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Everything posted by black mage
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NEW RPG MAKER: RPG Maker MV Announced by Famitsu
black mage replied to kaboth's topic in Engine Discussion
Why are you confused? I'm certain that it will be developed by Enterbrain and might be published by Degica. -
Try changing the value of self.pause at Window_Message on line 224 into false. This is work for me. In case the solution isn't work for you, perhaps you're using a script that overwrite the update method from Window_Message, and you need to change the self.pause on that script into false. self.arrows_visible is a window property (or something) from RGSS3 (RPG Maker VX Ace), thus it won't work for RGSS (RPG Maker XP). However, the self.pause is defined on both RGSS3 and RGSS for window property thus it'll work on both.
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Yes it's possible. And you should read the thread that you linked above. The problem was solved there and the solution given is works on XP too. Put self.pause into false at the method where the arrow cursor is shown on your script.
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NEW RPG MAKER: RPG Maker MV Announced by Famitsu
black mage replied to kaboth's topic in Engine Discussion
And for those who can't read the moon rune, I'll give some summary for you guys. ;) 1. Touch-based / Mouse / Keyboard and Gamepad input support. 2. Database was increased from 999 to 2000. 3. Game screen resolution changed from 544x416 to 816x624. 4. Can choose between side-view battle system or traditional front-view battle system. 5. Extended RTP (Some resources from VX Ace are still there but slightly altered and extended with new contents to give a fresh new feel to them) 6. Engine development is currently at 65% but Kadokawa promises to add 60 more additional features to the new engine. -
NEW RPG MAKER: RPG Maker MV Announced by Famitsu
black mage replied to kaboth's topic in Engine Discussion
Damn, you're late Mark! I'll try to support this engine if I could, as long as it doesn't have much problem like vx :annoyed: -
But wasn't bob already dead? #point to the fact that he is prinny.
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Have you tried @wait_count = value ? change value into how much frame that you want to wait.
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Old member here. Good luck on your stuff then. Just ask if something bugging you, and have fun with the club. :)
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I'm not good at finding topics on what tutorials we should make. :p By the way, most basic function is already on the help file and they're not that much different compared to xp.
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Sounds right to me. However, we still don't know which part of RMVXA we need to focus on. Since I'm pretty much sure that most of people that come here are searching for resources, I'll stick on providing some kind of resource shop. Whatever the system is, can be discussed later for our easiness. Any other suggestion on what to focus, anyone? Oh, and I think it's alright to cut XP and VX from this site. But Mark, please archive the XP one with a great care. It's like a legacy for us (or at least, for me), and I want to keep them somewhere. :ehh:
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#Update! Well, first off. I’d like to announce that we’re cutting 3 characters from the game. It’s due the rules of IGMC where the judge are only obligated to play the game around 1 hours, and we’re sure that if there’s 6 characters to play, not all feature from our game would be explored, so we need to limit our-self. But don’t worry. Those 3 character will surely get developed once IGMC finished. We’ve been making their gameplay and things related to them, so it’ll be a waste if we’re just throwing them away. And that’s for the bad news. Let’s jump in for the real update. The art team are going late for a bit due one and another things. But we’re having several concept art ready. Wait until most of them finished and I’ll be sure to show it to you guys. :) The story team have finished most of the main story. All that’s left is just to cover some hole and making the script. Also, there’s some character building that need to be done. The sound team are still preparing. They will do their job last, as usual. :P The core team are finished creating the main gameplay of the game. Now they’re going to list some mechanics that’s the programmer (me) need to implement. We’ll reveal the gameplay and the feature at the later date when a demo is ready. So when most of team have almost nothing to show right now, I proudly present you guys with some map updates. Please bear with it. :) 1. A Pathway (Starting Point) Yes, you guys read that right. This map is the starting point for the main character. North is connected to the village, while south is connected to dungeons. Tutorials will be held here, so the player can grasp the basic system of the game. It’s just a simple pathway, I guess. 2. Houses 3 picture listed above are the houses for our main characters. I won’t tell you guys more than this, because I’ll reveal the rest when the art team finished the design of all our main characters. That’s all for this update. I’ll start creating maps for the dungeon and implementing some gimmick. Wish me luck. Yeah, there's still not much information to say from this game. Anyway, stay tune for more info, guys. :)
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The key for understanding life is not to question. It is to answer every question after questioning everything. The more you know, the more you learned that you're just not knowing anything. You're in verge of searching for self. Try answering your questions yourself. Get help from rationalization, but don't detest your feeling. Seek another perspective, and you'll find yourself in front of some picture, if not big at all. Ideologies and beliefs are vary for each person. You can keep arguing about this things and there's no end for it. However, once you understand that everything is neither black nor white, you're gonna start to look from their perspectives, and begin to accept, that neither are right nor wrong. It just a matter of choices. For your last questions, No, I'm not your friend. We're just coincidentally met in this stream of binary codes, and yes, you're overthinking it. If this kind of problem give you psychological or mental issue, go seek help from wise-man or get yourself a psychologist.
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I don't think the make unique account and things are gonna work well. So I'll pass on this. Also, multiple account could lead to some kind of stupid cyber crime and distrust between some members, which we aren't wished for. I might sound exaggerating, but last month there was a RPG Maker forum that closed down due some stupid cyber crime. Just an intermezzo. @marked (can't use quote this time. I wonder why.) Glad to hear that you're reading the posts. Maybe you should give responses to those post as well. Since we could throw many suggestion left and right without any direction, but it's still you who had the right to administrate. :) EDIT, OOT : The editor went weird on firefox, thus my post structure is going a bit weird previously. I'm using IE to edit this right now.
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I'm not sure how this will turns out. But I think it's alright to try it and see what will happened.
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It seems like everything that worries you aren't spotted in our concept design yet. So yeah, I think it's safe to say that this game will go on as planned. :) Thanks for the advice. I assure you that the story would be amusing and not that cliche. Except the Hero goes to slay the demon lord part... until you advance through certain point in the game. The plot hasn't revealed yet, and I can't make it into words without spoiling the story right now. So please bear with a synopsis where a hero goes on a journey to slay a demon lord. We have more to offer than just this :D Stay tune.
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It was that time of the years again, folks. Last year, me and the crew at Blazing Fanfish are entering IGMC 2014 with the game Calcu-Late. This year, the contest are back, and we're planning to join the party. So, I'm gonna to enter IGMC 2015 with this game. Title Incolae Castella Synopsis You're the last resident from Castella village. Everyone else has long gone since they went to take down the demon lord that reside near your village. One day, a sword came to you, convincing that you must defeat the demon lord. Thus, your journey begins... Feature Custom Battle System. Well, I'm not quite sure how to call this. It's based on Active Turn Battle system anyway. 6 character (3 for IGMC) to choice. Yes, that's right! We're offering 6 character to be played in this game, with their respective ability and gameplay. Great Maps. Great Character & Boss Design. (TBA later) Custom songs. Many Custom Mechanics to be announced. Maps Castella Village Castella's Houses A Pathway Credits Project Leader : Black Mage Lead Artist : Aland Baraputra Sound Director : Keith K Bunardy Programmer : Black Mage Storywriter : Black Mage, midgarsormr, Karina Riesling Zhang Scripter : Karina Riesling Zhang Mapper : Black Mage Tilesets Used : Candacis’s Resources Pandamaru’s Resources Ayene’s Resources Sherman3D’s “Dungeon & Volcanoes Tiles Resource Pack†Sherman3D’s “Evil Castle Tiles Resource Pack†Sherman3D’s “Halloween Tiles Resource Pack†Celianna’s “RPG Maker Fantastic Buildings: Medieval†Celianna’s “Member+ Exclusive Resources†Celianna’s “Adventure Tile Starter†Celianna’s “RPG Maker Rural Farm Tiles Resource Pack†Lunarea’s “Humble Bundle Exclusive Resources†Any thought and comments are appreciated. :)
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The "Marked" has spoken. Well, joke aside, it'd be nice if we have place that works like a workshop, where the currency is GDU points. This workshop serve as a place where people get things done. I never seen a feature like this on other website that I know, and I'm sure it'll attract a lot of customers, as most of the people that stumbled across this site is currently looking for some resources. Meanwhile, when the currency is GDU points, this will make people who want to buy things from the store engage with the others to get the sufficient GDU points, thus make the site more lively, or just full of people that want to have some GDU points, but I'm sure that it'll move towards the former. :) The workshop system is where the client gave a proposal of what they want to have/made from the shop owner, and if the shop owner willing to create whatever the client propose, they could start discuss the price and other criteria. Credits should be given if requested. Keep in mind that even if the shop owner does receive GDU points, the points just a value that shows some appreciation, and have no other value except to be used in another transaction. It'll be nice to have a pages where the layout can be customized to look like an actual shop. :grin: I think the workshop system will gain much interaction between the community, as the point given can be used to bought things on another shop, and the people that want to buy something would need to start some topics and engage in some discussion in order to gain points. As the suggester of this idea, I'm willing to open a Script shop for RGSS and RGSS3, and will expand to other engines in the future. It's not like I'm a best scripter out there, but I have the ability and do have some interest on it. ;) So, that's my part of bargain. Anyone interested? Or there's any great breakthrough for our lovely site? :youcandoit:
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So, this recent talk about the new RPG Maker are probably caused by a hint placed in RM2K3 trailer video. The hint suggest that in there's gonna be a new product that's gonna be released in the middle of 2015, which means around this time. A new maker is announced 2 days ago by Degica (The one who published RMVXA) on Steam. It's called GG Maker. However, looks like it has no connection to Enterbrain (The one who develop RPG Maker in general), so I'm not sure if this is the one that's hinted by the trailer, or it just a mere coincidence. Here's a link to the maker in question : store.steampowered.com/app/347400/
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I'll rant a bit. The answers for that question is yes. Mark dedicated a lot of his time for this website. Building this and that, yet he's mostly alone in the development. Let's take a look at games section as an example. It's clear, that the section has a lot of potential and opportunity for developers to get their games noticed by people. However, due the lack of management and quality checking for that section, it's full of low quality stuff and sunk the high quality one. As for the feedback on the game section itself. Yes, we have many user, we have a lot of visitors daily. But most of them just hang out for a sec and leave. Thus people that post their game and their stuff got left out. The one that check and commenting on their stuff are only the regulars, which we can spell them one by one. Without the need to mention everything else, it's clear that the site is already entering it's last stage. The site do have it's glory moment, but that's over years ago. Peoples already left due one and another things, and the one that's left is too busy to light the place. Actually, there's a way to revive the site. That is to have things that's not provided by other site. A feature that's special for the resident of GDU. A game section? rpgmaker.net is already have it and they do maintaining entries seriously. Every entry must pass their quality check or rejected. A forum where you can ask things about rpg maker? rpgmakerweb.com is where people go as it's the official English site of rpgmaker, and they have a lot of resident that can help various problems that occurred. Also they have regular events to keep people from bored and leaving. So I think that's the next question. How do we make the site become specials? Personal value aside. As for myself, no matter where the direction for this website go, I'll be with this site until one of us gone forever. When it's time for this site to die, I'll be with it until it's last breath. I'm here to be a part of it, and I'll fulfill my role as one of it's resident, helping another and doing something good. ;)
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72 Hour Game Jam Contest?
black mage replied to David Johnston's topic in Community Contests & Events
1st prize is RPG Maker VX Ace Steam Key or RPG Maker XP Steam Key. Pick One. :p I have both unused in my possession, assumed they're not expired yet. Well, there's other things I could offer, but let that be for now :D -
There is. SNAFU 2nd Season.
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72 Hour Game Jam Contest?
black mage replied to David Johnston's topic in Community Contests & Events
Looks like we've find the "Someone" we've been looking for. Go for it Omar. ;) -
72 Hour Game Jam Contest?
black mage replied to David Johnston's topic in Community Contests & Events
Someone should organize this. -
Yes, you can, as long as you give an appropriate credits to those I mentioned above.
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It's allowed, but you need to credit the site or the author's name Kazuki.