Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Blackbound

Member
  • Content Count

    226
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Blackbound

  1. Both RMXP and RMVX have different features that we like and dislike for different reasons I am going to see about possably making a merged version of them. I plan to finish this while I am in collage. (aka I wont be done with it till 2011) Things I will keep from RMXP The "Tileset" Database The "Tileset" Format Things I will keep from RMVX "Boat" "Ship" and "airship" vehicles Zoom: 2/1-1/16 Random Dungeon Generator (if possible) the "Comments" for the Items/weapons/armors/classes Things I will keep from both Databases Tooltips Howto Mapping system Transparacy support Built In Script Editor (Codenamed ArkScript) Most of the interface files (so you know how it will feel) Things I will add/change Multi-Tileset support (2 global tilesets[1 standard and changeable, 1 custom and changeable]+1 local map tileset) Helpfile Heightset Auto-Complete (if you played with Visual Studio/Dreamweaver/Flash you know what I am talking about) "Critical Hit" Effect Default Side View Battle System with Collapse animations 4 editable layers- as requested by Pol (was 3 layers) an option to enable or disable "Pixel by Pixel" walking (instead of walking tile by tile) Collision Paint Maker Map Limit is 1.02 million... or however many a signed integer is MAP STRUCTURE: (if the topmost layer is layer 1 and bottommost layer is 256) 0-10: menus 10-25: Particle effects/ effect animations 40-50: Fogs 80: "always on top" effects 100-103: editible map layers <upper> 128: sprites/effects 150-153: editible map layers <lower> 250-256: panoramas/"lower floor" effect Interface: 10% complete Actual Code: No idea Development Screenshots SVN: https://rmvxp.svn.sourceforge.net/svnroot/rmvxp Current progress: GUI Frame: Editor: 2% Complete Client: 100% complete Source Code: Editor: .5% complete Client: .5% complete Editor only items: Database Module: 1% complete ArkScript: Framework Complete, time to add structures Tiling interface: Not Started Client Only Items: Interpreter:10% ArkCompiler: Not Started Other Related Items: Sprites: no items submitted Tilesets: no items submitted Parallaxes: No items submitted Battlebacks: no items submitted Effects: no items submitted Faces: no items submitted Battlers: no items submitted Titlescreens: no items submitted Particle Images: no items submitted (the engine we are using for the client has full support for particle effects) Pictures: no items submitted overall progress: < .2% complete Libraries AgateLib Bass.NET
  2. I know I will need help with a few of my pictures, but I am making some of my own pictures for some of these cards.
  3. Bans joey for thinking he is invincible
  4. Tatazaki walked around the shopping district, looking around at what was going on, and seeing what he could get for a measly 3 copper. He needed food, and some bottles of water. He sighed "I guess I wont be able to perform tonight after all." He looked towards the fruits, and saw a nice deal on apples he bought three with the last of his money. He walked out of town and began searching for dropped money in the abandoned house. He siged as he had only found 1 copper.
  5. Ban's formless for having a boring and non moving sig
  6. [in a half flooded basement, somewhere just outside of town] "chains of the beauty of ice" said Tatazaki, sticking both his katars into the muddy water, as he pulled them out the inside of the katars began to freeze and the water began to form links of of ice. He practice his best dance: Dance of the Snowshell Wings. by the time he was done, the entire room was completely covered with snow, and the walls were frozen solid. It felt like a small freezer in there. The snow didnt melt, and he left the abandoned home with good feelings that he might actually make some people smile with his skills. This would be his first time performing in the public of the city.
  7. if you need aya I can create a fire attribute character.
  8. lol, I wont go easy on you if we do. I think it would be better if we were on the same team (you have an added bonus of water control- I dont :P)
  9. you caught my eyes. I am intrested. Add me to the Card Team list
  10. bans formless because Im having a popsicle
  11. Bans aya for banning me for noticing your posts
  12. Full Name: Tatazaki Oniguri Nick Name/Alias: Tata Age:20 Personality/Traits: Cool headed, almost no temper Zodiac: Aries Life standard: poor Race: Human weapon: Weapon Skill(s): Freezing Chain- uses the surrounding water in the air to create a chain that freezes on contact- and attaches to the weapon Frost Burst- usable only in rather damp places, shatters the chain to create an explosion of ice shards that shoot around the user- can use this to create a really pretty snow effect as well Wall of Ice- creates an ice wall, thickness is dependant on the surrounding water that is ~5 ft from the user Katar Mastery- full use and mastery of the katar weapon Ice Chain Mastery- Mastery of the "Freezing Chain" Magic: Black Class: Ice Chainer Nation: Aqua Land/City/Village: Tethys City Bio/History: Tata is a street performer, his weapon, the katar, along with his ice chain he can use flawlessly. His "Dance of the Fallen Stars" is truly a beautiful thing to watch. In combat, thats the worst move you could face from him, as instead of turinging into tiny snoflakes, it turns into ice shards that shoot toward the opponent. If there is no nearby water, Tatazaki cant use any of his skills.
  13. Im entering because this is my favorite tileset yet =D
  14. Blackbound

    Meh

    :o *chases a butterfly*
  15. bans aya for the fourth time :P
  16. bans aya for being the only person I seem to ban
  17. bans aya for not using the smiley
  18. bans aya for not having any userbars in her sig. :P
×
×
  • Create New...