Kiriashi
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Everything posted by Kiriashi
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I really liked that system! :P I think it should unlock stuff in the game. :)
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Hmm... well it is working better for me today I s'pose.
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I think he wants to activate the script with a switch or a variable... But I don't know really. :unsure: Agckuu, do you want to make the script do things when a switch is ON? Is that it?
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Tomo2000's Eventing Tutorials
Kiriashi replied to Tomo2000's topic in Archived RPG Maker XP Tutorials
No problem! Next up on my list is transitions.. thank you can do that? :rolleyes: You've earned your self proclaimed title now. Your forum = :5: -
DIAL UP?! Oh my gosh that's horrible. I feel so sorry for people who cannot experience the internet. And then again, I envy them. If I was without internet for a month, I would be able to work on my RMXP projects a lot more. :) If 1% was the least addictive, and 100% was the most, then here is a chart showing how addictive the internet is: Alcohol: 12% WoW: 24% Maryjooannna: 42% (misspelled on purpose) Krak: 56% (misspelled on purpose) Xbox Games: 65% Internet: 100% RMXPU: 120% :)
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Oh my gosh oh my gosh oh my gosh. What if we had an "Enter RMXPU" to a page, where, like you mentioned, you could click on of three buttons. One leads to the forums, one to RMXPU Homepage, and the last to RMVXU homepage. It would be black, and the buttons would be blue... That would be awesome. And give members the ability to submit resources for every category in both sections. :rolleyes: Emmy, Marked posted a bundle of RGSS tutorials in the RGSS forums. Let me see if I can find it...
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Wow.. those were crazy. :o Thanks for sharing. :lol:
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If the domain name should change ever, it should be rpgmakerunlimited or rmunlimited. Changing the name to rmvxunlimited is kinda' saying that we do not support other engines. That's my two cents.
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Alright, since I am more of a visual person, you might need to send me your game. PM IT! Don't post it here. I think that the problem might be: One of you characters is supposed to move somewhere they are not supposed to. A Set move route command is assigned to someone you don't want it to be (happens a lot). You don't have the ignore if can't complete checkbox checked. Or, you are using the wrong event commands. This might work though: In all of the set move route commands, use a "Turn on through". and then after the cut scene, turn it off.
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Wait, what is noscript? :blink: Also, Hebi's post should be framed, and then shoved in the face of necroposters so they can know what a proper bump is. :)
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NOOOOO! Well I will keep working on maps anyways. :) I hope you get things settled man. Steal some neighbors' internet. :P
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Tomo2000's Eventing Tutorials
Kiriashi replied to Tomo2000's topic in Archived RPG Maker XP Tutorials
Sweet! I love it! -
Wait WHAT?!
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It is slow for me too, and all other sites run like a pony! :( Where is issaccol when we need him?
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Even if you do run out of variables, you can just split your game into different parts! This will also eliminate the other limits. :) Furthermore, players will be itching for more when they are left at a cliff hanger! *downloads Tomo's demo. :P* Post all three images please! EDIT: THANKS TO WHOEVER GAME ME AN INTERNET!! :)
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Yeah, that would be nice, but the archive thing is pretty smexy! :) Maybe have a layout where the bars at the top go down in a column instead of in a row. :mellow:
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Cheat System - CJBoy's Request
Kiriashi replied to Tomo2000's topic in Archived RPG Maker XP Tutorials
Or bug him on yahoo... :rolleyes: -
Cheat System - CJBoy's Request
Kiriashi replied to Tomo2000's topic in Archived RPG Maker XP Tutorials
That was a joke! xD I know you are an awesome writer! (as long as the game doesn't include zombies). I can't wait to see what he has to say. -
You can choose specific actors in conditional branches? I thought it was only by numbers. o.O I call next demo Tomo! xD I need something to event.
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And to think that this game used to be a last ditch effort to save the company from going bankrupt before dying. :blink:
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Nope, never heard of him. Sorry man. :mellow: GO WRITE TUTORIALS! :angry: ... :)
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1. When I'm working events (even using auto run) they will occasionally allow me to move the character around, when in all rights the character should be doing anything but moving (Example, a part where the 'hero' is passed out and some NPCs are crowding around her. It DID have some funny imagery though, being the 'down' sprite.) Now, I work around this by doing wait commands forcing the character to stay still, but I'm sure there has to be a more simple way to do this. How? Well this might not work, but try adding "Wait for Move's Completion" after "Set Move Route" commands. Post some pictures of your event so I can find the issue! ^_^ 2. Is there a way to make it so that on a large map you meet different monsters in one area than the other? Example, I have a field, a small 'swamp', and a mountain-y maze thing. I used an event command (Marked's "Non-random enemy encounters" from the tutorials) and it got me to thinking about if there was a way to make... say, Mice appear in the fields, lizards appear in the mountain maze, and spirits appear in the swamp without having to make a new map or have them all bleed into one another? Well I would suggest making more, smaller maps; however this can be done with everything mentioned in that tutorial. xD Don't use the random encounters thing in the map properties section, Just use conditional branches, variables, and terrain tags. If you can get it to work, I will make a tutorial for it. 3. Now for the one that has me pulling my hair out. Would it be more effective to use a script to handle affection Or to do it by variables and event? Seeing as how I plan to have about 24-36 characters which are modified by affection, and some overlap, that would be a LOT of variables. Some are NPCs, by the way. This wouldn't really be a lot of variables. :P There are 5000 freaking slots, you won't run out. :) Use variables. That way, you will be able to customize your event system however you want. Plus you'll feel accomplished. :B): I'll happily make a tutorial for you on this if you'd like.] 4. I'd like to have a party changer, but, it would be useless to me if I can't get it to change how NPCs react to the party. Is it possible to make the game recognize what character is in the lead and then make it so that events can be triggered with certain characters? What I have in mind is something like, say the party consists of Bob, Alice, Carl, and Eve. If Eve is your party leader then talking to her father will give dialogue that consists of something like "Be safe, alright?" but with any other character in the lead you'll get "Take care of my little girl." or in the case of Carl ". . . Don't you dare touch her." And have where an event can be set off by having Alice in the lead, but won't trigger if anyone else is the leader. And, working with affection, if you enter a certain place with Bob having... say 30 or more affection with Eve there will be a date scene or something. Is it possible to do this? In the event that it varies from party changer to party changer, the one I'm looking at right now is this one. Well I don't really know how to go about doing this; and I've always wondered myself how to go about finding the answer to this.. You're going to have to ask Leon himself. If he get's on yahoo sometime I'll notify him of this topic. You could have the event happen regardless of who is the leader, and just have it happen if there is enough affection points. 5. Lastly, where could I find a vista compatible Midi composer that's freeware? I would love to give my characters theme songs and create my own town music, and cave music, Ect. I've done some research into it but am seriously confused by all the different programs. Well this is where having a mac can come in handy.... *feels sorry for you* You've got some options though. 1. Continue your search for a midi-composer program. I found this one (NOT TESTED). 2. Get a friend to make them for you. 3. Pay me to do it for you. 4. Bring a thumbdrive to a store like Fry's or the apple store that has macs, open up a program called garageband, and play with it for 15 minutes and save the file you made as a midi. It's really easy to make good sounding stuff. You could even find one that has a keyboard connected. 5. Download a midi and edit it with whatever you found in part 1. I hope that helped!.
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Tomo2000's Eventing Tutorials
Kiriashi replied to Tomo2000's topic in Archived RPG Maker XP Tutorials
Well take yer' time, just post it as soon as it is finished, 'cause I'd love to see it! I cannot figure out those damn commands! xD