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ForeverZer0

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Everything posted by ForeverZer0

  1. As promised, I am uploading a sort sample of a "protection" method for RMXP games. I am basically trying to get a feel for how easy/hard it is for people to crack. Some of you will know immediately how I did it, but I ask you not to go shouting it out just yet, since that is part of the protection. Even with that knowledge, still see if you can find a way to unlock the files. If you do manage to unlock the files, once again do not post your method at first, give others a chance to try. Simply post the name of the method I added to Scene_Map, the name of the audio file played, and the name of the graphic file used in the demo. That will be more than enough proof that you were successful. Okay, without further adieu, here's the link: DecryptMe! If you are on a 64 bit system, you may get an error when attempting to start the game. Just try enough times, and it WILL start. I used the same method here as my one to make the portable versions of RMXP and RMVX, so the same problems persist.
  2. Pizza Hut was trying to maintain a family atmosphere, I'm sure. Although personal opinions about drag queens being family-friendly sights may be made, generally-speaking they are still not socially accepted. I'm personally split on the issue. I understand the manager's position in removing the patron, but at the same time as long as the man was not making a public display of himself in obvious attention seeking behavior, he did not do anything wrong. More than likely, the man is not a cross-dresser and was just making a joke, in which case I agree 100% with him being removed.
  3. Likely it is a RAM issue, but it could also be an incompatibility issue with the the way the game graphics are rendered. Many screen capture programs have issues with DirectX, OpenGL, etc. I personally use Camtasia, and do not have issues, but my PC is also a bit of a powerhouse, so its hard to say.
  4. ForeverZer0

    Dropbox

    Most definitely. Once I had it, I went placed all my scripts, demos, and projects in it (among other things), and changed all links in my posts for it. Now I don't worry about links going down, etc. My one and only bitch is that there is nothing keeping track of the number of times files were downloaded, though there are talks of adding it to the next version. In fact, you can look through the Dropbox forums, and users can vote on what features they want included in future versions.
  5. ForeverZer0

    Dropbox

    Hell yes! It would be most appreciated.
  6. Unfortunately, no, not without rebuilding the engine. The ALT+Enter is a Windows command, and is really not performed by the game, but by Windows. During compiliation, the manifest determines what events are allowed to be performed on each window, such as allowing fullscreen, minimize, resizing, etc. I personally do not know of anyway to intercept these system messages through Ruby and change what they do. It MAY be possible to do with some careful study of the Win32API class, but finding the correct pointers to access is difficult, and that is an understatement. There are hacking tools and hex editors out there that you may be able to change your file around with. I tried this route at first actually to change the window size, and was successful, but it reverted back after first initializing.
  7. ForeverZer0

    Setting in batch

    File.rename("CURRENT_NAME", "NEW_NAME") The name is relative to the working directory, so you will need to include the local path: EXAMPLE: current_name = "Graphics/Pictures/test.png" new_name = "Graphics/Pictures/test2.png" File.rename(current_name, new_name)
  8. ForeverZer0

    How-to

    No problem, looking forward to seeing your new script. :D
  9. ForeverZer0

    Setting in batch

    class Interpreter def batch_graphic_set(graphic, *ids) ($game_party.actors.find_all {|actor| ids.include?(actor.id) }).each {|a| a.set_graphic(graphic, a.character_hue, a.battler_name, a.battler_hue) } $game_player.refresh end end Use it like this in a script call: batch_graphic_set("FILENAME", ID, ID, ID, etc) Example: g = "002-Fighter02" batch_graphic_set(g, 1, 2) This will change actors with ID 1 and 2 to "002-Fighter02". You can use as few or as many IDs as you need.
  10. ForeverZer0

    How-to

    You can't post into the archive. Make a new topic right here.
  11. To be honest, I'm not sure exactly how this falls into the EULA. I'm not technically changing the code, just packaging it into a single file. I'm not uploading a cracked version or anything, and the registration process remains intact, so I dunno :P As for the collaborative feature, you can use TortoiseSVN or some other similar program, create a trunk at Assembla and have your files synced.
  12. lol, thanks. I dedicate these to all those who like to kill time at work/school, and can't be installing RPG Maker on that PC. ;)
  13. ForeverZer0

    Dropbox

    There is a fantastic new way to upload your files called Dropbox that I discovered a few months ago that obsoletes major upload sites like mediafire, megaupload, etc. It works like this: You download and install the 100% FREE Dropbox app and install. A folder is created on your computer that is synced to your account. Any file that is placed in this folder will automatically upload and sync to your online account, so there is no need for logins. Once it has finished uploading, you can simply right-click on the file to get the download link for others. The beauty is that any change or modification to this file will automatically sync with your online account, so there is no need to have to repost new links if you make an edit to the file. The free edition comes with 2 GB of storage by default, but this can be increased for free. You can actually get up to 19 GB of free online storage, the most common way being referrals, which will get you up to 8 GB. How this works is you are given a referral link when you create your account. Every time someone joins Dropbox using your referral link, they are given an extra 250 MB of storage, and so are you, so everybody wins :) . So Download Dropbox now to get a free 2.25 GB of online storage right now. Once I reach my maximum storage for referrals, I will be happy to change this link to someone else's (I'm currently at 6.25 GB).
  14. ForeverZer0

    How-to

    Create a new topic in the User Submitted Scripts section, and tell a bit about your script, I'm sure you can find some examples there on how it is done. The best place to upload demos is Dropbox. It lets you keep your files on your hard drive and and automatically syncs to your account. You just get the link and post that, any changes made to the file will automatically be updated to the download file, so no need to re-upload if you make an edit, its already done for you.
  15. Just give me a few minutes... ;) EDIT: Added an upload for a portable RMVX editor, and some simple instructions.
  16. I rebuild it and uploaded a new version. This one won't create that folder every time the application is ran.
  17. I used the same method to compile a game project into a single file with all the resources embedded, and free from prying eyes. Compiled RMXP Game Lets see how easy DRGSS can decrypt that.
  18. I didn't compile the registration key into it, so it is not stealing it. You'll have to use your own key, or illegally use a keygen to get it off trial.
  19. RPG Maker - Portable By: ForeverZer0 I created portable versions of the RMXP and RMVX editors for those who want to use it on a computer that may not have it installed. I compiled the editors, RTPs, libraries, and all necessary registry values into single executables. They have no need for an install, and writes no data to the registry, since everything runs its own little sandbox. The applications are trial versions, so you will need to insert the registration key you were given when you purchased your legal copy of RMXP/RMVX. I will not be providing links to keygens in this topic, so please do not ask. RPG Maker XP - Portable (43.8 MB) RPG Maker VX - Portable (69.0 MB) (Extra Graphics included) Instructions Simply click and run. There is no install, so it can be run from a USB device, or from wherever you like. If the PC does not have a file association set to the project file, you can either run the program and open it from that, or set the association to this application. Known Bugs I have found that it sometimes generates an error on starting the application on 64-bit versions of Windows 7. I haven't found a fix for this other than to continue to try and start it, which I have found after enough times, will start. Other versions of Windows I have tested work fine.
  20. If there is a short internally it could easily create that much heat. It doesn't take much power to create a substantial amount of heat when electricity is shorting out, and that sounds like that is your problem. I wouldn't have even tried it the second time in fear of ruing my computer.
  21. The default screen size is 640x480. Unless otherwise defined, a sprite will be displayed at (0, 0), so you won't have to change any coordinates if your pic takes up the entire screen,
  22. Aside from the RTP, neither are you allowed to profit from the default RGSS scripts. You need to write your own.
  23. I'm unsure what you mean by this, can you be more specific? @gRaViJa: Thanks. ;)
  24. Read the instructions for the MMS script. The edits made there that you are supposed to apply to your Scene_Map and Scene_Battle class must be applied to any script that overwrites them. Just find the same lines in your Sideview script that are in the default scripts and change them like what is explained.
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