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Everything posted by Marked
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Points System, Chatroom & New Website Theme
Marked replied to Marked's topic in Announcements & News
you...you don't like my skin?............. Actually, I've been thinking about changing the forums skin. But I think this one is okay, and we have had it for a very long time. I work under the theory that anything that I create looks far worse than almost anything I can find on the internet, so I'll look around for some new skins and pick some of the best ones and you'll be able to change them in the skin changer at the bottom. -
Points System, Chatroom & New Website Theme
Marked replied to Marked's topic in Announcements & News
To even it out, we're all starting at 0, unless a few more members complain about it. At the moment we are trialing the points system and need to watch out for there being too many points. At the moment, its particularly difficult to get points and we're hoping that will encourage use of the system. -
Points System Towards the end of last month, Leon made a suggestion about implementing a points system on the forum. The topic can be found here: http://www.rmxpunlimited.net/forums/index.php?showtopic=2044 The concept of the points system is like a currency within the RMXP Unlimited community. There will be members who will provide "services" in exchange for Points. You will be able to tell which members provide what services by the "Services" field in the topic and profile views. For example, if you look below my avatar, at the bottom you will see "Services: Title/Game Over Screens". If you are looking for a Title or a Game Over Screen, you may be able to persuade me into making it for in return for Points. The amount of Points a member has is like the measure of how contributive a member is. The only way to get points is by posting in specific forums(see below), providing services for other members, or impressing one of the moderating staff who can give you points if they think you deserve to receive them. If you create a topic in one of the following forums you get 2 points: Resource Analysis RMXP/RMVX Tutorials RGSS/RGSS2 Scripts Eventing Systems Projects & Teams |--Recruitment |--Completed games(4 points) Utilities & Enhancements And one point for a topic in: Storys and Literature Graphics & Art Music & Sound Movies You also get 3 points for any of your content that is published on the website. To donate points and see points statistics, visit this points system page: http://www.rmxpunlimited.net/forums/index.php?autocom=points Chatroom I got this idea from Rpgm.org when I saw there chatroom. Due to a vote, the shoutbox that we used to have was removed, but one of the features of the shoutbox mod was a separate page, probably made for the purpose of a chatroom. This shoutbox/chatroom is far more integrated than the previous one we had. The link is still in the menu under "Community". Perhaps this one will be used more than the other: http://www.rmxpunlimited.net/forums/index....utocom=shoutbox New Website Theme http://www.rmxpunlimited.net/ This is the new theme for the website. Its more... round. Which is good. Not as colourful, but I think it looks better. I'm having a bit of trouble getting the lightbox to work at the moment though. There is also a commenting system for each of the articles. Unlike a forum, you cannot post and ask for help. So in case any users have trouble the scripts or tutorials etc. they can write comments under the articles, and hopefully get a bit of help if needed.
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We have a battle system on the site that uses battlers like these, and it has some links to where you can download them. http://www.rpgrevolution.com/forums/index.php?showtopic=4967 http://www.rpgrevolution.com/forums/index.php?showtopic=1561 http://www.rpgrevolution.com/forums/index.php?showtopic=1356 http://www.rpgrevolution.com/forums/index.php?showtopic=1468 http://www.rpgrevolution.com/forums/index.php?showtopic=5409 http://www.rpgrevolution.com/forums/index.php?showtopic=5787
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Thank you very much. As you know, your RMVX scripts were some of the first on our site. This script is found here: http://www.rmxpunlimited.net/index.php/rmv...uto-backup.html http://www.rmxpunlimited.net/index.php/rmv...uto-backup.html They are both identical, just so its in both RMVX and RMXP sections. As always, you can edit these as you like.
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The controls take some getting used to, but overall very nice system you've got there. I was going to move this to the RGSS Scripts section, but since it is encrypted I will leave it here. One thing that I noticed when fighting enemies is that if you go up to them(a couple of tiles away) and wait for them to come to you and tap "H", then they cannot attack you. I went through the last cave and killed all the goblins without losing any HP. Where do we leave a comment where we downloaded from? :D
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Welcome to RMXP Unlimited
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Well, thanks for posting it here first. Very cool script, works perfectly. I would remove the message at the start though, that could get annoying during testing.
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This error is related to the installation of the points system. A setting is to charge points to change your avatar, and I had it turned on. Should work now.
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This tutorial is for RPG Maker XP. Are you using RPG Maker XP?
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I've been waiting ages for a mod to close this topic... :lol: blackspets, I highly doubt anyone will join a project with absolutely no information at all about it. If you want to recruit members to your project, make another topic and give us as much information as possible about it. Then maybe you'll have a chance of someone willing to join. By the way, doesn't posting email address on forums get you spam emails? You might want to remove that :)
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Yeah, I actually searched for a script like this before because I needed it for testing(not that I make projects). I "re-wrote" the script, and by that I mean I added three lines and two words to Scene Title. It does the same thing that first one I posted did but its much simpler. EDIT: I was searching the forum and found Punks version: http://www.rmxpunlimited.net/forums/index.php?showtopic=75
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See you soon Kiriashi, good luck with whatever is keeping you.
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Yeah, it does run at 20 frames per second, but it if its running in smooth mode it will run at 40 frames per second. Run RMXP and press F1 and the first option there is for smooth mode, and thats recommended for computers that have 1.5Ghz or higher. A search in RMXP's help file returned this:
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You can upload a Demo of your game in our Downloads Manager: http://www.rmxpunlimited.net/forums/index....odule=downloads Alternatively you can upload to a free host such as megaupload.com.
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Me too. I have not seen any bots today, and members have been registering. So perhaps this will work. The Points System is online again, and its upgraded. Wyzrd, you should be able to edit other members points through the administration options in the Points section. I also restored most members points. If you are missing points, reply below or PM me and I will restore them for you.
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#============================================================================== # ** Scene_Title #------------------------------------------------------------------------------ # This class performs title screen processing. #============================================================================== class Scene_Title #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- def main # If battle test if $BTEST battle_test return end # Load database $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # Make system object $game_system = Game_System.new # Make title graphic @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) #If in Debug mode, skip the title if $DEBUG command_new_game return end # Make command window s1 = "New Game" s2 = "Continue" s3 = "Shutdown" @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.back_opacity = 160 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 288 # Continue enabled determinant # Check if at least one save file exists # If enabled, make @continue_enabled true; if disabled, make it false @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end # If continue is enabled, move cursor to "Continue" # If disabled, display "Continue" text in gray if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end # Play title BGM $game_system.bgm_play($data_system.title_bgm) # Stop playing ME and BGS Audio.me_stop Audio.bgs_stop # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of command window @command_window.dispose # Dispose of title graphic @sprite.bitmap.dispose @sprite.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update command window @command_window.update # If C button was pressed if Input.trigger?(Input::C) # Branch by command window cursor position case @command_window.index when 0 # New game command_new_game when 1 # Continue command_continue when 2 # Shutdown command_shutdown end end end #-------------------------------------------------------------------------- # * Command: New Game #-------------------------------------------------------------------------- def command_new_game # Play decision SE $game_system.se_play($data_system.decision_se) unless $DEBUG # Stop BGM Audio.bgm_stop # Reset frame count for measuring play time Graphics.frame_count = 0 # Make each type of game object $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new # Set up initial party $game_party.setup_starting_members # Set up initial map position $game_map.setup($data_system.start_map_id) # Move player to initial position $game_player.moveto($data_system.start_x, $data_system.start_y) # Refresh player $game_player.refresh # Run automatic change for BGM and BGS set with map $game_map.autoplay # Update map (run parallel process event) $game_map.update # Switch to map screen $scene = Scene_Map.new end #-------------------------------------------------------------------------- # * Command: Continue #-------------------------------------------------------------------------- def command_continue # If continue is disabled unless @continue_enabled # Play buzzer SE $game_system.se_play($data_system.buzzer_se) return end # Play decision SE $game_system.se_play($data_system.decision_se) # Switch to load screen $scene = Scene_Load.new end #-------------------------------------------------------------------------- # * Command: Shutdown #-------------------------------------------------------------------------- def command_shutdown # Play decision SE $game_system.se_play($data_system.decision_se) # Fade out BGM, BGS, and ME Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) # Shutdown $scene = nil end #-------------------------------------------------------------------------- # * Battle Test #-------------------------------------------------------------------------- def battle_test # Load database (for battle test) $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") # Reset frame count for measuring play time Graphics.frame_count = 0 # Make each game object $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new # Set up party for battle test $game_party.setup_battle_test_members # Set troop ID, can escape flag, and battleback $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name # Play battle start SE $game_system.se_play($data_system.battle_start_se) # Play battle BGM $game_system.bgm_play($game_system.battle_bgm) # Switch to battle screen $scene = Scene_Battle.new end end Replace Scene_Title with this script(or add it above main) and it will skip the Title Screen if you are in test mode(testing if from within RPG Maker XP). If you start the game from Game.exe then it will show the title. I was getting annoyed at always going to the title screen when testing little things that require a lot of opening and closing the game, so I rearranged some things in Scene_Title.
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Yeah, thanks. The cool stuffs coming. But its going to take me a while because I've got a huge to-do list, so try to be patient. Keeping you busy? I heard a rumor/read on a forum about IPBs new reCaptcha system. Apparently bots haven't been able to beat it yet, and I just installed it. Not the IPB version, a version from a modding site. Exactly the same though because reCaptcha is a seperate website. So I have enabled gmail signups again and removed the email validation which is a 5 day wait according to me test. I registered an account using the reCaptcha system and it worked just fine. So lets see if those bots can break it. If so, I've got another plan anyway. I think I'll attempt to upgrade the SP Points system tomorrow. I'm a bit nervous to whether or not I can do it because the last time did not go so well. But I'm sure I'll get it done regardless. Dont worry, Leon. Another announcement is that we're supporting RPG Managers Africa Aid Project. The banner and link are at the bottom of every page of the website. Hopefully some users will click it and donate for a great cause.
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Of course I've heard about thanks giving, but we don't have it in New Zealand. Isn't it like a holiday to give thanks for what you have? We have turkey on new years though, but for some reason I cannot remember that day every year. Thats weird. :)
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Thanks, I registered now. I know your forum was just set up and you haven't gotten around to playing around with the Bbcode yet, but here's a few things you can put on your list. The default spoiler code is really bad. Infact I thought it was an error with the forum that I asked IPB what is wrong with my forum, thats how bad it is. So you should change that to allow for large texts to be posted, such as scripts. Secondly, the smilie ":B" comes up everytime you post a script outside of the "Code" tages. Instead of code tags with spoilers, i prefer the "codebox" tag. The error with that though is the smilie comes up within the script because of the smilie code(when Input ::B comes up). So if you could fix that up it would be alot easier to post scripts, and it looks better. Oh, and in case you are wondering I dont know how to script, but i was playing around with RGSS back in 2006 and made some things.
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The ISP driver error and the "cannot connect to the database" errors that occur are just the forum/website not being able to connect to the database. Hence the error message "cannot connect to the database". They run on one database which is why you have one account for both. It is out of my power to fix this, and I assume even with direct access to the hosting service. However, I simple refresh with solve the problem, it only occurs for an instant. So its not a major problem, or a priority(at the moment) to get to the source of the problem and get this fix. What I will do though is clean up some forum stuff. Prune unnecessary logs. For example the bot logs have other 80,000 entries. Perhaps deleting those will help. Worth a at at least. I'm not getting that from my computer.. but like i said will clean up some things and hopefully there will be an improvement.
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Nice, I like. Reminds me of the old RMXP Unlimited when we made a similar move. I literally tried 50 times to register, but I just cannot crack that security code. I read the words, type the words, but it just won't work for me. Also, please PM the link you want your Affiliate button to go to.
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You're probably thinking that it's a weird title, considering I didn't really leave. But all exams are finished and I've got a good couple of months of holidays on my hands. This topic isn't actually about me coming back, but just to mark a few milestones we have recently achieved and some future updates. First of all though, I would to give a special thank you to isaacsol. Back at the start of 2007 we had horrible uptime and there were always problems. We have been hosted by isaacsol since July, which has really had a positive effect on the forum and me(if you remember our last host). So a big thank you to isaacsol. There has been a sudden increase in traffic over the last few months that I've noticed(though its my job to notice), and we've achieved a couple of milestones as a result. The first of course is 10k posts. I was quite pleased we made that number, which is quite high when you think about it. Secondly, 10,000 Downloads Manager downloads. That's a lot of downloading and is about 50GB worth(sorry isaacsol :) ). Also over the last month, the average page views per user had increased by over 400%. Thats a very pleasing figure. As a result a traffic rank has decreased dramatically. At one stage it was around 280,000. So the past view months have been really good, so lets hope it keeps up and gets even better. Now that I have a bit of free time, I'm planning on making a lot changes and updates. If there's one thing that I've noticed, its that the place needs a lot of work. I made a topic a while ago about whether or not we should keep the Website. I realize now that the website brings in a very good load of traffic due to the titles of the pages. Google loves them. One problem I had before, and why it took 2 months to release the site, is because I couldn't get the page titles to work. Before if you went to the "Tools and Utilities" section for example, half the url would display in your browser and thats it. After upgrading the website, I now have those fixed and that should make google a little happier with it. I will not be removing the ability for users to post their own articles, but I will not be attempting to advertise it or fix up the few errors with it at the moment. For the sake of quality articles on the website, most will be done be the staff members and done properly. I will also be remaking the front page and updating the RPG Maker XP/VX sections to be more user friendly with new users to RPG Maker. The next thing is the points system, an idea by Leon. I wont say much about this, instead I'll link to the topic. That's something we'll be testing and there will be stuff on the website about that works when the system is eventually sorted out. http://www.rmxpunlimited.net/forums/index.php?showtopic=2044 Another issue that we're currently having is the bots. This is effectively breaking us down. We have over 100 validating members. After noticing that, I checked the email error logs. I made an account with email address and the validating email still has not come. So that means all the members who manage to register an account here, are the lucky ones. So that's something I'm going to have to try and fix, and quickly too. That's about all for now. If you read the whole thing, sorry if I bored you. The main idea of it all is that there will be a lot updates and features going on, mainly on the website. And all to celebrate our recent achievements.
