Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Foxkit

Member
  • Content Count

    182
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Foxkit

  1. I It has a built in game engine. Which uses python as it's scripting language. It does require being familiar with blender however. http://en.wikipedia.org/wiki/Blender_Game_Engine http://www.blender.org/education-help/tutorials/game-engine/ http://www.blender.org/features-gallery/features/ It also has a space on the feature page.
  2. This is for the more advanced coders here (Mark, you even may be able to answer this). I've been looking at creating a framework for my game because sorting through 500+ lines of code is very quickly going to be a problem. Looking at the available frameworks and saw that the Model View Controller one was the most popular and might be a good idea. I need a couple of questions answered before I do so. I'll be creating a few pretty pictures to help explain my questions. So first; What should a model be? This part doesn't seem very clear. Is it just the data? Is it an object that grabs the data? Does it also handle events? Does it pull commands from the controller and send them to the view? If it's just supposed to be an object, then is the controller mostly the one telling the view what to do? Picture time. Is this a good picture to see what's going on? I just seem to be either really close or missing this by a mile. Thanks in advance. -Foxkit
  3. OH OH OH! I have one that some people may use. http://www.blender.org/ AKA Blender Game Engine
  4. *Disclaimer* This is my own personal advice and should be taken with a grain of salt per my title "Inexperienced Youth" */Disclaimer* I'll try to answer this in two parts. To address your ruby specific questions. Never feel ashamed/afraid about asking questions. We have to learn somehow, and it's much better to learn by asking a question that takes a few seconds to answer than to spend hours banging your head on your keyboard hoping it works. If you really want to learn scripting and coding. I would recommend working with ruby code as often as you can. Whether that's in rpgmaker or in ruby its self is up to you. The second part of your question I can't really give you an answer too. if your expecting to make more money than you have to pay for the scripts I don't see why you wouldn't want to pay for them not withstanding experience or more money for yourself. Mostly it's up to what you want to do. If you want to take the gamble then go for it.
  5. Welcome to the forums! We have another French speaker that I know of on the forums. Feel free to post where you see fit. Again, welcome!
  6. Played the demo, I REALLY like the sass. As iakruud said however, the narration needs a bit of work. The pace was also a little fast, but should be easy to fix. The concept is great, and the animations and level design is great too. Keep it up ^^.
  7. Code Runners Xellophane Studios* *(Temporary and ultimately unimportant) Created with Python, and the Pygame Library. Title Screenshot Filler *Disclaimer* There is only two weeks of work behind this project. So the basic story, main features, and everything else is largely UNKNOWN. This is also not an rpg in the RMU sense of the term, nor is it being created with and RPGM engine. I apologize for the lack information, but I would like to stress that this project is VERY early in development. */Disclaimer* Back Story Features This will be filled out later, I'm too early in development to be trying to promise anything. Characters To come in due time. I don't have much of a story laid out, much less the characters in it. Screenshots Oh the all mighty screenshots. I only have a one so far and it ain't pretty. There's a lot going on behind this, enough to make me feel confident enough to create this. Credit So far, just me. Foxkit/DizzyFoxkit/Xellophane. Others that may contribute: Kevin.ds, Moonpearl, and any beta testers. THEY ARE ALWAYS WATCHING
  8. I believe Moonpearl mentioned meta programing a while back. I just found it's python equivalent. Meta Classes :3

    1. Bigace360

      Bigace360

      Thats because ruby uses stuff from python and C++

    2. Foxkit

      Foxkit

      Which things exactly? The class constructor from C++?

  9. I'll be in chat from 10 AM MST USA onward, feel free to drop by.

  10. Need sleep T-T, but I also need to practice... decisions decisions

    1. Moonpearl

      Moonpearl

      Practice sleeping. ;)

    2. Foxkit

      Foxkit

      That would be so awesome. Practice sleeping so you het more sleep in less time! That would be totally awesome.

  11. So as some of you can tell, I'm putting my previous game (Tales of Druidia) on Hiatus because I don't believe I have the ability to finish it. In the meantime, I plan on making a short game to get used to my new language and library. So what is the new game? For now it's being called Code Runners for lack of any better ideas. It's basic back story is going to be along the lines of this: The year is 2020, and increasing pressure for increased security measures from China Cyberattacks, along with Corporations pushing for harsher anti-pirating policies have resulted in some very harsh information laws being passed. These laws have made it so that copyright laws become very harsh and restrict freedom of information to an almost ludicrous degree. A corporation (We are OSS. What? I have no idea what to call them :/) hires freelance programmers and hackers to pass around information that their clients pay for. You play one such person in this world, and it is yours to do what you will with. The inspiration for this is mostly coming from a game called Uplink: http://www.introversion.co.uk/uplink/ This company has been a HUGE inspiration in how I approach my games, but I will not make this about them. If you haven't played Uplink, at least try the demo. It's free and you may find it to be quite the gem (if a little old). So, moving onto the game design. While I plan to make the game similarly themed to Uplink, I don't want to make a clone for it. That already exists *cough cough* Code Agent V2 *cough cough*. Instead, I would much rather make an Uplink *themed* game. I have a few ideas on how to do this, with a large emphasis on hollywood hacking. So, basics of the basics. I am currently creating the basic engine. The Interface loop, and separating everything out into a Model, View, Controller layout. This has proven to be the largest issue as I've only found ONE piece of documentation on doing this for my library so far. Every other piece of documentation has every jumbled together in one gigantic while loop (which looks terrible). I'm also starting to set up basic objects such as a basic window class to start setting that up. It's a lot like looking at the basic window class in the rpgm xp engine. I would post a screen shot but it's not exactly the most thrilling thing in the world to look at. I currently have everything jumbled in one massive script. I will figure out how to split these into separate files at some point, but that probably will not happen until after I settle everything into the MVC design. So my current plans are simply this. Implement basic window funcionality and event proceessing Implement the MVC structure. After I get those implemented, I will make another blog post, hopefully with some pretty pictures to go with :O
  12. I need ideas as to what I will call my game. Something cyber themed but not rpg limited.

    1. Foxkit

      Foxkit

      nvm, the temporary title is Code Runner(s) for now.

    2. Marked
    3. Foxkit

      Foxkit

      Haha... funny...

  13. AAAND there goes my plan to use SFML for c++

    1. Foxkit

      Foxkit

      Yea, SFML seems to be one finicky beast >.>

    2. Moonpearl

      Moonpearl

      Ruby seems to be one finicky beast when it comes to installing extensions and stuff.

    3. Foxkit

      Foxkit

      Yea, that too, I've been asking around to see if anyone knows a solution for that. No luck so far.

    4. Show next comments  3 more
  14. I really like my computer ethics teacher :3. I got to read an essay I've been curiouse about reading. In the name of research ^^.

  15. Welcome! I know I'm a little late to the party, but I don't have much free time. Also, don't be afraid to submit your scripts. Your script for bob was very well done. I hope to see you more around.
  16. Foxkit

    New Stat for Armor

    >.> Beat me too it Metaclaw... oh well... such is the world of capitalism. You also put together a much nicer script than I could have, props ^^.
  17. I'll be in chat, feel free to drop in. I'll be busy. I haven't forgotten about you bob. Just let me finish this first ^^

  18. Moar people need to haunt the chat room... >.>

    1. Marked

      Marked

      I accidentally didn't have the chat counter working for the forum pages - fixed now. Oops ^.^"

    2. Foxkit

      Foxkit

      I... I didn't even notice. Thanks ^^

  19. Don't go O.O who else am I going to bug about MY scripting questions? Yea, I just got work to reduce my hours, so I'll see if I can get to it sometime this week. Hopefully. If they didn't reduce my hours... I'll definitely get to it this week.
  20. So... I found out caffine doesn't help me stay awake at all. Any alternatives?

    1. Polraudio

      Polraudio

      I have the same problem. It makes me tired. Some reason energy drinks keep me awake. Try some redbull or monster.

    2. Bigace360

      Bigace360

      Energy Drinks destroy my stomach, can't drink them.

    3. Foxkit

      Foxkit

      Energy drinks don't help, they just make me jittery and nauseous.

  21. Np, and I would only put it in when your not already telling your program to stop. Such as in when you write a GUI or a command prompt based menu. cin.clear(); cin.ignore(255, '\n'); cin.get(); That entire bit tells it to stop. cin is a command that takes user input(ie. keystrokes) so you theoretically could use just cin.get(); but I'm not 100% certain on that. As far as I can tell, cin.clear() clears any input out and cin.ignore() is telling it to ignore newline commands i believe. It might be the combination of cin.ignore and cin.get that produces the wanted result. You could experiment a little if you wanted. I just don't know off the top of my head unfortunately :oops: .
  22. Your Welcome. I heard something about some compilers closing right away like that. So I did a quick check in my book's faq, turns out your compiler simply doesn't pause after it's done doing it's job so you have to tell it to stop. Also, the #include <stdafx.h> is visual studio specific. I would put it in every time you code from now on.
  23. I realize this is almost a month old but here. #include "stdafx.h" #include <iostream> using namespace std; int main () { cout << "Hello World!"; cin.clear(); cin.ignore(255, '\n'); cin.get(); return 0; } That should do it. If not, I'm just dabbling in C++ myself so I'm not sure. I got my source from here: http://www.learncpp.com/
×
×
  • Create New...