's a bit hard but not impossible.
  16. Oh, while you're at it, can you add a feature to remove yourself from a game page? It's quite annoying to see an incomplete and abandoned game page still tied with your account, and you can't remove your name from it because you're not the admin of the game page, and the admin of the game page itself is long gone.
  17. I suggest to change the "Games" icon. A quick glimpse on the header, I saw the trophy icon and think "Do we have an award section now?", and then I saw the letter "Games" and I just "Oh...". A joystick icon might be fine. :)
  18. Perhaps the answer is similar to the one given in this thread. Hope this help. "Marked" is the site owner btw.
  19. This? $scene = Scene_Equip.new Edit: Oh you want to access it from battle. Dunno about that one. The best way I could think is to directly create the equip window on the battle scene.
  20. For the last part, I guess you can script them all, so you don't need to put the same event on all maps that have encounter. Use $game_player.reserve_transfer(map_id, x, y, direction) to transfer player to a specific map, with direction being 2, 4, 6, or 8. Use $game_party.members.each { |actor| actor.recover_all } to have everyone fully recovered.
  21. black mage

    Swap characters

    For the sake of convenience, I'll call whatever things that changing place in this system as object. For the teleporting to another map problem, make sure you save the Map ID too, and use it when changing position with another object. Put the system on common event. Then create an event that call the common event on each map where you want the system to be available to use. This would solve the problem that the system is only work on one map. Take a note that the other object might not appear on the map, so you need to put an events which take the place of the object whenever you change the object. IIRC, there's a command to relocate event on designated position, so you can use that. The problem is that the object can only be relocated on the map where you are. So you need copies of certain event (that'll turn into certain object) on each map to relocate them when the map changes. It'd be easier if each copy has the same event ID. I hope this solve the problem. :)
  22. I'd be grateful if you could put a link to my website (it's on my signature), however it's completely optional. Having my name credited is enough for me. :)
  23. Try this. It has almost everything you need. The choices change can be set by using multiple timed common event, I think.
  24. Can someone point me where I can find Tsukihime's window timer script? The link on rpgmakercentral forum's thread seems down, and the script link on her site's are redirecting me to the rpgmakercentral forum's thread. Maybe I can pull something if I managed to get my hands on the script. :)
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