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Kiriashi

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Everything posted by Kiriashi

  1. Leaving for a week. Be good.

  2. Kiriashi

    Grabbing items

    So umm.. are you asking for help.. or?
  3. Kiriashi

    EXP/Stats Curve

    Yes but using that information you can just set the starting values to around 7ish or whatever to emulate that of Golden Sun. IIRC Golden Sun stats are really low like that, except HP which is like.. 100ish? What's the problem? Just do that.. lol.
  4. Well the ironic thing is that... he just posted a few hours ago: http://www.rmxpunlimited.net/forums/topic/7822-party-member-follow/page__view__findpost__p__67306 And to make things even more ironic, something related to character following. But you should make a new topic in the parent forum.
  5. Kiriashi

    EXP/Stats Curve

    I'm not sure what you're having problems with, as the states curve system is pretty much logical. Here are some examples with the HP stat: This would have the player's HP grow at a slower rate. At level 1 they would have about 450 HP, and by the time they reached level 99 (Which -- though it depends on the game -- is very unlikely to ever occur) they would have 3100 HP. As you can see in that next one, the angle is only slightly altered, but by the time that player reached 99, he would have more than double the previous player's. Now those were generated with the predefined stat curves labeled A, B, C, D, E. You can use your mouse to draw out the curve yourself, to get something more complicated: This would have the player not gain any HP at all for the first few levels, as determined by that flat line. Then the rate increases to around that of the first one I showed you. By level 14 or so, the rate spikes and goes up a lot faster, untimely reaching an incredibly fast growth rate. Finally, there is one more way to edit your character's stat curves. You can click the generate curve button to enter in specific values for the starting and final levels, like this: That would make a character's base strength stat start at 20, and go to 180 by level 48, which is around where your player might stop leveling (just an estimated guess.) You can also click at a certain point to figure out where the player will be at a certain level: As you can see at level 39 the player gets 176 strength. You could also just enter in the level to find out what strength stat he will have by then, and even edit then specially. I hope that helped. If you still need further assistance, let me know. EDIT: Your English skills are really good!
  6. Lmao!!! Zeriab! *hugs* I just got done telling someone else in another topic that you left the RMXP scene and probably wouldn't respond to your three year old topic. EDIT: Wooha, your fog is static. Might want to fix that.
  7. A necropost is one thing but a three year necropost... =.= Alas, your post was more than a thankyou so we'll let it slide.. Anyways, Zeriab has left the RPG Maker Scene quite a few months ago. :< He still pops around now and then, but chances are he's not going to work on this script again.
  8. Make sure to use the edit button next time. You don't need minute apart posts. :3
  9. It would be extremely complicated. o-o You know what, I changed my mind about your "best bet." Do something like, moving the enemy to the back of the screen or something when it's in the disappear state, and lower its opacity or something, and negate all damage that's done to it... though that's a sucky compromise. Read Scene_Battle 1-5 or however many there are.. can't remember. Maybe it will come to you. D: /me wishes he was more helpful.
  10. You're best bet is to figure out the Battler script so you can make an enemy unselectable during a certain state. :<
  11. Try changing the chicken sprites just a tad to make em' differ.
  12. This article and other like it should help; looking at other scripts is the best way to learn. Other than that, that's all I can do for ya'. = / *waits for kell to show up*
  13. Welcome to the forums and thank you for your contribution. We're happy to have you. :3
  14. Well when you have a question with a script, it's always a good idea to post it. Use the following tags: [spoiler][code] Insert script here [/ code][/spoiler] As for the footsteps problem, Kevin.ds has a nice system setup in his game, so see if you can get him to tell you how he did it. I'll direct him to this topic if I see him online. :3
  15. Yup. Click on the edit button for your post and use the full editor, and then change the title. I did it for you though.
  16. 'Cause Papyrus looks terrible. Everyone uses it. It doesn't fit the title. And it looks terrible. Terrible. : | lol.
  17. Freaking amazing. I can't really say anything else.
  18. Now we just need to find much more engine support, and drop the rmxp... =.=
  19. I love that you're working on something original. I'm sure you know by now how I feel about fangames. One word of advice, just make. If you have a problem, move on. Also, ditch the Papyrus font in the Title screen.
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