I could do that, but design customizability is going to my priority when I have to start developing it more. With bigger files, I really want to store games locally, of course. That way there will never be dead links. I hate deadlinks with a passion. Lizzie S has made some pearlers over the years, having been here 7 years, they're lost forever. But the issue is as you say, some of these games get huge, and if they're popular we are talking some serious bandwidth which is likely to exceed what we have by lot. That's the issue. That's why I have envisioned paid accounts for bonus stuff in order to fund a better server so we can store those things. But you've got to walk before you can run... it needs a lot of improvements before it gets to the stage. Its all a balance act isnt it... you want to allow local uploads up to as much as possible where you're bandwidth limit be reached and you want all these great features to bring people in, but you want to save the really good features to sell them so you can sustain the necessary server.
O.o I'll look into that..