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isaacsol

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Everything posted by isaacsol

  1. i made a blog for my game and my event systems on this site, the link is here: http://www.rmxpunlimited.trap17.com/forums...p;blogid=5&
  2. i remember seeing something like the unlimited academy on another forum, cant remember which though, it was quite a success.
  3. I have been recently been creating a site for my game, it is still under development but I'll post the link anyway. It has its own domain name and FTP so everything should look slightly more professional :lol:. http://www.dec-chronicles.co.uk
  4. Very simple to use and very effective. You will need: A Common Event An Item or Switch, either one you want. First of all, make a common event and call it Jump Item or Jump Event and make sure it looks like this. @>Conditional Branch: Player is Facing Up @>Set Move Route: Player (Ignore If Can't Move) : : $>Jump: +0,-2 @> : Branch End @>Conditional Branch: Player is Facing Left @>Set Move Route: Player (Ignore If Can't Move) : : $>Jump: -2,+0 @> : Branch End @>Conditional Branch: Player is Facing Right @>Set Move Route: Player (Ignore If Can't Move) : : $>Jump: +2,+0 @> : Branch End @>Conditional Branch: Player is Facing Down @>Set Move Route: Player (Ignore If Can't Move) : : $>Jump: +0,+2 @> : Branch End now when that is done just make a new Item or skill and have it call this common event when used. If you use a skill set the parameters to Only From the Menu and make an event that gives the skill to the character or gives the party the jump item and you are done. If you have any problems just contact me. -isaacsol-
  5. Nice to see someone interested in their education as well as their hobbies (Most people in my class don't really care for education). Hope everything goes well at school for you.
  6. Holy Snap, I cant remember if I sent two or not. Hope I did :D Can you judge me on these 2 systems that i posted on this forum instead please. http://www.rmxpunlimited.net/forums/inde...p?showtopic=647 http://www.rmxpunlimited.net/forums/inde...p?showtopic=669 Thanks.
  7. no problem ratty, if you need anything just ask ok :D
  8. I edited the features of my game above. This is to credit all those whose scripts i use in my game: Overworld Script = Sasuke89 Cheats System = BudsieBuds Damage Effects = Corbaque Animated Battlers - Enhanced = Minkoff, DerVVulfman, SephirothSpawn New Battle = Maki AMS = Dubealex Minimap = Selwyn PC&CS = SephirothSpawn Logo Script = Adrianmati, Music code by Hypershadow180 Fullscreen Script = Cauldron Panoramic Title Screen = Wyatt Widescreen Cutscene Script = Selwyn NOTE: Recently my PC had a major virus and i had to reboot and get all my resources from a backup disk so i cannot remember who some of them belong to, so please help me by informing me if i use some of your resources and havn't noted it yet.
  9. no problem, if you need help just give me a holler
  10. i could have a go at eventing.
  11. I made a simple event system that allows you to make characters vampires: This Event Requires the Following: 1 Common Event 1 Switch 1 Variable 2 Status' Just a switch and name it "need blood" and make a variable and call it "blood level", after make a status called Drained that prevents the character from doing anything at all in battle (it must last outside of battle as well). After that make a common event and add event commands till it looks like this: @>Control Variables: [0001: Blood Level] = 100 @>Loop @>Wait: 500 Frames @>Control Variables: [0001: Blood Level] -= 1 @>Conditional Branch: Variable [0001: Blood Level] <20 @>Change State: [Character], + [Status] @>Conditional Branch: Variable [0001: Blood Level] <5 @>Control Switches: [0001: NEED BLOOD!] = ON @>Conditional Branch: Variable [0001: Blood Level] == 0 @>Change State: [Character]. - [Status from Above] @>Change State: [Character], + [Downed] @> : Else @> : Branch End @> : Else @> : Branch End @> : Else @> : Branch End @> : Repeat Above @> If you want to make it effect more than one character just make more status changes for the appropriate character(s). Once complete just make a new event that is set to parallel process and have it look like this: @>Call Common Event: Vampire System @> When you have done that you will need to make it so that when the variable reaches below the stated point the character will be able to attack npc's for their blood, to do this make a new event page for every npc and have its Conditions set to the switch called "need blood". Then input the following commands until your event looks like this: @>Show Animation: This event, [Fang] @>Text: (What you want the npc to say) @>Text: Blood level Replenished @>Change State: [Character], - [Drained] @>Control Switches: [0001: Need Blood!] = OFF @>Control Variables: [0001: Blood Level] = 100 @> Don't forget to add the change state for any other characters that you have added. And thats it, you have a fully working vampire system. Feel free to use but please credit. If you have any problems please feel free to PM me. -isaacsol-
  12. it isnt my script, i think the creators names are in the scripts comment, if not ill try and find who made them. :P EDIT: This what was in the scripts: New_Battle = Maki Animated Battlers - Enhanced = Minkoff, DerVVulfman, Twin Matrix, SephirothSpawn Damage_Effects = Corbaque
  13. i like Vampire Hunter D, Vampire Hunter D: Bloodlust and Yu-Gi-Oh! The abridged series which is on youtube by LittleKuriboh it is a spoof and is absolutely hilarious.
  14. thank you very much :) i hope to get a demo out asap, till then ill be hard at work!
  15. @Ratty524 - do you want the system, if you do i can send you the scripts in a project if you want. EDIT: I added it to this post ok, check below :) Fully_Animated_SV_Battle.zip
  16. Current Features and Scripts: Dubealex's AMS - R4 Isaacsol's Vampire Event System Cauldron's Full Screen Script Seph's Party Changer System Modified menu to accept party changer but remove save (save will be done with crystals instead) Full animated Battle System Logo Script Minimap Script BudsieBuds Cheat input System (This is to unlock the extra content after you complete the game) Overworld Script (This makes characters smaller to match with the Inquisitors World Map Tileset) A Panoramic Title (Basically it is an image of mountains the scrolls round to make it look like your moving) A Widescreen Cutscene Script (covers a few rows of the map at the bottom and top with a black margin for cutscenes)
  17. Edited the post above with more info, some info had to be posted in this posted sorry. these are the characters for my game characters: Isaac Sol: Elemental Priest of Sol - Age = 16 - Isaac's hair on the faceset will be updated Thilan Luna: Elemental Priest of Luna - Age = 17 Venus Gaia: Elemental Priest of Gaia - Age = 16 Makia Mist: Age = 15
  18. i love the one where it says that your not supposed to understand this :D
  19. DEC is a series of games that i am going to make, the first one that is in development is DEC - The Legend of Steel. In this post is some information about my game and some screenshots, i will update it. I will Explain the main characters in the game. Isaac Sol - Main Character Isaac Steel - Main Villain Thilan Luna - Main Character Venus Gaia - Main Character Makia Mist - Main Character Isaath Sol - Sub-Main Character. Prologue of Game It is the year 1775 and order is restored to the world of the elements, twelve people are brought out of the elements to help the world, one of them was Isau Sol (Isaac's 8th Great grandfather) aged 16. Isau is the most powerful of his elemental family, he said in Sol language "Sol Campum Loc Pracna Ma Ven" which means "Sol Adepts Are Wise And True". When he died he said that his powers would return to another family member, he or she would be the Heir of Isau Sol. In 1985 Isaac Sol is born with the same blue eyes and blue hair as Isau Sol, he was born the Heir of Isau Sol. Unknown to his family at the moment he was born on the same day as the downfall of the Steel family 200 years ago by his ancestor Isau Sol. For sixteen years Isaac Lives peacefully, but when he becomes the Elemental Priest of Sol after his father mysteriously disappears his world gets turned upside down. SCREENSHOTS Isaac using a powerful and hard to get move called Solular Blast. There will be Luna Blast, Gaia Blast and Mist Blast for each of the playable characeters. Isaac at the entrance of Castle Sol, where he lives. It is the size of London and is perched on top of a mountain peak called Mt. Sol, the Mt. is surrounded by a sea the size of an ocean and the underwater mountain range is the size of the bottom of S. America to the top of Canada. NEW BATTLE SYSTEM, fully animated. Title Screen My game now has a new vampire common event system, made by me (my first :D ) After a while a variable is deducted from a total, when it get too low, the character becomes immobilized in battle and if you wait any longer, your character will faint. All you have to do to restore your Blood Level it to go to NPC's when its low and bite them :D . NEW SCREEN, Part of The City of Sol - Lower Plaza, not finished yet: My vampire system, please credit if you use: To use call a this in a common event @>Control Variables: [0001: Blood Level] = 100 @>Loop @>Wait: 500 Frames @>Control Variables: [0001: Blood Level] -= 1 @>Conditional Branch: Variable [0001: Blood Level] <20 @>Change State: [Character], + [Status] @>Conditional Branch: Variable [0001: Blood Level] <5 @>Control Switches: [0001: NEED BLOOD!] = ON @>Conditional Branch: Variable [0001: Blood Level] == 0 @>Change State: [Character]. - [Status from Above] @>Change State: [Character], + [Downed] @> : Else @> : Branch End @> : Else @> : Branch End @> : Else @> : Branch End @> : Repeat Above @> My Inn System, credit not necessary for this system but always appreciated: Make an NPC with any graphic and add this to its event commands @>Text: It will cost (amount) gold to stay in my Inn @>Text: \gDo you want to stay here? @>Show Choices: Yes, No : When [Yes] @>Conditional Branch: Gold (amount) or more @>Play SE: '006-System06', 80, 100 @>Change Screen Color Tone: (-255, -255, -255, 0), @20 @>Wait: 20 Frame(s) @>Play ME: '014-Inn01', (Volume), (Pitch) @>Wait: 30 Frame(s) @>Change Screen Color Tone: (0, 0, 0, 0), @20 @>Wait: 20 Frame(s) @>Change Gold: -(Amount) @>Recover All: Entire Party @>Text: Hope you slept well @> : Else @>Text: You do not have enough gold to stay here @> : Branch End @> : When [No] @>Text: Come back soon @> : Branch End @>
  20. hey, i hop you all enjoy yourself on SD Forums, im the admin from there (same username) i will be posting some info on my game here soon. I hope that this forum will be as welcoming as the others ive been to :D
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