By DoubleX,
Lets users add SE to be played when battlers become able to act
By DoubleX,
Lets you set skills/items to need turns to charge before using
By DoubleX,
Fixes DoubleX RMMV Dynamic Settings compatibility issues
By DoubleX,
Lets you set skills/items causing users to cooldown after using
By DoubleX,
Lets users set some states updating turns per specified seconds
By DoubleX,
Lets users change some system settings in game and save them
By DoubleX,
Lets you set some hotkeys selecting actor/enemy target by index
By Galv,
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
By DoubleX,
Lets users set skills/items causing user to cooldown after user
By DoubleX,
Fixes DoubleX RMMV Action Cost compatibility issues
By DoubleX,
Lets you set some skills/items needing mutiple battlers to use
By Galv,
Just a scene to give credit to those who helped make your project