-
Content Count
161 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by railfan101
-
I had a feeling I wasn't doing the interiors correctly, thanks. To me it probably looked fine, but once I see that tutorial, I'll probably be saying, what was I thinking doing it that way? Slightly off topic here, my other project I think I'll do is actually taking the form of a novel first. Tonight at midnight begins Nanowrimo, a contest to write 50,000 words in 30 days. Normally this contest is held in November, but this year, they're doing a Camp Nanowrimo, which begins July 1st. I have decided to participate in it this year with my father, who at the moment is working hard to try and get his book published. If you want, you can track my progress here: http://www.campnanowrimo.org/campers/koban442 That page will be updated daily, so it's always up to date on my progress. This is going to be fun, writing a 50,000+ word novel, an in-progress RMXP game, and work. July for me is going to be buuuuusssssssyyyyyy. :biggrin_002:
-
I have a question about this, when you begin the contest, do we (the user participating) have to state which lisence we want to compete for? I already have RMXP the full verison, so I would love to have the RMVX lisence if I win this contest, whatever it might be.
-
Ok, here are some preliminary screenshots of what I think will be the most common areas, the main town, a level of the first dungeon, and the castle main hall. http://www.mediafire.com/imageview.php?quickkey=wlanc83avwaxl3r http://www.mediafire.com/imageview.php?quickkey=azwkc9fbwslfq95 http://www.mediafire.com/imageview.php?quickkey=es0lq3lbs41j76z Hope you like these.
-
thanks guys. I've had enough of feeling like a useless glob, so I got myself out of the house and I've started work at burger king, ugh. BTW, I'm trying to use Fraps to record a demo of my game, but it keeps giving me a DirectX 9 error, saying it failed to initialize it. I'm staring at it going ??? :blink: I have directx 11, what do you mean you can't initialize it? I may just ignore it until I get my own laptop. Been borrowing my father's for several months now after I destroyed my last one. Anyone happen to have an idea of what this could mean? Also with my screenshots for the game, when I get to it later tonight, I feel like I'm doing generic detailing cause it somehow doesn't feel right. When I post them tonight, I think you'll see what I mean.
-
Well, the past couple months have been hard for me. I've been having trouble with a job (isn't everyone these days) and I've been bored and almost depressed for the past couple months. well, now I've gotten out of that rut, and now I am getting back into RMXP, just like I wanted to before. And I finally have started a project I think I can fully complete, since I have a clear idea of what is going to happen. I actually have two projects I'm thinking about doing, however, one of them I may not be able to do if it ends up in book form. The other I've started now which is Knight Academy. Story: You are Richie, a young, vibrant archer who's ready to begin training to become a warrior. Richie is native to Corbor, a mid-sized region with a few hills, and a couple caves. You are partnered with Crystal, an excited neighbor. You both start your journey in the square just below the castle of the King and Queen. You enter the castle, and in a matter of a few minutes is a new student under the King and Queen's watchful eye. You start working hard to prove yourself as a viable and reliable warrior, who hopes one day to be able to help defend his own town. Corbor is victim to petty theft crimes almost daily, and the Kings of the past implemented a law which requires all mid- to large-sized towns to have at least one guardian to watch over the town. Small towns are highly recommended to have guardians, but are not required. Richie's studies take him to the borders of Corbor, including a fire cave, a wind cave, a deep forest, and other extravigant locations. As he travels, they must solve minor mysteries, puzzles in each town, and maybe a few required missions to progress. Screenshots: (Coming soon...) Credits: enterbrain for their fantastic tilesets they ship with RMXP. I'm using default at the moment, but may search for other tilesets. What I need help with: A logo and title screen for this game. I am terrible at making logos, and if anyone is interested, I am looking for a medieval-like logo that incoperates the title Knight Academy, a sword, and/or a shield. If anyone's interested, please send me a pm, or you can post a photo here of a logo that I might be looking for.
-
Started my first RPG Maker XP Project
railfan101 replied to railfan101's topic in General Game Development
Sorry, wouldn't let me attach file. Article I. Main Character is leader of Dragon Tamers, designated the Golden Knight. Article II. Dragons are Guardians of Energy Crystals, powerful matter entities keeping the world balanced. (5 in total) Article III. Main antagonist wants the crystals for himself, it is said anyone who possesses the crystals and who is part of the Dragon Tamers possesses unlimited power. Article IV. Antagonist is initially part of the Dragon Tamers, turns against them when realizes the potential of the Energy Crystals. Article V. Main Character and Antagonist fight for the Energy Crystals. Section 5.01 Main Character fighting to protect crystals Section 5.02 Antagonist fighting to harness the power him(her)self Article VI. Initially antagonist has advantage, making it look like protagonist won’t succeed. Article VII. After awhile though, protagonist takes upper hand. Antagonist obtains 1 Energy Crystal, Main character obtains 2, the forth is a struggle and the Dragon guarding the crystal puts itself between main character and antagonist, signaling whoever defeats him obtains the crystal. Article VIII. Other three crystals were obtained after antagonist defeated dragons guarding it. Section 8.01 Crystal 1, antagonist defeated dragon and obtained crystal before main character even got to location. Main character can communicate with dragons by talking to it through the mind. Section 8.02 Realizes through the dragon communication the antagonist fought the dragon for the Energy Crystal. Defeated the dragon and left with the energy crystal. Main character heals the dragon enough for it to heal itself completely. Dragon thanks them, grants them safe passage out the cave and wishes them luck on the rest of the crystals. Section 8.03 Crystal 2 and 3, antagonist defeated the dragon guarding it, but main character got to crystal before antagonist. Article IX. Both main character and antagonist got to crystal 4 at the same time. Fight ends with antagonist retrieving the crystal. Article X. Main character and team devise new plan to fight antagonist and retrieve last crystal. It is rumored the last crystal is guarded by one of the most powerful dragons known. The capture of the crystal will be very dangerous. Article XI. This time main character reaches dragon and crystal before antagonist does. Just when it looks like the dragon is defeated, antagonist arrives and quickly starts defeating members of Dragon Tamers. Article XII. When it’s just Golden Knight and antagonist alone, the last crystal begins to glow. The other four crystals, held by the antagonist and two other dragon tamers begin to glow and join with the last crystal. Article XIII. Unknown to the antagonist but well known and feared by the Golden Knight, as explained to a Dragon Tamer when asking what’s happening, Section 13.01 ‘When the 5 Energy Crystals are close to one another, they will join to form the Dark Crystal. I have heard and read this could happen, but never thought it would. It is also said the formation of the Dark Crystal summons the Dark Dragon, the most powerful dragon known.’ Article XIV. The presence of the Dark Crystal does indeed summon the Dark Dragon. The antagonist prepares to order the Dark Dragon, but instead goes on a rampage out the caves and towards the big city. Article XV. Antagonist refuses to help defeat the Dark Dragon, stating he(she) rather die than help defeat what he sees as his dream, even though he doesn’t possess the power. Article XVI. After a long, grueling battle with the Dark Dragon, the Dragon Tamers are worn out, and just when the Golden Knight is ready to surrender, the antagonist shows up. Article XVII. Barely able to stand, the Golden Knight states he may have made a lot of wrong choices, but it’s not too late to make the right one. Article XVIII. The antagonist decides to defeat the Dark Dragon, by flying into the heart of the Dragon. Article XIX. The result is an explosion and the Dragon falls onto the streets of the city. Article XX. All 6 Dragon Tamers and the Golden Knight gather at the dead Dragon and brief monologues are exchanged. Article XXI. The ending scene is the Dragon Tamers restoring the Energy Crystals back to their places of origin. The Golden Knight is shown in a center shot where to his left his next in command Dragon Tamer stands (to later be determined) He is shown standing in the mouth of a cave looking out towards the city. His team slowly comes into focus as the final shot of the team is shown. Article XXII. The Golden Knight and the Dragon Tamers Article XXIII. The Golden Knight Article XXIV. Dragon Tamer (Rock) Golem (Next in command) Article XXV. Dragon Tamer (Water) Agua Article XXVI. Dragon Tamer (Electric) Article XXVII. Dragon Tamer (Fire) Blaze Article XXVIII. Dragon Tamer (Steel) (Antagonist who will betray the Tamers) Article XXIX. Dragon Tamer (Grass and plants) -Rookie Tamer- Violet Article XXX. Origin Story Section 30.01 The Dragon Tamers were once a race of peace living on a not so distant planet. When their planet was threatened with destruction by a nearby star going supernova, they were forced to abandon their home, and search for a new planet to settle on. They have heard of Earth, and determined it was suitable for them to settle, however, they needed to arrive in hiding, because at the time of their arrival, Earth is in a medieval time where anyone who appeared to be not normal was to be burned at the stake (better check history, may need to choose a different time frame of arrival) -
Started my first RPG Maker XP Project
railfan101 replied to railfan101's topic in General Game Development
Ok, the story I had for this first project wasn't working. I wasn't getting anywhere with it. Figuring I could try and rework it, I did a bit of experimenting, with very unwanted results. Then I remembered I had written some other stories in the past, and as I was reading through, I came across this gem. I think this is what I was aiming for, but had forgotten I wrote it. Word 2007 is required to read it though. -
I understand this is a somewhat old topic, but I have a slight bug to report. Once the player recieves an ATM Card, the banker doesn't prevent them from recieving a second one. So a player can intentionally have many ATM Cards at once.
-
Started my first RPG Maker XP Project
railfan101 replied to railfan101's topic in General Game Development
well, I've done some thinking with the plot, and I'm going to make several changes to it. I originally wanted something like 10 missions in the main story and around double that for side missions. However, there are two problems with that: 1. I don't have enough of a story idea for that many missions. 2. With college starting in a couple weeks, and with my grades the way they are, it is unrealistic for me to try and make a game that big on my first try. So, I've made a few changes to the story. First off, there will still be a legendary aspect, but will involve the final boss of the game.(working the kinks out on this one.) The soldier whom I said was also a legendary figure, is being replaced by a mere common soldier who has to learn about the gems, and learn how to destroy them. I was thinking about this today, and I believe this is a better solution than what I had before. -
Started my first RPG Maker XP Project
railfan101 replied to railfan101's topic in General Game Development
Well, this is a very early version of the story. I haven't gotten much of it done since, however, I do have the entire prologue finished. I also know I do need some help with character sprites. I am looking for some alternate soldier sprites to what comes with RPG Maker XP. Granted, I will be using what the defualt soldiers are, however, there are only two that are labeled soldier. the rest are not what I want as enemies. Civilians and religous people(unlikely to include religous aspects) maybe, but not as enemies. Would someone be willing to help me create some soldier sprites? -
Started my first RPG Maker XP Project
railfan101 replied to railfan101's topic in General Game Development
Yes a railfan I am, and in case you're interested, trainsim.com has a very large group of railfans there if you are intersted in checking that out. As for the story, the plot outline I have here basically is one soldier is given a mission by his superior to locate and destroy 4 gems that an evil ruler wants to get ahold of for enternal power. Early in the game, this soldier is tasked with locating a legendary soldier who is supposed to know the secrets of the gems and knows how to destroy the gems. However, the soldiers are misinformed and instead they find a nobody soldier, mistake him for the legendary soldier, and expect him to know how to destroy the gems, when really this nobody hasn't a clue. I haven't sorted out the entire story yet, but what will basically happen is, this nobody soldier has to prove himself a worthy soldier of the army he's in, as he was previously a unwanted soldier. There is a question however that I have for you guys. I am building this using RPG XP, and this nobody soldier is the soldier who will eventually be player controlled. I want to be able to allow the player to name this soldier, and have that information saved throughout the game so whenever a text box will show up calling for the player's name, it will show up. I haven't figured out how to accomplish this yet, and I was wondering if any of you knew how to do this. -
Hello everyone. I have started my first RPGXP project, and so far it's going well. Without revealing too much, I will say I have drawn some inspiration based on childhood games I played. Right now, the working title for it is The Rebel, and I've completed the prologue of the story, which is actually a pre-mission in the game, before the story. I haven't gotten much past that for the story, I know what I want the player to accomplish, but I don't know how to go about putting that part of the story in. If I can, I'll post more when I've gotten more work done.