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Marked

Content Manager
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Everything posted by Marked

  1. Study sucks.

    1. Bob423

      Bob423

      It can be pretty difficult when you're not interested.

  2. I trust people, but right now there's not really a need for those extra powers.
  3. Yeah, you gotta ask me though unfortunately. Unless its a link in a topic, a moderator cannot change a deadlink. Mods can mainly only edit peoples posts. The rest I can change, coz I am the web master *gets off on power*
  4. When u get here ... just follow the rose petals.
  5. For example? Not quite sure what you mean there.
  6. Everyone should immediately comment on collective 4! Coz I built in comments :>

  7. Yep~ I'm thinking of doing like, automatic MOTM things, but mmm not sure. Maybe its just easier to do it manually. The number of queries required to load the forum index is high enough with this new header system. I could always give staff access to access their HTML directly though :> I was a bit lazy with the markup :P
  8. It's so cold here T.T

  9. Study week.. always a great time for site updates!

    1. Bob423

      Bob423

      Is it just me, or do you do more stuff with the site when you have a lot of school work/job work?

    2. Marked

      Marked

      thats correct bob.

    3. Polraudio

      Polraudio

      When your done with school i think we need to give homework so you work on the site more :P

  10. Hi all, It's been a few months since I posted in the Games section news forum :) This is topic-worthy because you guys are going to want a voice in case this doesn't make sense. Games section comments. As well know, there's two types of game pages you can have; single-page and multi-page. With a single page.. page... comments were at the bottom. But with multi-page the comments had a page entirely for itself, for example: http://www.gdunlimited.net/games/cyberdrive-ninja/comments To comment therefore, you'd need to venture to the right place. The new system is basically the entire comments list on every page. So for single page game pages you're unaffected, but with multi-page game's there's now a textbook at the bottom of all your pages. I think this makes more sense and is more logical from the perspective of a visitor who is browsing your game pages. So now a few of you multi-page users may not be wanting to have a comments entirely on its own, so that's just a simple click to disable that in your page settings Let me know your thoughts, and if you agree that this is a logical improvement. :)
  11. I think I fixed this, but I'd have to create a new facebook account each time to test. Can someone please give this another test for me? :) You can actually associate your account with your facebook account, but feel free to just make a random new one derived from fb.
  12. I could do that, but design customizability is going to my priority when I have to start developing it more. With bigger files, I really want to store games locally, of course. That way there will never be dead links. I hate deadlinks with a passion. Lizzie S has made some pearlers over the years, having been here 7 years, they're lost forever. But the issue is as you say, some of these games get huge, and if they're popular we are talking some serious bandwidth which is likely to exceed what we have by lot. That's the issue. That's why I have envisioned paid accounts for bonus stuff in order to fund a better server so we can store those things. But you've got to walk before you can run... it needs a lot of improvements before it gets to the stage. Its all a balance act isnt it... you want to allow local uploads up to as much as possible where you're bandwidth limit be reached and you want all these great features to bring people in, but you want to save the really good features to sell them so you can sustain the necessary server. O.o I'll look into that..
  13. As alerted to my Franklin, for some time now every time a member were to create a game in the games section it would actually generate two games. Unfortunately the code that deals with this functionality was defined twice in two different areas, and it went unnoticed by me for a long while. So there's about 25+ games that have doubled up. I could sift through the DB and see which ones haven't been touched, but in case I delete something important, I'd like anyone who has this issue to give the game ID. You can see if you've got a double up by opening up the user menu and seeing your games If there's a double-up, jump into the ACP of the game you don't want. The ID of the game will be in this url, for example: http://www.gdunlimited.net/gacp/148/dashboard If you give me the ID, I'll delete it for you :)
  14. We can talk :) It's not different from JS that part... quite a bit different in terms of objects, but I actually have not idea how to use OOP in js :P I As for the original piece of code I had in there before editing it, its what is called serialising. You take a big array of data and convert it into a string so it can be put into a single database column. Then you bring it out of the column and turn it back into an array to use in PHP, maybe change some values, re-serialize and shoot it back up. It's actually pretty cool. Most database columns in any web app contains a single value. With this I am defining the default pages when you create a new page, each with 5 settings themselves. So I'm storing 5 x 6 = 30 variables in a single column which define the existence of the pages. It's pretty cool and necessary to give you guys ultimate control over the pages :)
  15. It's pretty much up to the discretion of me. I made it so that I am the only one who moderates the games section because I know some developers take very seriously their content and intellectual property. I have featured your game as the page you've created is particularly good... the graphics are just brilliant. And especially since you have a 2hr+ demo. If you want the image to be clearer, you could upload a larger avatar (its set to avatars until I build functionality for game logos). You could also PM regarding these "plans", and I could also tell you my own in terms of the games section. Hopefully soon I can make it much more customizable. It's working for me. Might be the third party scripts, it relies on a system called Pusher to actually send messages to their server and deliver them back here uber quickly. It was super good technology when I made this in 2012. Try again and lemme know if you're still getting the error. The game section is a beast in terms of the code... I was really dedicated when I wrote all that up. All those customizations... and all the little features that probably no one knows about :P I'll show you the end part of my favorite part... its a super awesome amazing system that handles updating all the settings 80% sure that wouldn't help a hacker... It's almost like a database router... interpreting data and sending it to the right place.
  16. Oops, should stop on mouse over now. Yes that's correct, jquery plugins are very simple. You include Jquery, you include the plugin, you initialize the plugin which does something usually to some kind of HTML markup. What Jquery does is make some fancy happen with HTML. That's very simple. What web developers do (as opposed to front-end developers eg html, css, js etc) is use a programming language that outputs the HTML. Most people can install the plugin but its stuff like getting random featured tutorials or games to show up in there. That's the most difficult thing but still pretty easy. If you want to see complicated you should look at my games section code :P @RG: Thx and nice to see you back here again :)
  17. 3 exams in 3 weeks, boring. Better stuff to do and / or get done.

  18. Yup, of course. Uses this: http://www.owlgraphic.com/owlcarousel/index.html It's a great plugin. There's not really another way to do this without using JS, I think technically you could do it in CSS although you just wouldn't for compatibility issues, and there is flash but its a travesty that it was ever used to display content on a website. :P I should tell you guys how I've put this site together, it's pretty interesting. But only for the fact two softwares are running (hopefully seamlessly) in parallel to power GDU. I suppose its only interesting to those who know the limitations of websites.
  19. You guys may have noticed the 4 boxes at the top of the forums and homepage now have arrows, and jump around every few seconds. In web development that's what's called a carousel because... y'know its like a bunch of things going around in circles. The idea is to advertise our cool stuff and advertise new stuff like latest news, latest collective and last content. The goal is for it to be self automated, although that can be difficult. For example, this topic will show up as soon as I post it. And as shown above a featured tutorial and featured game is displayed. This works by querying the database and selecting a random featured item, so that's fully automatic. You guys should let me know if there's anything that really deserves to be up there, and of course which games/tutorials should be featured. Right now there's no feature system for scripts or resources so there's nothing up there.
  20. Marked

    May Voting!

    Voting is over! Omar wins!
  21. Installed a new stats thingy for profiles, check it out http://www.gdunlimited.net/forums/user/1-marked/?tab=stats

    1. Bob423
    2. Polraudio

      Polraudio

      Sweet now i can spy on members and see the usual time they are on. *stalking mode activated :P

  22. Marked

    May Voting!

    Lol I kno wat ur trying to do. We have rules.
  23. Thanks Calvin :> Boom Don't ask me how or why.. In less than a week, this '
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