I've always wanted to do something like this. But I'm very cautious about attempting to create a marketplace with virtual currency. For a marketplace to succeed, there needs to be buyers and sellers. The points also need to be perceived as valuable. Therefore, keeping a balance is incredibly difficult. If I'm a scripter, I want to be able to trade a script for enough points to get a sprite made.The spriter is only going to do the sprite if the scripter has enough points to undertake hours and hours of work. So my biggest concern is balancing the points (that aren't traded between members because members will determine their own rates) and the amount of skilled people who will actually supply their skills. I think the basic concept is incredibly difficult to make successful. However, what if we simplified it a bit. Instead of creating resources only when asked, members can sell their pre-made resources to everyone. Imagine a script that every member can buy for 4 GDU points. If we can pull this off, this may springboard the original idea a marketplace that is balanced enough to be sustainable.
That will always happen. Espicially with my modiciation of the idea. We need to create a desirability to be a part of the community as well. Those with game pages who are invested in the site won't spam.
I wouldn't mind bringing those back :) Those were fun. But nearly everyone quit because of a lack of participation. The tutors wanted an audience, even though what they had created were available to everyone and (silently) helping people. The teachers wanted to actively tutor people one-on-one. Which is cool. I wouldn't mind doing this somehow.
The resources thing is quite simple. We have a ton of them. And it attracts ton of people. Even if they're not unique. We've currently hit the jackpot and are around the top of Google for "RPG Maker VX Ace Resources", generating traffic close to our peak years. The following is the last 30 days:
Those numbers should surprise you all, they're big numbers. But all of this traffic, which are people who are looking for Ace stuff and Ace websites, don't sign up and stick around.
Uhuh... we certainly need to attract more developers, rather than only leeches :)
That sounds like a great idea. But you know I can't make you a staff member, right? I mean like I get you, but I'm not sure newbies won't be immediately intimidated by you :)
Agreed. Subtle in practice, but fundamental.
True... I should definitely do that. It is all a bit... expanded. Lots of people post things in the wrong place, to me the structure is veeeery simple. I guess people just get too lazy to find because they just see so many forums.
Agreed re advertising. I think it's not a matter of dropping an old engine like RMXP, but supporting new ones. Although this discussion has been going on for many, many years (the what engines conversation). I think we've done a decent job on growing Ace here, actually. We failed miserably with VX, but we've done ok introducing Ace. Which is fortunate, since XP is damn old and its now a minority in terms of usage.
So we've already got Unity. What else should we add? I'm not sure this is our biggest issue, or something that'll change anything drastically. To isolate issues, we could say: 17,000 users are coming through here monthy, most of them are using Ace, why are they not staying?
Ya.. I don't think we need to deceive people :) I also don't think it would work. It's not sustainable, newbies would catch on, and it would inevitably lead to spam posts.