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Everything posted by Marked
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Definitely a battle system, which I believe this already has an ABS. Maybe a purse system where the loser has to surrender a predetermined amount of points. You would build your experience, stats and inventory. And chat, like going up to another player and typing into a box.
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What if... You choose your race, player graphic, etc. for your account and then you could login using your account into an RMXP-like game and interact with other GDU members? It would be easy enough to make, building from the following code http://rpgjs.com/examples/demo.php I guess we could build our own world, right there for everyone to play online using their accounts. What do you guys think? We could extend the points into here.. like you can buy weapons with your points, or find things in here to sell for points. But that may undermine the points system somewhat. Just a crazy idea
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Not necessarily. With CSS, if you have an ID (#) it will overwrite anything that a class (.) states, even if the class comes last in the CSS. Therefore, attach an ID instead to h2 tag and see if it works then <h2 id='about-me'>About Me</h2> CSS: #about-me{ font-weight:bold; text-align:center; }
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The last bit? Are you referring to adding the class to the h2 tag or adding the CSS? I dont know anything about tumblr so you gotta find your CSS. Looking at your source code you havn;t got it in a separate stylesheet, looks pasted right into your html So you know where you changed the #avatar thing? Just putting the .about-me class anywhere in that place will do, just so long as your defining the class. And similarly to center your description text, it already has a class applied to it, so just add this to your CSS anywhere: .description{ text-align:center; } Got it? you could pretty much just paste it all in once place #avatar { background: url("http://29.media.tumblr.com/avatar_b67bccb69eaa_96.png") no-repeat scroll 0 0 transparent; border: 1px solid #000000; border-radius: 5px 5px 5px 5px; display:block; height: 96px; margin: 0 auto; width: 96px; } h2.about-me, .description{ text-align:center; }
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The contents of the spoiler are conflicting. Ok firstly you need to search in your CSS for #avatar { background: url("http://29.media.tumblr.com/avatar_b67bccb69eaa_96.png") no-repeat scroll 0 0 transparent; border: 1px solid #000000; border-radius: 5px 5px 5px 5px; float: left; height: 96px; margin: 4px 14px 0 0; width: 96px; } And change it to this #avatar { background: url("http://29.media.tumblr.com/avatar_b67bccb69eaa_96.png") no-repeat scroll 0 0 transparent; border: 1px solid #000000; border-radius: 5px 5px 5px 5px; display:block; height: 96px; margin: 0 auto; width: 96px; } Then you should add a class to your h2 And add this to your CSS h2.about-me{ text-align:center; } Try that and see what happens. I can actually edit your CSS and HTML from my browser using firebug to see the effects.
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I can't open the spoiler : Try applying the following styles to those elements: .my-title{ text-align:center; } .my-image{ display:block; margin:0 auto; } If there are columns however, which it looks like there may be, this won't work and I'd need to see the code. It would be so much easier if you posted the link so we could look at the source code in the browser. And yeah that comment is kinda gross. From your about me page I think I see why you made it lol
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Agreed. I've been trying to save money this summer (tis summer down here), and I got a $200 fine parked on a residential street. Such bullshit. So I pay that fine one morning before going to the hospital to visit a family who just got admitted (you may remember a certain anger status bout this) and it was exactly 1.5 hours since I payed my last $200 fine that I got another. This sums to $400. I think proceed to get a warrant ($40) and a year's worth of registration ($280). So my car has host $720, MINUS the hundreds of dollars of petrol I have to use due to where I live. On top of that, I payed $1,500 for advanced rent. And this year I need 3 textbooks for my first semester of uni, all over $100 each. Being a student is shit. We get tax back here too, but you gotta sign up and go through all this crap.. I really just can't be bothered with the process. I mean i know its like free money (if you stfu and accept tax is part of life). I wonder how much I would have though.. I've been working for 4/5 years now. Sorry for the language and typos.. im super tired atm
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We could have a little banner come up, depends on how I write the system. Coz checking for every possible trophy EVERY time the page is loaded may have a performance hit. As for the 16x16 trophies, I meant only in the profile view. Because there's an entire page for a members trophies, the 16x16 trophies in the profile are a quick and compact way to show achievements. The only problem with that bob is that no one in about 5 years has ever actually reached 5,000 let alone 10,000. My vision of this is setting obtaining goals for the majority of members. We're obviously copying the PS3 system a wee bit here, so think about that, would you try to collect all those trophies if there was no platinum at the end of it? I just think that would get more members into going out and aiming for those achievements. Will anyone have an additional incentive to post through this achievement system is the last post achievement is 10,000? What do you guys think?
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Oh yup I forgot bout scripts. I think we'll cut it at 20? 40 scripts may be pushing it a bit far :P
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Maybe as well in profiles, there could be a link to your achievements page down on the sidebar* Because we want to let you know when you have achieved a new achievement. So, does any have ideas for achievements? Here are mine: posts 50 100 200 500 1,000 2,000 [*]topics 10 20 50 100 200 [*]gallery image views (not uploads, you get points for uploads) 100 accumulative view 500 views 1,000 views [*]audio downloads etc. [*]tutorials views etc [*]Project downloads 10 ppl download your game etc. [*]Top poster within any given week (keep the time period low so ALL achievements are actually achievable)
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I already mentioned this earlier, its buried in the topic.. The posts are already on GDU, the database was already transferred. All of you, your posts and everything is accessible right now at GDU. If I gave everyone the link to the login page, you could go and post there right now. I have been using gdunlimited.net to make topics and posts that you see here on rmxpu. The only difference is that you are using different files here at RMXPU. All that's needed to 'go live' is a redirect, which is in fact very simple because everyone who access ANY url on this domain will just have the 'rmxp' changed to 'gd' and redirected to the same content they were trying to view. The transfer will be 100% seamless.
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I'm not a fan on websites making ANY noise without me first requesting it. This is just in the idea stage so i dont know whats gona happen when an achievement is reached, but I'm sure its still going to work without a jingle :P Though, i get the feeling we having different definitions for what 'working' means in this context.
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I think the geographical system is a problem. You can't let one law system govern the whole internet, especially not American laws. If I live in New Zealand and say piracy is legal (its not), should an American prosecution be able to prosecute me? I don't believe so. Although I think I can extradited, just like the New Zealanders who are a party to the conspiracy charges against kim dotcom, founder of megaupload. I fully disagree with this. I believe that laws of the land have to committed on the land. I believe this type of extradition is wrong and a breach of my free country, which holds ministers of parliament to far greater accountability than the US ever will. My second point would be that you cannot measure the effects of piracy accurately enough. The online music industry grew by 8% last year, and we all know that music is one of the most popular things that is pirated. Come on, 8% is huge growth. In your hypothetical example, would the business have to shut down because of pirates? I'm not for piracy, I'm for fair laws and against globalization, especially involving corrupt and immoral countries. I don't think a New Zealander (for example) should be prosecuted by the US for copyright infringement, he should be prosecuted under New Zealand law because only those laws should apply to him. Who is the pirate when the New Zealander uploads something illegal in the US but legal in New Zealand, to a NZ server, and its the American who CHOOSES to download that illegal content? This is just an example to demonstrate my point, because its probably never legal in NZ.
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Meanwhile in America, the poor pay all the taxes..
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Adrieeeen. Welcome back :alright:
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They are mainly for messing around in here: http://www.rmxpunlim....net/other/shop This was the plan from the beginning. We could start at zero for everyone. But what I was thinking is actually calculate the points like the system was always in place, ie start by giving every member a point for each post, then 2 points for each topic, etc. until they have the amount of points they should have earned under this new system. Interest will kill the system obviously, so that's going. I hadn’t planned on a limitation of reputation points. Without the incentive of points, members largely ignore the reputation system and I don’t expect that to change because there is nothing in it for those giving the rep. The exploitation is in the members 2nd account, where he/she will go around rep’ing all the other accounts posts. This is relatively easy to spot. A member receiving reps of all his posts that are average to begin with. When can find which account gave the rep and cross check the IP, remove the rep and points. I suppose with these very easily exploitable uploads, there is a tradeoff between stopping the exploitation and rewarding the honest uploaders hard work. I still do want to offer incentives for artists to upload. The only thing stopping me from having the author only upload there work is my doubts about whether than can succeed. So this is really problematic It would be a registration link that would give us the referrers ID and therefore we could give them points. We could advise them to place the link in their signatures on other forums, so any registration through that link would give that user points. When I think about this… just linking to the site is a positive thing, so as long as set the points correctly I don’t think it can be easily exploited. Unless you are thinking that same member creates accounts through his link? I think we can stop that. Either through checking the IP, or by using a cookie to determine the referral. Yup, if they wanted to give their points up to one member. Members will be able to exchange points as they please. I think the question is will the jobs system replace the current shops forum? The answer to that is yes. Ahh.. I never thought of making a job requests system. That’s a good idea J I think we should definitely include that in the jobs section. I’m not too sure about selling resources for points. Firstly, I want guests to be able to take resources they need from the site. I don’t believe in having an account to block them, because 1. Less people are going to get the resources because not everyone will be bothered making an account and 2. Those who make an account will make it, take the resources and go, wasting database space. There’s just no point to that. Secondly I want to accommodate commercial game makers so there will be possibility of selling their stuff for actual money. In making this site I am assuming that it will be popular enough for such a system, there is no point in spending all this developing something and assuming its not going to be popular enough for certain features. That’s a possibility. I guess that would have to come in way down the track, once the points system is properly collaborated. It will take several long months to get the system where the points received per type of content is the best possible amount of points, and that they are properly valuable (rare) enough, just like money, to price things like gems and crystals. Its like supply and demand in economics, we may have to alter the price of what’s for sale to accompany the amount of points in circulation. There’s some really useful ideas in here J One idea I had hours before reading this, was just like the layout/customization idea you had: “Asthetic bonuses, ability to change(color) and customize(font) your forum name,”. My idea was actually that you ‘unlock’ these as your post count gets higher. But what we could do instead is use points and you permanently unlock these features on your account. I had always planned a high level of design customizability. So yeah, I think this would be a really cool feature. We still have a very long road ahead of us before GDU really comes to life, but I hope it fulfils all your expectations. We are certainly aiming high.
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Well thanks for the advice I'm not sure how many more animations I will have to do, hopefully not many coz I'd rather outsource the job @Kange: I'll give you 1,000 points, but just because you can't get any otherwise. I would advise you to bank it for interest. In return you have to choose an avatar.
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Thanks for the help Jon, but I already finished this, thats why I let the topic go off-topic. Had to do it asap, I just eneded up doing a text animation, nothing too fancy.
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Naughty Dog Yeah that's always going to be a problem. I'm still going over in my head regarding original resources. Quantity vs Quality, there's a level I have to find... But my answer to this is moderators and expensive gems/crystals with lower points for gallery uploads. There's things you can't stop but its our job to ensure points are well deserved. The system will be designed to do this as much as possible and hopefully the mods can catch the rest. The advertisements will also need to be screened by a moderator and comply with a set of rules. We're totally going pro
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Yeah considering the reactions so far, most of it is staying but the design still isnt final. So at this stage I don't plan to change it entirely. Feel free to give me suggestions on MSN bout it, I'd to hear what you have to say. The background and banner are going to change.
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http://www.rmxpunlimited.net/forums/topic/8237-gdu-points-system/ We have a shop at the moment: http://www.rmxpunlimited.net/index.php?option=com_shop&view=shop#window You can equip your weapons and things and use them in battle, which uses the same battle formula as RMVX. This is all in your browser btw http://www.youtube.com/watch?v=vMxOSlGdmJI&list=UU9WSsdz41783aJD9JlrlPKg&index=2&feature=plcp
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This topic is in reply to the following post: http://www.gdunlimited.net/forums/topic/8230-animation-ideas-help-plz/page__view__findpost__p__70578 I was thinking about it and came up with some ideas while I was doing dishes last night :P How to get points Points depend on your contribution. The more valuable the content, the more points you receive. For example (and this is just an example, I have no idea regarding actual numbers at this point) post/comment: 1 point receiving a reputation point: 2 points topic 2 points gallery upload: 3 points audio upload: 5 points referral: 5 points project submission: 10 points Tutorial submission: 15 points Script submission: 20 points (because this forum struggles with that) completing a job through the jobs system: predetermined amount What can you spend points on Anyone here played crash bandicoot? I broke my leg once in the 90's when I was a kid and my mum brought home a PS1 with crash bandicoot and i loved that game. I eneded up collecting them. Anyway, you get a crystal for completing a level and a gem for breaking all the boxes in a level. So, these will probably change, but just think of the concept and the reason for buying these as opposed to buying what you can do with them. So imagine you can buy gems and crystals Crystal Crystals can be traded for advertising space. Say that 1 crystal is worth 1000 pageviews. A member with 5 crystals can trade in to advertise a personal website, or more likely, a project/team recruitment etc. After the ad is displayed 5,000 times, it disappears. [*]Gem Gems are used to purchase subscriptions. Say 1 gem equals 1 week of a subscription, meaning your accounts user group changes to 'subscriber' for the specified period and you get all the privileges of a subscriber (which are yet to be decided). There will be different gems that equal different periods of time. What is the point of gems and crystals, why not buy directly with points? The main idea is for the staff to have controls on the system. It's imperative that gems and crystals are valuable to members and therefore need to be rare. Staff members will have the ability to award gems and crystals, mainly through contests such as member of the month and otherwise. Therefore winning members can use the gems and crystals themselves, sell them at a below-par price, or trade them for services in the jobs section. Its also to make the purchasing decisions a little more interesting. Thoughts + suggestions?
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Glad you like it :) I've some time to think of the concepts, I started writing ideas down in a notebook at the end of 2010, and thats when I first started the design too. I really want to get the project cards done, but I really have to focus on the more essential parts first coz its gona be an absolute mission just to get it live. Oh lol I don't think I ignored you? If you talked to me I woulda replied. Oh, now that I think about it, I left my laptop for ages while I was in chat, but I did have AFK in my username, so.. *breaks eye contact* Well Ark, you see if we went live today all you would notice is a change in theme. That and one damn good integration system. Refer to the following diagram: This is the progress of GDU so far. Here's my priority list (unordered even though i ordered them): (essential before going live) Homepage profile settings dashboard tutorials scripts gallery (I want to write my own for many reasons) chat (not essential before going live) chat bookmarks games engines audio jobs Thats probably several hundred hours of coding and I duno where I'm going to get that time. I guess if I prioritize properly and just make time I can get through it. I wanted to give myself enough time, and since the site turns 6 in may, releasing it on that milestone seems fitting.