Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Leon

Legend
  • Content Count

    1,713
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Leon

  1. Okay, from my understanding, here's the short version: Geohotz jailbroke the ps3, thus allowing users to be able to use it in any way; claiming it was to reinstill the Linux use. Because of this, Sony banned any ps3 with his edits, AND brought a lawsuit against him. However, Sony removed linux for 'Security issues' and to ensure the ps3 isn't used 'improperly'. In other words, to stop hacking online, piracy, and cheating. Because of this, a group named 'Anonymous' decided to hack the PSN, Sony site, and Playstation website. Now, my question is, who is right in this debate? PS3 side: The system, you do own, but by violating the Terms of Use agreement, you are subject to prosecution. Because this encourages many to pirate games, and cheat; especially online, which ruins it for everyone else. Hackers' side: You own the system, and the technology should belong to the PEOPLE. Not the Corporation, and we should do whatever we want with it. Back before the PS2 and Xbox were hacked to play pirated games, games were cheaper by $10-$20. That is significant. When the PS2 first game out, games were only $35. By the end of it, $50. That comes from more than just inflation. Personally, I must side with Sony. They (and every other user) did agree with a ToU Agreement. Geohotz violated it, and in doing so, it opened up a window for cheating and piracy. By pirating games, everyone who actually purchases a valid license will end up paying either with the overall cost of the game; or with lack of service due to job-losses.
  2. Leon

    Activate event by % ?

    all you need to do is: Set your percent chance (in variable '1') Make a random number variable from 1-100. (in variable '2') Then, set a if statement where if variable 2 is equal to or less than variable 1, it triggers.
  3. Man, im sorry you are victim of a hate-crime. Any kind of prejudice is just unsightly. Im glad you are bein' yourself. Just like i'm a country boy 'hillbilly' who loves rock and electronics. I kinda feel your pain. Even my own folks think i lost touch with 'family ties'
  4. KH2 beat the first one by a landslide, and the one for the PSP was decent. As for a third, yes... there are rumors, but not for at least another 2 years.
  5. I have personally toyed with both engines to a great extent. My breakdown follows: Database: About even between the two, but XP barely wins this one. More to the default graphics. WINNER: XP Events: VX Does have the preset events, HOWEVER, you can't make these presets your own, like in XP. give them special attributes, etc. Further, VX's events are limited, comparatively speaking. WINNER: XP Graphics: Debatable. Depends on your personal style. But, overall, XP offers more graphics overall than VX. WINNER: XP Mapping: No contest... WINNER: XP Scripting: Believe it or not... I wish XP had VX's scripting setup and framerate. If it did... my dear lord... I would be in heaven. a 60 frame rate as opposed to 40; PLUS the scripts are so much better organized. I have seriously debating creating my own SDK for XP, set up similar or exactly like VX's. WINNER: VX Ease of Use: VX is very easy to use, and fairly organized; whereas XP takes some learning and tinkering. However, as my dear friend says, anything worth while is worth time. For this one, it depends on how detailed you want your game to be, but for category... WINNER: VX In the end, it does depend on what exactly you want in a maker, but overall, my vote goes toward VX being a step ahead, and a step behind XP.
  6. Welcome back! You, too must have gotten a little bored of PS3. xD j/k, man.
  7. The bugs are minor, but present because this was barely tested... It was ripped from another script of mine that has the fixes with another setup. Sorry about that... :sweatdrop: But, i'm glad it works!
  8. In case of any issues or questions, this thread will remain open for 2 more days. Otherwise, case solved!
  9. Check the recruitment section. There is always someone there looking for assistance.
  10. Here is the script you need. It has a demo of how to set up your events that will use this script. Be sure to use the labels, reset the variable, AND you can even set it so it changes pages after the event is triggered. Project8.zip Absolutely not. I know you are DYING for it. xD
  11. Okay, try adding this script: #=============================================================================== # Barehands # Version: 1.3 # Dec. 8th, 2009 #------------------------------------------------------------------------------- # This script allows you to add to Attack, Phys Defense, and Mag Defense # based on the users Strength, Dexterity, and Intellect, respectively. # # Instructions: # Just change the modifiers in the module to set them. 1 equals the base # stat. # #=============================================================================== module Modifier Strength = 0.4 Dexterity = 0.3 Intellect = 0.3 end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # * Game_Actor #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Game_Actor < Game_Battler alias leon_wyzstat_gameactor_baseatk base_atk alias leon_wyzstat_gameactor_basepdef base_pdef alias leon_wyzstat_gameactor_basemdef base_mdef def base_atk n = leon_wyzstat_gameactor_baseatk n += $data_actors[@actor_id].parameters[2, @level] * Modifier::Strength n = n.round return n end def base_pdef n = leon_wyzstat_gameactor_basepdef n += $data_actors[@actor_id].parameters[3, @level] * Modifier::Dexterity n = n.round return n end def base_mdef n = leon_wyzstat_gameactor_basemdef n += $data_actors[@actor_id].parameters[5, @level] * Modifier::Intellect n = n.round return n end end
  12. Give me about... 3 minutes.
  13. I'll see what I can whip up. essentially, you want to set it so you hit a certain key, the window pops up, you select an item, it pulls it back into the map, and checks if the event in front of the character is compatible, right? Seriously... I LITERALLY wrote this as part of my last script... I am just feeling generous... lol. The script is a unique things for my game. ^_~ One only a handful of people know of, I believe.
  14. Easiest way to do this: Build a scene that will call the map's spriteset in the background, and have a window pop up with all the items. Set it so when you select one with the scene, it stores that item's ID into a game_varaible. Then, set the event so when you go to it and hit 'Enter', it will pull up the scene, then switch to page 2. On page 2, have a code set with a conditional branch (or set of branches) that, if the ID matches that condition, it triggers, else, give a message saying it's teh wrong item and clear the variable, resetting the page back to 1. I've had to build this code as part of a system I have been developing...
  15. Honestly, yes. All you'd have to do is edit this section of the code that you posted from Game_Battler 3, where the formula for damage originates. Set it so there is a case statement, and based upon the class's ID number, that class does damage with a different stat. Granted, if you do this, use an 'else' at the end of the case, otherwise you could get hit with an error if you use a character who doesn't have a class listed in the script.
  16. Flaming. I feel offended for being called 'piss poor'. This is a direct insult to me, Pol, and nearly the entire staff. Opinions I can understand. Direct name-calling on the other hand... tsk-tsk.
  17. the SDK does a LOT. what SDK script(s) are you using? If none require it, get rid of it. If so, see if you can replace them with another script and get rid fo the SDK.
  18. do oyu have any other scripts that do anything to the Scene_Menu script?
  19. Leon

    Mod system help D:

    How do you mean when you mean change between characters?
  20. All right, i have a tutorial for you attatched to this reply, to teach you how to add more options. as for the steps window, youjust have to manually remove any lines with @steps_window in Scene_Menu.
  21. Leon

    Mod system help D:

    So, essentially, a menu where you have, at the top, your info bar, on the left, 4 slots (and maybe even an 'exit' option), below that, a window that will appear for all the mods available, including a 'remove' option, to the left, a window that will show all changes that will be made, positive ones green, and negative ones red? Is that about the gist of it?
  22. Leon

    Leons Mission Script

    Means it keeps trying to loop game_party's initialize method. Tell me, Are you sure there aren't 2 copies of this script in your game?
  23. Okay, about a year ago, i started the Legend of Aluxes series, which was a spoof RPG starring everyone's favorite hero and his group of not-so-misfits. What I was curious of, was who-all would like to actually see this continued? I have thought about doing a part 2, and allowing save-file carryovers. Make it almost like a 'TV series' type thing, different chapters, but unnumbered. At any rate, any feedback would be great. (More appreciated if you have played the title, rather than say 'oh, a spoof, it sucks'.)
  24. Well, VP, another original idea. I like it.
  25. lol. I was hungry, tired, and bored. The things you do for fun...
×
×
  • Create New...