-
Content Count
1,377 -
Joined
-
Last visited
-
Days Won
20
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by Bigace360
-
Hey Marked, I was wondering if you could, or planning to, design a scripting section similar to that of your tutorial section. Since the current one looks horrible compared to the tutorials. Also design a database similar to this: http://forum.chaos-project.com/index.php?action=database So it would be easier for people to find what their looking for, because right now the whole XP/VX section is a mess. I'm trying to make the VXAce section look good, but it still looks like a mess. At least with a encoded database on the site everything would look more organized and easier to find. I mean seriously, how often is the XP/VX script list updated? With this system, it should updated themselves like from the link above, where if I change the version number or script name in the thread it automatically changes in the database. Just a suggestion.
-
Updated: January 23, 2013 (v1.5) - Improved coding - You can now add a custom layout to your Biography screen. - Fixed Compatibility with ACE Status System
-
Author: Bigace360 Type: ACE Custom Menu Script Version: 1.00 Introduction This script does not rework the way skills function. This script only reworks the way the Skill Scene appears and what it can be used for. Basically functions as a bridge between many ACE scripts in addition to making all of the skill-related ACE scripts accessible from one common place. Menu searching and surfing can become quite annoying for the player and this script’s main purpose is to minimize that annoyance. Version History 01.21.2013 (v1.00) – Finished Script Screenshots Script Download Compatibility Requires Scene_Base v1.2 Requires Module RPG::BaseItem scripts that may conflict with this Engine are stated in the comments in the SECTIONS. Credits and Thanks Bigace360, for the script [table=Author's Notes] Enjoy!
-
Author: Bigace360 Type: ACE Custom Menu Script Version: 1.03 Introduction The default scene_item is just an unorganized boring list of items. The Ace Item Menu offers more item categorization control and a better layout that simultaneously provides information regarding the items to the player, while keeping a good amount of the item list visible on screen at once. The script can also be customized to rearrange commands and categories. Version History 01.06.2013 (v1.00) – Finished Script 01.17.2013 (v1.01) – Human Error, I forgot to add the Game_Temp for some reason? 01.23.2013 (v1.03) – Fixed compatibility issues with other ACE Menu Scripts Screenshots Script Download Compatibility Requires Scene_Base v1.2 Requires Module RPG::BaseItem scripts that may conflict with this Engine are stated in the comments in the SECTIONS. Credits and Thanks Bigace360, for the script [table=Author's Notes] Enjoy!
-
Updated: January 22, 2013 (v3.1) â— Overworked System and Improved Coding â— Fixed command menu issues with ACE Menu System â— fixed a selection issue in the main menu â— I change the way you add the actors name, encase the game has renaming â— Fixed command menu issues with ACE Menu System
-
Author: Bigace360 Type: Shop System Version: 1.00 Introduction History versions=Versions 02.17.2013 (v1.00) – Finished Script Features Sells Skills to teach Actors Make it so any actor can learn any skill Make skills class specific Easy to configure then most skill shops I've seen Now skills can be level specific Sort skills in 6 different ways Instructions In order to call this script, you use this line: $scene = SkillShop.new([skill id's go here]) In order to sell all skills without having to list every skill ID, call this script: skills = [] (1...$data_skills.size).each {|i| skills << i} $scene = Scene_SkillShop.new(skills) Screenshots Script Download Compatibility Requires the script 'Scene_Base' v1.4 or higher Requires the script 'Scene_ShopBase' v1.04 or higher [table=Credits and Thanks] Bigace360, for the script.
-
ACE Option System [RMXP]
Bigace360 replied to Bigace360's topic in Archived RPG Maker XP Scripts (RGSS1)
Updated: February 4, 2013 (v1.32) - Improved Coding - Fixed the issue with the full_screen settings - Added a confirmation when trying to click on default. - Added an layout image - Added an option to allow the player to save & load their games -
Updated: February 7, 2013 (v2.00) - Improved coding and overworked system - Create Custom status commands - Add a custom command for the Biography, Equipment, and Skill scenes - Create a Affinity Screens for element and status resistance - Fix the size of the stat bars in the parameters section so they don't run off the page. - Create multiple pages for skill, state, and elemental windows when there is more items that one page can contain. - Compatibility with ACE Rename Actor Screen - Add the last name to the biography page title. - Fix the parameter bar so it fills up the whole bar when at max stat. - Strange issue with changing characters when you click the Input::R Button. - Fixed the exp bar error.
-
Updated: February 5, 2013 (v1.40) - Fix issue with custom event - Improved Coding - Compatibility with TP System - Compatibility with Window_GameCompletion - Compatibility with ACE Menu Location Window - Added Multi Variable window - Fixed the placement of the HP, SP, and EXP. - Fixed issue with the custom_commands and events - Fixed compatibility with my other upgraded ACE Menu System scripts - Added an option to turn off access to any scene.
-
Warrior Core Engine XP
Bigace360 replied to Bigace360's topic in Archived RPG Maker XP Scripts (RGSS1)
v 1.32 - < 02.08.2013 > â–¼ Added MP Death â–¼ Added One HP Revival after battle â–¼ Actors name can turn red if below a certain percentage now â–¼ Upgrade: Added 5 more colors to the Color class -
v1.2 (02.08.2013) â— You can now change the y-axis of the window from the module. â— Compatible with Yanfly digit grouping method
-
Almost done with my Skill Shop System, took way to damn long to code. Should of been a day but to much procrastinating.
-
Okay I didn't even know this thing existed? This is news to me.
-
Well If we can get more VXace scripts and resources, we can bring in more traffic since thats what everyone wants now a day. Crap from a upgraded RMVX engine. Just need members to contribute more, than saying crap like what shinx said. True, was just going by my emails with him that he was a liar, but ya I think it's a good I deal to end that conversation.
-
Okay I'm tired of people saying this and not contributing anything. If you have a problem with activity maybe you should help by posting yourself. Start new relevant conversations, resources threads , etc. But don't post dick-worthy post like "lack of posting activity" and barely post yourself. This month and others have been lacking, we don't need constant reminders everytime. Wait your closing the site? I still have scripts to add and update. Sorry, I've just been procastinating so much that I've been coding slow and not updating. I'll try to get those in this weekend, but damn I didn't know you were going to pull the plug. All those features you show before releasing GDU looked sick. Such as the profile stuff. Feels like a bummer. Also I agree on Kiriashi, before he decided to be a dick and disappear, the dude was being a dick when it came to creating my map. If you want to see the emails, I can show you. Plus for someone who is dead, his gmail account shows that he just posted something new on youtube. Now either someone stole his account or couldn't just tell us he quits.
-
Well this month has been kind of quiet so, I'm going to say Lizzie S for adding the RMVXAce Quest mission script, to our slightly empty vxace script section.
-
Do you have a website or something that has more detail? What game are we making, I see you have what type, but what's the setting? Roxanne already answered my next question. I may send you a pm, I just have to see something first.
-
Why are you googling it, I didn't know gdunlimited.net was hard to remember? Not like most sites that have a lot of words in there url or is just really long. anyways...
-
yup, just a different name for a text files, which up in any text editor.
-
rb = ruby text file. Which is just a text file. All programming langauges should have their own text file name. I know C++ is .cpp
-
Window Multi-Variable Author: Bigace360 Type: Window Script Version: 1.2 Introduction Screenshots Script [table=Credits and Thanks] Bigace360, for the script.
-
If you wait until the morning I can give what you want, I just have to finish my english essay and then sleep. When I wake up I'll tell what I have.
-
Things that may make it hard to post here
Bigace360 replied to Bigace360's topic in Feedback, Bug Report and Forum Help
I just notice something at the top of the page: -
[SOLVED] "two swords style" with tankentai and kgc scripts
Bigace360 replied to Edenspring's question in Support
Why did you come back a 11 months later to ask a silly question by necroposting. It's kind of irrelevant now don't you think. Since this problem is solved thread closed.