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Tomo2000

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Everything posted by Tomo2000

  1. I'll help as soon as I post a topic for the system I mentioned previously. It's finished and now only requires a topic. Can you be more specific on what you want?
  2. Mine is fine. Maybe its your internet provider. What is it?
  3. A cliff-hangar, you say? You should see the one I have at the end of Hope Afloat. Damn that is gonna make people send me death threats to hurry up with the next one :D .
  4. Lol, Kiriashi. This demo, litterally, took me about 80 seconds to make. Uploading it was something else but the actual demo itself was easy. I LOVE EVENTING :D . Yours is coming very soon.
  5. Lol... Must... Resist urge to say something about zombies :D . And now, I suppose, we wait.
  6. Are you downloading the song? If yes, tell me how you like it. Also, I completed another system to your event. Working on the Awesome Run and Jump system. Should be done with that system, too. Any systems you would like me to add to it?
  7. Well, a lot of these questions have easy answers. 1) This is quite usual, actually, and sometimes to prevent this you need to "crowd the event". This means that you have a lot in the event and doesn't give the player the space to move around. Using the "Wait" event can really make this work. 2) This is something that I like doing, actually. I'll post a system, too. It will be unencrypted so that you can see how it works and modify it to your liking. Demo: http://www.2shared.com/file/9263827/cc0c2728/Kats_Monster_System.html ^If you like this system can you please give me rep by pressing the "Rep+" button at the bottom of this post. 3) With the Affection event, use variables. Scripts, unless you get somebody amazing like Leon to make one, they can sometimes be a pain. Although there would be a lot of variables it would be easy to modify these variables. Instead of using 5 lines of script you can, instead, use a single event. 4) This can be achieved by using a conditional branch. Just go to the 2nd page and select "Actor", select the actor you want and then say "Is in Party". With the whole "Affection System", I'm not sure... Depends on the variables. You can set a conditional branch to check if a variable is a certain number or higher. 5) I don't have vista so I wouldn't be able to help... Sorry.
  8. I remember a few years ago I listened to a song called "Stayfinal2" by an artist named JD Fight. It automatically clicked something in my brain that made me remember a heap of other songs he wrote. This was a few years ago and, now, if you type "JD Fight" into Google.com he seems to have completely disappeared off cyberspace. If you go to his website, JDFight.com, it has been shut down. The only result I got from google was when I typed in Stayfinal2.mp3 into google. Does anybody else remember JD Fight, or have some of his music? That would be greatly appreciated. I've posted the download link to his song, Stayfinal2: http://www.2shared.com/file/9263510/719d721b/stayfinal2.html It brings me inspiration so I hope it brings you inspiration, also.
  9. Writer... YOU DISGUST ME!!! Does "Very-well-written Zombie Survival Guide" mean anything to you!!! Nah, just kidding :D . I could be the writer :D . I'll PM Leon and ask if he thinks that would be a good idea or not.
  10. Kiriashi is right. I'm sorry I didn't post that I had already corrected everything, but I just thought that that was a bit obvious. Chapter 9 - Transport should be out soon. Transport will be a long chapter because you gotta remember that the fuel you can steal is better off in a generator than a car.
  11. Chapter 2 is now out. If you are wondering what side it is it goes like this: Chapter 1 side, Chapter 2 side then Chapter 1's side again, then Chapter 2's side and so on.
  12. Its in the spoiler. If you can't see the spoiler I'll just post it here:
  13. Well, I punched it into Word Doc and got this:
  14. Theres not too many books I can eat a packet of french fries and some Pizza-Flavoured Shapes and still want more; food and the story :D . I only picked up 2 spelling mistakes and around 4 grammar problems but the story is amazing this far. Is that all so far? Also, who is holding the 9mm? If it is somebody who is older than, say, 14 it should be a 12-Gauge shotgun. Nothing beats the sound of pumping a 12-gauge. Whenever I hear the words "cocking of a gun" I automatically hear somebody pumping a 12-gauge.
  15. Makes a lot of sense. 1 thing that I don't like about most books and movies is that nobody seems to be prepared for what is coming when, infact, around 1 in 10 people believe in the possibility of a zombie infection and around 1 in 100 are already preparing. There are 10 billion people on earth, so 100000000 people would be, approx, prepared when it comes. Depeding on how smart they are this is quite a large number of people. So are you going to post a topic about it? I'd love to read some.
  16. A vaccine? This is, for a zombie virus, all a vaccine would do in a zombie infection would infect the useless and stupid ones before the zombies could get to them. As for the book you are writing, I like it so far. What is your character; civilian, military or something of the sort?
  17. Are you serious? Lol, if you are I can post up the rules and how to play in more detail if you want. Also, you might want a few more people because once the zombies dead thats it :D . Also, if you a single hit from a zombie your dead. Maybe get a few other friends to play too. The more the merrier. EDIT: Ok, here are the rules: Infiltration Infiltration's the name, Infiltrating, Escaping with Supplies and Killing Zombies is the game. People Required to Play: Infiltration is best played with between 3-8 people. If you have enough players you can even have 2 survivors at once. The rules can be slightly modified for 2 players if you don't have enough people. What is needed to play: -Either a pellet-shooting gun, a cap-gun (with or without caps, just don't fire at close range at someones eyes) or a toy gun of some sort. -A stop-watch or something else that you can keep the time with. -Supplies. Preferably 4 items of food, 5 bottles of any sort (full or not full, doesn't really matter) and a small item of desirable food (such as chocolate). Try to keep these items light. You can have them heavy for more added realism. -A backpack or bag for the survivor to store the supplies. This must be able to be kept on and maybe even run at the same time. Safe Room: First off, for added fun (if you have lots of zombies and possibly more than 1 survivor), you can have a Safe Room. This room is only safe because you use things to barricade it up. You can use a door with a chair up against the nob, or something of the sort. The Safe Room, however, is only for people who play with a lot of players. Safe Room Rules: 1) You can stay in the safe room for as long as you like but if you are still in the safe room when the timer runs out you lose. 2) The safe room can be used for stashing supplies but if the timer runs out, or if the survivors escape, food still in the safe room will not be counted to the overall score. 3) The moment you enter the safe room you attract nearby zombies. Just remember; if the zombies flood your door and you cannot escape then its, basically, game over. Safe Room Items: -Anything you can use to barricade a door or something of the sort. Rules: Preparing: 1) The survivor(s) must stay outside while the zombies hide the items of food, water and desirable around the house. 2) Zombies can close doors but must put something (like a piece of paper with the word "Wall") on the door to mean that it is a wall. 3) If a door is a wall then no items should be inside where the door blocks off unless there is another way to get to it (not including windows). 4) The items should be in plain sight. 5) Cupboards, freezers, cabinets and fridges are out of bounds. Do not put food in any places where food is already kept in the actual house. 6) Zombies must choose their location before the survivor(s) can enter. If the preparation timer runs out before they take their possitions then they must either quickly pick one of be automatically dead. 8) If you have a 2-story house just play on the bottom floor (this rule may be changed to suit your liking). 7) The zombies have 2 minutes to prepare the house. Survivor Rules: 1) You must attempt to get all the items before escaping. 2) You must escape with whatever you have before the timer runs out. You must exit the same way you entered the house. If you are still inside the house when the timer runs out its game over and nothing counts to your score. 3) You must remember that the way you entered is the way you exit. 4) If there are 2 survivors and 1 gets hit that survivor becomes a zombie. 5) If you get a single hit from a zombie you are dead. 6) When you fire your gun, you must say "Bang" loudly. 7) If you shoot a zombie in the head or chest (heart) they are dead. 8) Your gun has ammo. If you have a lot of zombies than your gun may have clips or manual reload. Your must reload your gun (providing you have enough ammo) realistically. Zombie Rules: 1) Zombies must be at least 2 foot away from any items that the survivors are collecting. 2) Zombies must be at least 5 foot away from the entry area. 3) Zombies can wonder around aimlessly, but only walk. 4) Zombies can run at survivors but only if; a) They hear a nearby "Bang" from a nearby room (not across the house). b) They see the survivor. c) The survivor makes a loud noise like tripping over or running into a nearby wall. d) A creaking door will alert zombies only in the rooms connected by the door. 5) If a zombie is shot in the head or chest they are dead for the rest of the game (you may change this rule to suit your liking). 6) Zombies cannot be in the same room as another zombie unless you are playing with more zombies than there are rooms. 7) Zombies cannot climb (this rule may be changed to suit your liking). 8) If you are playing with Safe Rooms then zombies cannot be in the safe room if it is closed to start with. They may wonder in but the survivors will probally shoot them. 9) If the survivor alerts you, you must make zombie-like moans or growls. That's about it :D . Enjoy.
  18. This is perfect for me to add the "Hope Afloat" scripts into. I've always needed something like this. Thanks. I have 2 questions; Why is it called "Leon's Script Sorter"? And does the "Undo Changes" button revert the script back to normal? If not, why not have a button that reverts the script back to what it originally was? Awesome program, thanks a heap!
  19. Hi and welcome to RMXPU. If you need any kind of help feel free to ask. I hope you enjoy your time here, too :D .
  20. Very intesting post, Hebi. May I call you Hebi? I do enjoy myself a good zombie movie once in a while. I used to just go down to the video store, order out about 5 (Best 5 I ever picked was "28 Days Later", "28 Weeks Later", "Shaun of the Dead", "Dawn of the Dead (I think 2004)" and "I am Legend". If you watch carefully, each movie teaches you about something in life. For example, in "I am Legend", where Will Smith sacrifices himself so that the mother and son could escape with the cure, this teaches you that you must first sacrifice something before you can gain something greator. If you want to tie this in with an RMXP game, for another example, the sacrifice is time, script fixes and endless annoyancies when you cannot find out what the problem is. The gaining something greator part is when you fix all of the problems and release them to the RMXPU community. I'm quite happy at the moment because my project has had 1,300 views. Also, this is a non-fiction guide that I write. I believe in that a zombie apocalypse may come within the next, possibly, 10 to 20 years. 2012, on the other hand, I once thought could be the date of a zombie apocalypse but you must do research into the matter. It is estimated that within the next 20 years that they will have whiped out at least 2/7ths of the viruses on Earth. And how would they do this? Vaccines holding a small ammount of the virus inside of it. And when vaccines don't work? Sometimes another virus can come along, destroy another virus and become dominent. If this is the case they would be able to 'cure' this virus with antibiotics or something of the sort. I also write this guide to try to make people read think about the possibility. I have a small team that are currently preparing for it right now. They include Matthew (a.k.a. Maccas because he likes eating MacDonalds). Maccas is our Engineer, a makeshifter. Give him a hammer, access to a furnace, 30 inches of 5160 spring steel and 7-8 inches of T6 Aluminium and watch with awe at the colourful creation he makes. Each one of his machetes he calls his "babies", just for kicks. He's made a normal one, a double sided one (so there is a blade coming from both ends of the handle), a modern remake of the WW1 Trench Spike and a whole lot of others. Lee is our infilration expert. We have test runs at home about entering a house full of zombies with a gun that shoots small plastic pellets. Somebody would be the survivor and maybe 4 or 5 would be zombies. The zombies pick a location in the house and stay there. We also put things like bottles water, packets of chips and other things like that scattered around the house. We are also timing the survivor. 2 minutes max to enter, find as much food and water as possible and escape. There is only 1 catch; the zombies don't know you are there unless you come very close to them or they hear the gunshot (since the plastic pellets don't make a loud noise when they fire the person has to say "Bang" when they fire). The zombies can run, too, but only a jog. There are 3 rules for the zombies; they must not be in the same room with another and that they cannot be within 1 foot of an item of food. They must also not be at the entering doors. Creaks from the opening doors alert zombies only in the hallway or bathroom (if the bathroom isn't being blocked off as a wall). Also, you have to have food and water in pretty plain sight. The cuboards are out-of-bounds. This game is actually pretty fun. Sometimes we close doors to certain rooms to either make you have to open it (a creak would alert nearby zombies) or just say it is a door (this way it changes the buildings design of which you are in. Most of the time you, in a real zombie apocolypse, would be entering a house you know nothing about. Anyway, Lee is our infiltrations expert because of our times: (There is a total of 4 bags of chips, 5 bottles of water and 1 bar of chocolate (usually hidden quite well)). Also, you must leave the same way you entered. If you don't exit before the 2 minutes is up then you automatically loose. If you are a zombie and the survivor has alerted you, you have to make zombie-like moans or growls. A zombie can only be killed if the pellet hits their head of chest. -Maccas: 1:42; escaped with: 3 bags of chips, 5 bottles of water, 0 bars of chocolate. Killed 3/5 zombies. Comments: One of the zombies desided to be in the hallway; an easy target. But the 'bang' maccas let off attracted another zombie. Most of the time when a zombie is attracted the survivor will stay put and wait for it to come to them. It took the zombie 20 seconds to reach Maccas which really slowed him down. -Tom (Me): 1:23; escaped with: 3 bags of chips, 4 bottles of water and 1 bar of chocolate. Zombies killed: 4/5. Comments: I, basically, ran in and quickly searched every room, fired at the zombies (only ever missed 2 dire shots) and retreaved any food I could. You only get 6 bullets, though, and I had used them by the time I got to the last zombie. I used a wheelie-chair and pushed the chair into the zombie which gave me enough time to escape. I suspected that the other 2 bags of chips were on the other side of the house but with no bullets to fight off the zombie that would soon escape from the temporary blockade I had used I had to get out of there. -Lee: 0:59; escaped with: 2 bags of chips, 5 bottles of water and 1 bar of chocolate. Zombies killed: 1/5. Comments: Lee was very cleaver when it came to his turn. He tried to avoid doing anything to attract a zombie. The only one he attracted he grabbed by the neck, pushed it up against a wall and pulled the trigger into its chest (which would been silent. I know this happened because I was the zombie he alerted :D ). Lee was quick and nimble. When he entered a room he would climb to the a high-ground point and search. If nothing, he would continue on his way. He was lucky, too. Maccas desided to play a moving zombie when Lee was going to escape and Lee had to hide in the Bathroom while Maccas walked by. Thats when he found the last water bottle. He alerted the zombie but escaped with an expert time. Me, on the other hand, I an the Fortifications Expert. Give me a drill and 5, 6 foot long pieces of conduit, and I can make it so it is IMPOSSIBLE to enter through that door. If you need something barricaded then thats what I do. Anything from doors to windows to holes in the wall to pretty much anything. So, Hebi, what do you think about the possibility or a real zombie apocolypse?
  21. Lol, fine. Also, you mispelt school.
  22. Hopefully I'll be done soon. In 6 hours I'll be back from high school and ready to finish it. A few more systems and its finished :D .
  23. Ah, my family has had many dogs. One was named "Dolly" (my sister named it) and we had this one about 6 years ago when my sister was 7 years old. Our dog, we believe, was bitten by a white tail and over a perioud of 3 days was loosing the ability to move her body, starting with her back legs. Then her front legs and then her entire body. My sister refused to sleep anywhere but next to her until, on the 3rd night, Dolly died by choking on her own spit. My sister cried for nearly a day when Dolly died. Hope to see you back, soon. We'll miss you ;) .
  24. Well, since this chapter would have been one of the largest and I havn't written a chapter in quite a while so I decided to work on this a lot. Now that this chapter is out of the way I can get back to tutorials and your "Button Input Process" Tutorial.
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