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Everything posted by black mage
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Games Section - disable single page setting?
black mage replied to Marked's topic in Feedback, Bug Report and Forum Help
For most of game pages that have a lot of content, it's good since people can just go to view the tab that they need to. However, for game that only have low content available, this will cut much content from them. Look at my one of my games, The Last One. The content is so little and that's all that I can put there. I think it's more appealing for game that only have a little content to have a single page, and for a game that have a lot of content, it's better to have the multi-tab to help the player by providing the only necessary content. So I think maybe you should keep both. :) Oh, and while you still at it, can I ask you to give a member of a project that have account on this forum to have a priviledge to remove themself from a game team member? It's not that necessary, but there's several project with me in the team and the project is not active anymore. However, whenever I go to the game pages, the game is listed as my game along with another title which is somewhat annoy me :p If this is too much, you can just skip it. :) -
Simple "Learned Skill" window, scripting trouble
black mage replied to TriangleGM's question in Support
I'm just strolling on RPG Revolution. You wouldn't know me :p However, I'm still sad when the site died. Seriously, no announcement or whatsoever :annoyed: Anyway, for your problem, have you tried "@newskill_window.dispose"? Place it on the correct place and your script is done. :shifty: -
72 Hour Game Jam Contest?
black mage replied to David Johnston's topic in Community Contests & Events
Good luck on your tournament, Germany. :) Nothing comes up on my schedule for next fri to sun. I know that there's two works that should be done around these month, but my client hasn't told me when to do it. So let's says that I'm free for those days. I'm in anyway whether those jobs demanded to be done in those days. :P -
72 Hour Game Jam Contest?
black mage replied to David Johnston's topic in Community Contests & Events
So, any news? -
In language term, Indonesian is translated as "Bahasa Indonesia", which meant "Language of Indonesia" in english. I was trying to use Bahasa Indonesia but the box was too small, so I used another term which is Indonesian. Yeah, Indonesian can be translated to both "People of Indonesia" or "Language of Indonesia". However, sometimes when people using the term "Bahasa Indonesia" in english or other languange conversation, they usualy shorten it into just "Bahasa", which meant "Language" in english. "Bahasa" is the unformal form to address the "Language of Indonesia". So, "Indonesia", "Bahasa Indonesia" or just "Bahasa" is fine to address the "Language of Indonesia". Sorry for the wall of text :p
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Sorry Moonpearl, I was busy on early to mid november. Anyway, I've finished the translation for Indonesian (Bahasa Indonesia). The details are on the email that I've sent to you on the mail that you provided on the Translators Instructions.
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72 Hour Game Jam Contest?
black mage replied to David Johnston's topic in Community Contests & Events
I'm in as long as the time is not on my busy days :) -
I can help you translate to Bahasa Indonesia. :)
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I like the old one, because the new took too much space with only 5 games. And imagine when you add another section or categories like playable games or something there. The page will get bigger and some people will choose to read only some of the upper part and skip the list on the bottom. My point is not about the space or the list thing. It just about how much information someone that going to that page with just a glimpse. The simple, the better.
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The truth is, the map on editor and on the test mode is the exact same 1:1. It feels closer and bigger because we see the map in a smaller window, thus our mind trick us to think that the map is bigger and closer in a test mode.
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Who is ben? :huh2: Anyway, welcome to GDU, stangarsh. ;)
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Welcome to the GDU, magnaangemon01. I hope you enjoy your stay. :)
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I'm still remember that it dead around early June. I think it just some mistake that the owner forgot to pay for the domain or something like that. It was my first RPG maker community that I know, I think.
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[Contest - 100pts]Dungeons of Eternity
black mage replied to Marked's topic in Community Contests & Events
I think there's no need for an end date. Let's just play and beat this game. :) -
[Contest - 100pts]Dungeons of Eternity
black mage replied to Marked's topic in Community Contests & Events
Hmm, I'm considering to sell my soul to game developing... Okay, enough of Out Of Topic. Already tried the game several times, haven't beat it yet. -
[Contest - 100pts]Dungeons of Eternity
black mage replied to Marked's topic in Community Contests & Events
I'm curious about the shop. Btw, I'm playing the game when I have some free time. Not for points, but for challenge. -
Welcome to the house, Yvy. Enjoy your stay. :)
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Hey everyone glad to join the community.
black mage replied to Henry Dutch's topic in Introductions and Farewells
Welcome to the house, Henry. Enjoy your stay. :) -
Here I'm surprised that SDK solve the problem, as I never use SDK myself. If you're using the popup window script, you can easily modify the script to act like a normal ones. I can do that for you easily. But, when we talk about faces and namebox, I think it's an entirely different matter. The script isn't tied with any windows message script. I might able to try to integrate the script onto AMS, but I can promise you that it'll take some times.
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Who? Anyway, welcome to the house.
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I think this has nothing to do with version. Because, as far as I know, the version is work like this : 1.01 - The original RMXP, Japan version 1.02 - RMXP translated to English 1.03 - Server update for Japan version, to deal with serial numbers. 1.04 - English version of server update. Feel free to correct me :p So, I think it has nothing to do with version. I'm using 1.04 btw. My suspicion is, like I've stated before, on script call method, conflict with other script, or my script itself.
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Thanks. The loading is somewhat faster now. :) Well, if you'd like to do poses, I'm not going stop you. :) Don't put yourself too hard on anatomy. You'll see many pictures that doesn't fit the anatomy, and still looks great. :) Good luck on drawing your friend. Say happy birthday from me will ya :p
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Whoa, some galery you had there. I'm not sure what to say, 'cept that loading the picture is almost killing me. :annoyed: Maybe you can resize them a bit, since my screen is not even a half of 3000x3000, and I'm sure most of us too. lol Some said that mastering one skill is better than try to learn everything at once. I think you should work on the front view first, rather than jumping right to the side and 45 degree. The front view is almost good I think, the pink haired one. :thumbsup: Well, that's just my oppinion. I'm not even an artist myself :annoyed:
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Hmmm, I'm not quite sure whether the problem is on script call, conflict with other script, or the script itself. Maybe you can send me a demo of yours, so I can check if there's any problem or conflict with other script, and fix it right away.