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Heretic86

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Everything posted by Heretic86

  1. Are Scripts allowed, like Caterpillar, or Battle System Scripts and the like?
  2. That looks like the standard ship tileset, which I think has a couple of bugs with it. I was looking for something like that myself, but havent put much effort into ship tileset searching on google. What you could do is to use Move Routes to change Event Flags such as "Always On Top" so your character can walk under, or behind. Events can also be used for graphics. If they are, just turn off the "Move Animation" so it speeds up a little, not much, but a little bit. But that is an excessively overkill solution to a problem that I dont think requires it. But I think the biggest problem is that youre using an Image that looks like it is part of the map without actually being part of the map. That I think is the first thing that if you can address and overcome, you'll be just fine with that pesky layering issue. Then, it is just a matter of setting Tile Priorities. Tile Priorities happen in graphics like Trees so it appears you are walking behind them. If your ramp has a higher priority than 0, the engine tries to render it according to its priority, and not its appropriate layer. Just using Layers, if you have two graphics that have the same priority, it just puts the highest layer on top.
  3. Oh, I was going to suggest that it could be a Charset Compatability Issue. Scripts in English usually use the UTF-8 as the Language Character Set, but if a Script is written in a Charset that isnt compatible with UTF-8, like Japanese, some of those characters can cause problems. There is an easy way to fix this. First of all, Always make a backup of your Project. Then select the script on the left hand pane, then hold the Shift Key down on your keyboard and press the Deliver Key! It might be labeled as DEL on your keyboard also... (Like I said, ALWAYS make a back up of your Project!)
  4. Do you think double posting should immediately disqualify me from winning the game?
  5. I think it is a very good guide on how to get those Cave Tilesets working right, however, I would like to add that I think adding "Cracks" in the Cave Walls adds a lot of character to the cave maps themselves, and that isnt always able to be done by using autotiles as far as I know... My example of how "Cracks" can add a bit more personality to a Cave...
  6. Why are you interrupting him when he is asking rhetorical questions? :P
  7. Heretic86

    Event Help

    I havent seen this script before, but I've been looking for something almost exactly like what you have going on. Where'd u download it?
  8. Let's Play a Game! Answer Every Question with Another Question! Ready?
  9. Heretic86

    Change Map IDs

    Maps end up as files, as far as I can tell. I believe if you simply rename them, that should work, but I'd experiment with my suggestion before you actually take a crack at it.
  10. Status updated. Content is somewhat updated. I want to add Active Battle to it, (not where you run around and do combat, like with Wait Gauges between fight actions), story, I have in my head, but been busy with Family for Thanksgiving. Not ready for another version of public release until battles, balancing, and story events are written in. Can / Should I turn this thread into a poll? I want to promote, but I dont want to spam...
  11. I want Feedback on Lightgeist Mountain!

  12. What else do you think I could do in order to persuade more people to try out this latest map? I am really proud of it!
  13. I rather liked that Sprite Maker! But the site now apparently redirects to 127.0.0.1? C:\Documents and Settings\User>nslookup Default Server: a2.9b.354a.static.theplanet.com Address: 74.53.155.162 > server 208.67.222.222 Default Server: resolver1.opendns.com Address: 208.67.222.222 > [url="http://www.backwater-productions.net"]www.backwater-productions.net[/url] Server: resolver1.opendns.com Address: 208.67.222.222 Non-authoritative answer: Name: backwater-productions.net Address: 127.0.0.1 Aliases: [url="http://www.backwater-productions.net"]www.backwater-productions.net[/url] >
  14. I've been looking and looking for a Real Time Active Battle (RTAB) that is compatible with Zeriab's Caterpillar, Multiple Msg Windows, and SDK, but have yet to come across one that is relatively simple. There are a few out there, but more than I want to deal with. I dont want Zooming Cameras, side battles, or animated battlers. Also NOT looking for one where you run around and damage visible opponenents, that is just an Active Battle. I want a simple one where your Agility determines how quickly your Actions become available, like FF3 (FF6 in the US, the one with Terra as your main), but not side view. Just something "Simple". An Action Charge Bar, and perform actions once the bar is charged. So, that is what I want for Christmas, Santa. Someone have a link to a good simple RTAB?
  15. I meant the little checkbox for an event. I was looking for a Conditional Branch Event using the Script section to check for those types of options are enabled or not... I got a reply on a different forum (no offense) and they explained it very very well. I wouldn't have been able to access the property anyway as it was not public, so extra code was required.
  16. So, I was checking out more on the shop, and I think the shop system might be broken ATM... Rereading previous post, I did take a crack at teleporting items. Probably a little buggy right now, but they are there, in your inventory, just didnt put any chests in yet to tell players "hey, you got a new thing-a-ma-doo-hickey", so you should check your inventory and check out what it does. It was there, just residing in the players inventory...
  17. It was just a couple of touch events and graphic events that got moved around. Lot of work but not difficult. Hmm, I really like that idea of the classical Zelda Lost Woods! Thats inspired me now! On the Game Testing, yeah, I totally agree there are others in my same situation. Gotta figure out what the points are and how to use em. One thing I did notice that will twist your nipples in a bind was that our points are based on how many characters each post is worth, and obviously I like my oral laxatives! :P I think it is a great idea. People do need feedback, not just for the technical aspects of their games, but for the psychological ramifications that really working hard only to have no one to impress. I tried really really hard on that map, tried to set a very high standard of quality for myself, and above all, make it enjoyable for others to even try out. So when it takes a week and a person tries everything short of spamming to get someone to check out something they are very proud of, it hurts. Offering feedback I think should be a more active topic by everyone.
  18. Take a look at the right leg as it moves back. It looks like it lifts up instead of the left leg lifting. The left leg remains perfectly straight, as if the template is only standing on their left leg. To me, it appears to be a back and forth cycle instead of a just a forward cycle. The top half that all looks just fine, but specifically what I think needs to be fixed is as there is suposed to be weight on the right leg, as it moves back, right leg should be straight, and the left leg should bend as it comes forward. Kind of hard to explain.
  19. Hopefully a one liner, not as in bad joke, just script. Conditional Branch Script. Im trying to make something happen depending on the condition of a specific sprite having Through enabled... Suggestions?
  20. Ok, PM'd you with the link. I hope you're impressed! I do have a bad habit of trying way too hard. Its great for mapping put bores people with posts, just cant help it... (Damn Verbal Diahhrea...)
  21. http://www.smithsonianmag.com/science-nature/The-Science-of-Sarcasm-Yeah-Right.html
  22. Thank you so much for the feedback! Still looking for bugs, and I think I need an Anti Lag script. Two of which that I've tried dont work with the scripts I have installed. Fixed the music volume. I wouldnt have noticed it as I have my volume on my computer way down. Found a couple other places I need to fix the volume for the interior falls sounds. I added one of those Recovery Spring type graphics (need to event it out still) about half way through before the 2nd branch, like you suggested, in lieu of a save point. I already had intended to put a Save Point at the top as there will be a Boss Battle there. Getting stopped on stuff, I thought the caves should feel a little claustrophobic and a tight squeeze, but I definitely underestimated how much space I thought I would have on the outdoor part. I wanted those paths to be much much bigger, but I'll chalk that up to a learning experience. Lantern Effect: I'm still messing with that, trying to find a good balance between all players brightness on their monitors (hence needing feedback from different players), and mostly obscuring the stuff in the distance. It also provides a chance for me to try to show off all the cracks in the cave walls, I thought those looked rather realistic(ish). Was the Lantern Brightness ok for you, or do you think it would benefit from tweaking a bit? Oh, last bit, I know I am talking too much again, but one of the caves, I tried something off the wall and totally changed the structure of the cave itself, sort of creating an endless loop. Did you happen to notice that? Hopefully slightly confusing but not to the point of being frustrating.
  23. Well, what I was thinking is to use the ME which stops the Background Music while it is playing as an Intro, where the BG music can loop after the ME plays. I couldnt even tell you what ME stands for, but it is one of the Event options... Depends on the type of music however, for the complex music that doesnt really sound like it has any breaks in it, I think it might work, but Im not a musician. If you have a website where I can sample more of your stuff, I'll probably end up using it! Its that good, seriously!
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