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Bigace360

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Everything posted by Bigace360

  1. Oh okay thanks, everything is put together nicely. Also I just notice something, your system doesn't like special symbols. What kind of Unicode are you using? Reason I say this is because the first time I put these symbols (ex. TM) into the tutorial they work fine. Then I try editing the tutorial and the symbols disappear and are replaced with gibberish. Just to let you know.
  2. Hey Marked, Last two questions: Can you allow the description box at the beginning of the tutorial to be editable with more features like sections below it. As I was trying to add List but it didn't work and now it's a giant paragraph of words. Can you add the post from the the old thread into the new tutorial version of the old thread.
  3. I made a topic for now on how to use an RMVXAce engine in RMXP so it runs faster and smoother. Also allows you to RMVXace scripts in XP. Obviously with some edits of course as the Databases are different.

    1. Bigace360

      Bigace360

      I was yesterday, I was just busy. I'll do it when I get the time

    2. darkcieran

      darkcieran

      I'm thinking about adding this to my project. Will it require a lot of effort?

    3. Bigace360

      Bigace360

      read it and see. If you have any issues, I'll try to answer them.

    4. Show next comments  27 more
  4. What Pol said, mostly because besides the scripts and some minor changes, All the resources are used in both engines.
  5. You mean sort of like I said several months ago: http://www.gdunlimited.net/forums/topic/9527-designing-awards/
  6. Can't think of a good way for my CMS in my game, I have one idea and then I have another. It's not the code, but the design. Mouse Function design or keyboard function design?

  7. Sad that you have to leave, alright see you. Hope you come back in the future.
  8. How to use the VX Ace engine in your XP games in no more than 10 minutes - keep it simple, stupid! Auf Theutsch bitte sehr 1. Introduction Lag no more: The new Ruby Version 1.9.2 is about 5 times faster than ancient 1.8.1 and will give your game an enormous performance boost, especially if you're an avid eventer. Hyperliquid rendering: The XP engine is well-known for its stuttering scrolling and the associated tearing (graphics being cut). The image is lacking in calm, particularly in window mode. However after you have seen how beautifully soft and silky smooth your game looks with the new engine you're not going to want to miss it anymore. Improved font rendering: The VX and VX Ace engine implemented an improved font rendering which makes your character look more refined and a pleasure to read. 60-120fps: While XP's standard frame rate is at a punny 40fps you can set the frame rate in Ace's engine up to 120fps with a single script call. Up to 1024x768 in fullscreen: in combination with a suitable script you can easily more than double your resolution from 640x480 to 1024x768 - in fullscreen too. 2. Required Files and Licences Even though you can get all the files either from the Ace RTP (dll) or any game (Exe), you officially need a valid VX Ace maker licence in order to use them in your own game. A trial licence is in no way inferior to a bought one. You can't tell whether the creator of an XP game using the Ace engine had or has a valid licence or not from looking at it. For convenience reasons all for this tutorial required files and scripts are contained in my XP Ace Upgrade Kit. 3. Step-by-step instructions 3.1 Remove RTP dependencyCopy all used ressources from the XP RTP into your game folder. The RTP is usually located at C:\Program Files (x86)\Common Files\Enterbrain\RGSS\Standard or C:\Program Files\Common Files\Enterbrain\RGSS\Standard. 3.2 Insert the EngineCopy Game folder files\Game.exe and RGSS301.dll from the kit into your game folder. Open your Game.ini and see what is written behind Library=. Rename the file RGSS301.dll accordingly (in most cases to RGSS102E.dll). Copy the folder Fonts into your game folder. Game.exe always checks whether these font files are present there if they're not already installed on the system. It's irrelevant whether they are used in your game at all. 3.3 Paste ScriptPaste Scripts\RPG Module.txt above all other scripts in your project. Paste Window Padding Fix.txt above Main. Replace Main with Main.txt. Optional: If you're using print in your game, paste Print.txt above Main. The Tilemap class is unalterably compiled in the RGSS dll and its task is to read map files and build maps as we know them. Since VX and Ace are using a different mapping system and thus a different tilemap class, you need a replacement that knows how to deal with your XP maps. At the moment there are 6 alternatives (=rewrites) in Ruby and 1 in C++ (WhiteFlute): Paste the script of your choice below the standard scripts and above your own scripts. If you're using Sephiroth's rewrite please note that SDK and MACL have to be above the tilemap script. 3.4 Adopt WindowskinEither edit your windowskin so that the elements match those on an Ace windowskin or use [tt]Scripts\Windowskin Converter\Windowskin Converter.txt[/tt]. 3.5 Optional: Encrypt ProjectDownload the VX Ace trial and install it. Create a new project, delete all files in your new Ace project folder without closing the maker, then paste all XP game files into the Ace game folder. Now select File -> Compress Game Data... -> (Create Encrypted Archive) OK. An self-extracting archive will then be created, containing a .rgss3a file instead of Data and Graphics folders. Keep in mind that the rgss3a encryption has been cracked and released 5th of June 2012. 4. Bag of tricks In order to run a resolution beyond 640x480 use Game folder files\(optional)\RGSS300.dll and a script supporting custom resolutions (e.g. me's or ForeverZer0's rewrite). Furthermore change Graphics.resize_screen(640, 480) in Main accordingly. To slow down in-game graphics to XP speed again use the script call Graphics.frame_rate = 40. This also decreases CPU load en passant. You can set the wanted fps to anything between 10 and 120. All differences between RGSS v3 and v1 can be listed in the VX and Ace help file by searching for (RGSS2) respectively (RGSS3). How to enable the console window and automatic $DEBUG set for debugging 5. Credits Dargor - XP->VX tutorial at hbgames.org ForeverZer0, LiTTleDRAgo, me, PK8, poccil, RTH, SephirothSpawn, The King, WHITE-FLUTE - scripts in the kit Terv - everything else [table=6. Appendix: Error messages, known incompatibilities & solutions] It's quite likely that the first thing you will see from your tuned XP game is a mysterious error caused by a script that used to never make any trouble. In most cases it's just a small thing and can be easily fixed in minutes. However if you know as much about Ruby as the man in the moon, or encounter a more persistent error, there's a dedicated bugtracker now! Presenting you www.Aluxesâ¤Eric.tk How to use the VX Ace engine in your XP games by Terv is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
  9. As the title states what's up with it. I tried to create a tutorial a couple minutes ago and editing page is all screwed up. I can't add anything to it or nothing. Did I miss something, is it still under maintenance or something? I tried it on my laptop and main computer and came to the same conclusion. I'll just create a thread for now until something is done.
  10. I didn't forget to remind you :huh2: , you said remind you on Friday and today is Friday. I just go back on the site. You have to remember I live in Virginia, U.S.A, while you live in New Zealand ;) . Your like 15 hours or something ahead of me. So I guess this is you're reminder.
  11. We need a :facepalm: emoticon, for those moments

    1. Marked

      Marked

      instead...I have one where a jandal hits the smilie in the face, dunno if that'll do. *searches for facepalm emo*

  12. Bigace360

    Which is better?

    Really? :annoyed: :facepalm: Okay the consensus is complete, thread closed
  13. Bigace360

    Which is better?

    It really has nothing to do with being lazy, its just time and figuring out stuff :upset: . I'm not normal in the Game Class especially in VXace where theres extra stuff going on.
  14. Bigace360

    Which is better?

    Just to let ya'll know the monsters are part of the party, just incase number 3 is kind of confusing. Ya, requires a couple of rewrites. But can be done, just have to do a little more thinking then usual that's all.
  15. True, I realized it after I finished that it doesn't really match that much and just went ahead and said fuck it. I'll see what the forum thinks first. You want the photoshop file I was using or you going to start from scratch.?
  16. Fine with me for now. An achievements/trophies page for users to see the types of awards people get as I've stated before , would be nice. I always find it sad that during some points in the day we have probably up to 12 people log in. No posts, except maybe like 2 people. That's not good.
  17. Bigace360

    Which is better?

    oh ops, I meant to change that :sweat: so it wouldn't say my idea [facepalm] I'm going to give this a week see where I go from there.
  18. Bigace360

    FaceSets

    Uh, you can't use a Faceset from RMVX on RMXP. You'll have to cut each face out with paint/photoshop/gimp and then use it with whatever you're doing.
  19. I'm go ahead and guess and say that everyone here has probable forgotten this thread: http://www.gdunlimited.net/forums/topic/9527-designing-awards/ Anyways I have half of what I was trying to do, the trophies will have to wait as I don't have an ideal on the look. So this was my ideal for the site: Where the avatars are, I was thinking Marked if we could have something like this under Member status bar. Then you can place awards people have earned under the post counter. Clicking on a trophy would send you to the persons award page. Also in the settings people can change what looks like from here: 1) RPG Maker User 2) Class Titles So do you like the ideal, this should add some more flavor or not it's up you. Only took like 15 minutes anyways.
  20. I can write a pet system for RMXP, but it probably won't be until next month as I need to finish this Distribution System for my game. It can be done, but no promises anytime soon though.
  21. Bigace360

    Which is better?

    In original the Revelations: The Demon Slayer, each human had their own inventory (demons can't carry items). What I want to know which one is better: Original: Keep it the same in the remake -- everyone has their own inventory (More coding involved) My idea: Allows the 3 main heros to share the inventory (Less coding involved) Others: Allow monsters to use inventory along with answer #2 (Little to no coding at all) I state which one I prefer later, I just want to see the forums opinion.
  22. I noticed and it's looking slicker. A lot less plain then before, but still needs more.
  23. *Uses Action Replay and steals Metaclaw from polraudio
  24. I have a surprise for the forum in 2 days

  25. Welcome to RMUlimited. Well if you're writing a RMVXAce game their is a pet script, however, if it's for RMXP there is none. I was planning making one in the future.
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