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Marked

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Everything posted by Marked

  1. Great, I don't know if you will be interested, but I made a version which doesn't require any variables or events. Clock Script.zip This way you don't have to paste the event on every map to keep time going. Anyway, Topic closed :)
  2. Started adding events, so a demo is necessary. Clock Script.zip You can turn it off using a switch, which you'll see in this. To this is quite simple, you basically add the following in def update: self.visible = $game_switches[1] if !self.visible return end
  3. Do you not want to reveal the battle system you're using? I think that the battlers positions would be defined in the battle system script.
  4. Link to the Blitz script? I know there's a script called that in the archives, but its for VX.
  5. First of all, good work on the script you compiled. It doesn't work, but its very close. The line "@window = Datewindow.new" should be in the scene, not the window. Apart from that, everything is pretty much good. Alright, I got a little annoyed because this is a relatively simple request and no one replied, so I decided to give it a go even though I don't know very much. Try this out: Replace Scene_Map with: Add above the following above main The last one is a simple edit of Window_PlayTime, but we can use it to display the time any way we want.
  6. So you want the players centered. Are you currently using a sideview battle system, or are you looking for an entire sideview CBS that has the payers centered ? Feel free to call me stupid (i know nothing about RPG battle systems), but for a sideview dont the players have to either left or right?
  7. Yup :) at least I hope so. Yeah.. I was going to reply before you made this one, a little concerning I think.. I mean, it does prove one of the points I was making with this topic, right? I am a little surprised that you forgot..coz we did have conversation about it. Anyway, to all members who posted their interest in staff: I will get to you in a couple of days. I apologize for the delay, perhaps this shows why I want to build a solid staff team, I have a ton of stuff to do and time is really running away from me. I will get back to you via PM, but probably after I finish coding a "Mod CP" component which hopefully motivate you and make your jobs a whole lot easier and more efficient.
  8. I hope you don't create your project around scripts though.. We had a topic like this before. Hope this helps... I'm sure there is a better script out there, I'll try a search later... http://www.rmxpunlimited.net/forums/topic/3029-xphelp-please/page__p__23310entry23310
  9. I'd like to thank you for your great contributions to not only RMXPUnlimited but the entire RPG Maker community. You have been around a long time, and at one time or another, we'll all leave. I do hope you make a return. This is a big loss to all the RPG Maker circuit, you'll certainly be missed.
  10. How troublesome.. I'm not sure how to fix it. Really only when you open a conversation on this site? That's strange, I got no hunches at the moment :( For the chat, there's a link on the homepage, at the top. Yeah guys I've been really busy and got tons to do on the site. I suppose I should explain this. The forums links have gone and been replaced with the websites main menu. That's fine, as long as I add them in, right? Well the thing is that I want to rework the entire menu. However, links on the website are created by the menus, so if i move something, the link will change. This will create dead pages, meaning a loss of traffic, and y'know, we need that. There is a mod which will let me redirect dead links, and also make awesome friendly urls (only an admin would call it awesome) but it is being troublesome and breaking some of my components. Once I get the mod working i will rearrange the menus. In the meantime, I will add another menu item to bring back some forum links. I will also place the top menu of the website on the forums.
  11. Yes, if you want to change the font in a specific message, you can use a message system. Any one of the scripts here will do it: http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/category/message-systems.html If you want to change the font across the entire game, add the following in "Main", right after line 7 (which should be "begin") Font.default_name = ['Arial'] Changing Arial to your desired font. I'm not sure how that works, but it seems to. I just tested it. However if you want to do this, for it to show up in the game, you must have that font installed on your computer. Obviously this brings up issues when you distribute your project. So here's a script to help with that(automatically installs the font): http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/item/system-enhances/auto-font-install.html
  12. Since we already have this topic posted on the forums, and by the same author, I'll just lock this topic. Other topic: http://www.rmxpunlimited.net/forums/index.php?showtopic=22
  13. The majority of users find it useful, so I hope that's motivating for you... While there are not votes for members using the resources, it is unlikely unless the member is making a game based on what those resources are based off, and they are unlikely to make that game unless they have enough to start something. But the majority of users who view these resources are guests and will not see this poll... so just because there are not votes for using the resources, don't think that no one does.
  14. No, I don't think that is true. When you continue to add and add scripts, compatibility issues start to occur and it can be difficult to fix. Anyway, follow tacodome's instructions and it will lead you to how the battle formula is calculated. The first one starts at line 42 of "Game_Battler 3". You're going to need to understand the script a little, but I'm sure it's not too bad even you don't know ruby. I recommend opening up the RPG Maker XP helpfile and going to: RPG Maker XP -> Battle Formulas. The SDK can cause a lot of compatibility issues too.
  15. Which alphabet ? If it's for messages, you can just change for the font. If it's the name input window, the characters are defined in this script: "Window_NameInput".
  16. Haha it sure is. Thanks :D Hopefully I can release some more for the resource team and I'm sure they'll be much better than these.
  17. I'm pretty confident it isn't skin related. It is basically an edit of the default skin, although a lot edits. Its very unlikely to be the skin. Yes, I noticed that too. I'm thinking of changing the menu to black, or perhaps I'll just change the banner... Like I said in the original post, I'm running out of free time so I had to upload this skin unfinished and the banner was a quick job. Although now it has been voted in I will try to complete it soon. I didn't notice but yeah I guess you're right. I'm relieved at the poll results and glad everyone likes the new look :) Now is probably a good time to mention that in order to get this working properly, I had to delete the old one... Ok, I will try to complete this skin as quickly as possible now that it's decided that we're going to use it. Oh, by the way. To do a theme integration we have to use the menu from the website. Therefore a lot of links to forum components are missing at the moment. It's kinda complicated but all you really need to know is that the menu is going to change to suit both the website and forums, but I can only do this once I get a certain mod to work which will fix all the broken links this will create. So, new menu links, soon.
  18. Ah, wasn't I young back in those days... You know these are mine right? http://www.rmxpunlimited.net/forums/topic/123-bug-battlers/ :) I remember making that topic all those years ago.
  19. Yeah, I don't think powering up really is counted as the boring parts. I may be wrong, but reading the article it said they're going to remove some of the filler parts. I didn't even know there were filler parts. And of course its going to follow the manga more closely. Hopefully that means no standing round talking to the enemy for 2 episodes before a punch is thrown....I remember getting so impatient watching them just standing around :lol:
  20. Thanks for your interest :) Although I think we have enough global mods, especially with the return of Wyzrd. @The Hooded Man: Thank you for your input :) That is definitely something I was looking for when I posted this as an announcement. One reason in particular for this is that I'm planning a super secret disappearance soon. Well not exactly, but I will be away in the near future for extended periods and I don't want the site to be at a standstill (in terms of new ideas and the like being implemented on the site). And my main goal of course as I have said over and over is to create a staff team that works together. I think that you will find that I will follow what you posted. I'm starting to feel like our global mods are set, and the members who are their deserve to be that high up the hierarchy, they are community leaders. I have already began organizing the Resource Team. What I have not thought about yet is a Support Team and a Script Team. I think that the scripting on this site is completely dead. No doubt it is one of the most attractive resources on a site, but none of our members really know how to do it (apart from the obvious) and even the scripts requests forum is dead. This is something I would like to work on of course. Nisage was truly a valuable member as he was always active in the support forums and was very good at finding scripts. Also, I will be adding local mods to the forums that need them. In particular the Game Development forum.
  21. Sounds like they are trying to make it more interesting. It's still Japanese right? I see they're re-doing the voices and everything, which is pretty useless for us if we're still using subs. Since there's no new material, I won't be watching. I got the entire thing at least twice back in the day when it was on after school.
  22. I'm going to open the poll a few hours early, Please now vote in the poll, and feel free to voice your opinions on which theme we should go with :)
  23. Today is a good day :) It feels like we're all here now. Welcome back Wyzrd, and happy 21st Birthday. I hope you have a great day, and a good return.
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