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Bigace360

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Everything posted by Bigace360

  1. Just finished my Bank System for RMXP, now working on the RMVXA version.

    1. Marked

      Marked

      Just saw this on the homepage, great job :) I'll have to test it once I get on my desktop.

  2. Same, I thought this was a very interesting ideal when Marked first presented it. Hopefully someday it will come to life.
  3. Well duh, this a ideal for a forum not topics. You can just post those separate ideal topic in the forum. possibly?
  4. I believe should have a theory and Ideals thread. Here's why It's a good place for Scripters to post scripts they are thinking about making. It's good for Level Designers to post level designs and tools for puzzles. It's a great place for developers to post an idea before they commit to it. It's a place of free-flowing creativity, which can help people brainstorm and come up with better ideas. It may alleviate our doubt about what we're doing, or give is better direction of what we need to do. Obviously this ideal forum is not for tech support. Asking questions about how to use the engine should be posted separately, in the right place in Engine Support or the Scripting areas. Just a suggestion.
  5. Well I've completed the poll, and I'll say I only use it to view my profile or when theres a message. I don't really use the upload since I have dropbox, except for the script screen shots. That side bar ideal looks great for the site as well to increase appeal. @Polraudio: Sounds more like weird laziness than anything. It's like 5 inches over to the right. not 3 screens over, how does that cause an issue?
  6. I'm not going any where, that would be kind of fucked up to ask you to do all that stuff only to just leave.
  7. Lol, are we the only two that actually did anything this month? :huh2: Thats not good. :(
  8. Lol I just noticed this, I have the World map but I don't think I have the Inquisitors inerior tileset
  9. "The darkest souls are not those which choose to exist within the hell of the abyss, but those which choose to move silently among us." ~Samuel Loomis
  10. How come the notification for spambots are still showing at the top even though someone already took care of it.

    1. Marked

      Marked

      Oh you mean the ModCP. Only mods can see that btw. The reports were generated by a member and its irrelevant if the topics or members are deleted. It's a flag for mods to check. Delete them if you want.

    2. Bigace360

      Bigace360

      Ya I know, I just saying that if someone had already cleared them before I logged in, shouldn't they have disappeared off the list. Or at least the notification at the top wouldn't say 3 new notifications, even though I already look at it. But I alread

    3. Polraudio

      Polraudio

      You didnt remove them? I thought you did because they were gone by the time i got to them and was waiting for whoever took care of it to mark them as complete.

    4. Show next comments  42 more
  11. Sorry I haven't made the awards yet, I guess I was more busy then I thought. I'll hopefully have them in by Friday or Saturday.
  12. You mean that game you were making then you randomly stopped. You know the one you we were PMing us about.
  13. Bigace360

    PLEASE HELP ME!!!!

    Then must be the scripts your using as all your doing is uploading a graphic to a game, that should cause a lag. However some scripts require a lot of memory which in turn would cause a lag on a map when opening and closing something. Does it happen in a new project, if no, then it's the script your using.
  14. Well my menu script does this if anyone every looks at it. :cry:
  15. Bigace360

    PLEASE HELP ME!!!!

    It's possible also has to do with the script your using as well. They could be causing a lag on larger maps, there's usually scripts around that solve these issues too. Edit: Try these and remember to follow the instructions on the page: Zeriab's Anti Event Lag Heretic's Anti Event Lag (scroll to the bottom of the page) Tell us if any of these scripts solve your problem, if not, then It must be some of your scripts.
  16. Okay, proof please, instead of telling me wrong, because you sound like a dick.
  17. So .jpg doesn't work, only .png? thats weird.
  18. Marked must of changed something as it used to work before, what I did was that I clicked on Direct Link and then pasted it into image thing on this site which worked.
  19. Of course it didn't work because I aliased the code, if a code is aliased it needs to go below the original code or you'll get an error. Sorry should of specified, you just needed to add that snippet I posted in a new script below Scene_Debug. Just click insert on your keyboard above Main and then copy and paste the script I gave into it. Whatever you did probably would cause an error.
  20. True, I guess that would be weird if some scripts are blocked and others aren't. Cool, so besides adding the pastebin and the screenshots I think I'm done for now. I'll just weed out whats a request and whats script submission in the RMXP section I guess.
  21. You can also try this way as well for the first part. This way if you add a new window to your Menu you don't have to continously keep changing the opacity. Just change it from the Window_Base. class Window_Base < Window alias :zahraa_menu_init :initialize unless $@ def initialize(*args, &block) zahraa_menu_init(*args, &block) menu_opacity? end def menu_opacity? return unless $scene.is_a?(Scene_Menu) self.back_opacity = 160 self.opacity = 160 end end class Scene_Menu alias :zahraa_main_map :main def main @background = Spriteset_Map.new zahraa_main_map @background.dispose end end
  22. Just finished my Event Chase Player script, and I'm going to make an hilarious video with it.

  23. nope, buying the english copy is the only way. But you can try this though: http://www.scribd.com/doc/95067279/RPG-Maker-VX-Ace-Help-RGSS3-Reference-Manual there was a better one online but I didn't save the address.
  24. 1) Thank you 2) Good, because that was kind of annoying uploading something only to realize that you just change several other images because they have the same name. 3) True 4) Ya I got lazy on that part because now I have to log into Pastebin and then upload each script. Plus nice to see that your Script section is getting a whole lot of view. Just nice if those people can sign up as well. Suggestion: I was wondering if you were going to add a function for members to choose if their script allows for members only with 10+ post to view it. Of course some members might not care so they can turn that switch off, especially me since people can just view my scripts on my blog so their wouldn't be a reason to block it.
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