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black mage

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Everything posted by black mage

  1. Here's some solution : Create an empy icons in your icons folder, name it "None". Then, find this line in "SBS Config" script : #-------------------------------------------------------------------------- # â— Weapon Graphic Assignment Settings #-------------------------------------------------------------------------- # Allows use of a seperate weapon graphic besides the one assigned # from Iconset.png # # return "001-Weapon01" <- Weapon image file name. If "", none is used. # File must be in the .Graphics\Characters folder # of your project. def graphic case @id when 1 return "" end # Default weapon graphic for unassigned Weapon IDs. return "" end Add another case for the weapon ID that you want the icon to be not showing up. Put "None" on it, and that weapon will have no icons showed up only on the battle. Hope this helps. :)
  2. Have you tried changing the weapon icon in the database into (None)? That's work for me. Though that mean some weapons won't have any icon on the inventory.
  3. It works on normal weapon that didn't use the add-ons on me. If you want the bow and the arrow didn't showed up, # "DRAW_BOW" => ["anime", 102, 0, false, false, false], # "ARROW_ANGLE" => [ 30, 60, 11], # "SHOOT_ARROW" => ["m_a", 0, 0, 0, 15, -10, 0, 0, 0,false,"ARROW_ANGLE"], Make those command to become a comment, or just delete them. There might be some error that I'm not aware of :) Anyway, it works for me in normal battle.
  4. Umm, I'm not sure with your request, but if you just don't want the weapons icon to showed up, I think you just need to configure it in the weapons database.
  5. According to Levanan's Script : -Multiple light sources on a single map (player carries lantern; environmental lights such as candles, torches, and lamps) Done -Possibly a flicker effect? Done -Shadows would be nice, but are not required. Done -Allow other events to carry lanterns/torches I think it's possible -Ability to turn on/off light sources Okay, so here the problem that we have. Anyway, there are two alternative ways to do this. 1. http://www.hbgames.org/forums/viewtopic.php?f=155&t=77536 It's done by changing the event comment via the script call. Written by Levanan himself. Yet, I don't understand how to use it 2. My alternative. Since the script need to put comment on the event page, you can have the second event page without a comment in it, and serve the purpose as a sprite when the light off. It'll be activate by certain trigger condition (switch, variable, etc) Anyway, when you're on the same map with the light source when turning on the switch that turn off the light source, the light source is not automatically turned off. Here's come a little script call. $scene = Scene_Map.new The script call will make your map turn into the dark for a second but they will return to the original state with the light has been turned off. You don't need to use the script call when turning off the switch to turn on the light. I hope this helps you. :)
  6. Welcome to the house, comet star. Anyway, I'm joining the OOT :v There's still Keima out there :p
  7. black mage

    Weird Error

    Just delete the script call inside the door, then you should be fine. I hope this helps. :)
  8. black mage

    Weird Error

    Mind if we take a look on the script, or the project? Since it's either compability issue with another script or just one script, I recommend that you post any suspicious script in your project.
  9. Sexiest staff??? Now this is interesting. :v
  10. As an additional report, the problem also occured when the comment are from Script pages.
  11. Two question : 1. What should I do if I want to modify a character that I've submitted? - Resubmit (new post) - Edit the old post - Edit the old post and anounce that it's updated 2. So, what are this project is at? I'm seing no activity on recent days, also there's no clear objective that we can achieve in short period :) You can regard my second question as an additional Out Of Topic Question :p
  12. Here's my version. I recomend you to check Mark's link for a better one, but incase you just need a simpler one, then take mine :) #============================================================================== # Autosave by Black Mage #------------------------------------------------------------------------------ # This class performs save screen processing. #============================================================================== class Auto_Save def initialize end def main on_decision("Save1.rxdata") Graphics.freeze $scene = Scene_Map.new end #-------------------------------------------------------------------------- # * Decision Processing #-------------------------------------------------------------------------- def on_decision(filename) file = File.open(filename, "wb") write_save_data(file) file.close end #-------------------------------------------------------------------------- # * Write Save Data # file : write file object (opened) #-------------------------------------------------------------------------- def write_save_data(file) # Make character data for drawing save file characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors[i] characters.push([actor.character_name, actor.character_hue]) end # Write character data for drawing save file Marshal.dump(characters, file) # Wrire frame count for measuring play time Marshal.dump(Graphics.frame_count, file) # Increase save count by 1 $game_system.save_count += 1 # Save magic number # (A random value will be written each time saving with editor) $game_system.magic_number = $data_system.magic_number # Write each type of game object Marshal.dump($game_system, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_screen, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) end end This script will automaticaly save your game to the first slot, so yeah, it'll only work on a game that using 1 save file. $scene = Auto_Save.new Put this on script call everytime you change the map location to autosave the game.
  13. In the "Home" page, at the bottom, there are section called "Latest Comment". Apparently, it show not only the latest comment from the forum, but also the latest comment from the "Game" page. The problem is, the link on Latest Comment for the comment from game page are incorrect. It always send me to this url : http://www.gdunlimited.net/forums/topic/10506-"Game Title" The "Game Title" are taken from where the latest comment are from.
  14. While it's true that here and now is not the place and time to discuss the mechanics, at least we should put the engine that we gonna use to our consideration. I'm not gonna talking about how the gameplay should be made, but we should consider what is good and which are bad for the game that we're gonna make using the engine of our choice (since it's already decided that we're gonna use RPG Maker) and the setting that we're gonna choose. Though limitation are bad for creativity, limitation are set so we're not wander aimlessly and do some wrong turn. I think we should focus on what we can achieve, not what we want to achieve. Ideals can make development walks slowly, and since the motivation are starting to decrease as far as the time for the project are passed. This is the main reason why most of some rpg project that I've seen are neglected and incomplete. Thus I prefer to focus on what we know we can do, not some ideals that we're unsure to become real. My post (this & that) is just for adding some consideration before people vote, so at least we're sure that we're on the right track. Btw, thank you for considering my "Black mage's suggestions" as an option, but I'm not sure what "Black Mage's suggestions" are supposed to be, since we should vote on settings, instead, I put some reasoning and maybe some setting on it, but even though it considered as a settings, it still unclear and there's more than one setting suggestion in it. So, for the sake of this project, please avoid to voting on this option, or make the setting clear on this option before voting for it. :)
  15. So, Eddie win the match? Congrats :v
  16. Name: Eddie That's what people called him. His full name is open for discussion. Gender: Male Race: Human or Cyborg Age: 23 Importance: ??? What the heck is importance? Background: Agent or Cyborg No. 500 Role: Good Likes: Strategy Dislikes: Soda Yes, this is random Hobbies: Lurking around. I left the rest of the field empty for an open discussion since I think this guy is interesting and I shouldn't monopolize him :v Skills: Class and Weapon abilities: Histories: Friends: Enemies: Extra Info:
  17. I lol'd. Well then, I think Eddie deserves my vote, and yes mine is for a silly reason :v
  18. Since it'll be a wall of text when I'm quoting some post, I'd rather to not doing it :) I tends to avoid a futuristic technology based theme because I rarely see any JRPG that can make a good gameplay with it. They tend just to be an action game rather than a turn-based one. And since it's RPG Maker that we talked about, obviously i'm hoping for some turn-based battle system. That's my reason for not chosing the futuristic theme. I'm chosing a post-apocalypse theme to avoid some mainstream genres that booming in my environtment right now. Not that I dislike fantasy or some online type game. I just don't want people judge it as a copy of some popular game before even play it. So there's the line I'm trying to draw. :) Since I thought that we're gonna make some massive game, I think the setting should be massive too. That's why I'm trying to design some of the planet's history, thus make me avoid some setting that'd be on smaller scale like puzzle-solving games that only need some setting (and most of them are trying to be absurd :v ). I like the concept of some puzzle-solving games or a mystery based games. But for mystery we need someone or two but not many, that dedicated some of his time to work on the story. I can make some fantasy-themed, medieval-adventure, or even the puzzle mystery theme since I've a lot of ideas in my arsenal. Yes I always want to make some game based on these theme, but I think that people want something different, there goes my setting that I submited. Perhaps we can have some of these options added though there's no one submit an elaborate settings for it :)
  19. Yeah, who the hell is Eddie? Can't vote because lack of information :v
  20. Congrats for both of you. :)
  21. I think the problem is because of lack of activity. We have our own matter to attend in real life. Also some of us developing game independently. Perhaps there's some team, but only one person that active in the forum while other members are either inactive or not having an account :p I though we should make some project together and show the progress in the forum to show some activity. I think it should enough to make other people join in the activity. I was hoping FP14 can make this happen, but looks like it low on participant, and the update is rather slow.
  22. Now how do I explain my story ideas? Since I'm not a native user of english :v Anyway, I'll roll :) The setting is set several decades after Post-Apocalypse, where most of the nation on Earth is destroyed and there's just a few humans left. Human lost most of their technology, and begin to adapt a new one for the survivability on the new environtment. Though most of their modern technology is lost, they still retain some of the technology. Most of the new technology are a lot convenience than the old one, but the distribution and the pricing are monopolized by some company that develop them. Knowledge and Technology are priced on top on this world. A lot of rediscovered technology are considered as Lost Technology or Ancient Technology, and some of them are not well known before the apocalypse and rediscovered. The Apocalypse can be set up by natural disaster or technology failure (nuclear or something else, e.g dangerous experiment) and destroy most of the Earth, and give effect to the land and the human, such as mutation and pollution. Some mutated human are either gain abnormal abilities or degenerated into some monstrous form yet still retain some of their inteligence. A lot of new races are rising, and the discrimination on the community spreads. There's some that uphold their position as Pure Human that despise the mutated one, and there goes the racism. Casualty are just an everyday news. The world power balance are overthrowned and the laws are almost nonexisted anymore. There's still some governance is some cities that govern their home independently, so that chaos are supressed. But crimes are still happening in the town, and hard to dealt with. Gangsters, terrorist, and criminals are around, ready to take some action for their satisfaction. Though the condition are hard to live in, there are some place that able to overcome it by working together and live peacefuly. The plot is just a cliche plot where the protagonist involved in some scheme and overthrown some evil villain. Details can be added later, but I'd like the story to be focused on value of human rights and life. That's all, and I hope my concept is understandable :)
  23. I'm not sure which one is the best, but dropbox can cause conflict when you edit it simultaneously, though I'll recomend dropbox for easier file sharing. I'm not sure how SVN handle this since I'm rarely use it. And since I'm thinking that you can't working while on google drive, my choice is dropbox. Just make sure to have a backup in case someone messed up pretty bad :P
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