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Foxkit

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Everything posted by Foxkit

  1. good enough for government work :) He's just simply based off of the clothing style, because he has had to live in the wild. So he should look like he is. but he really isn't. I do like the design so far.
  2. sorry it didn't work. I'm not very advanced so at this point I think it's beyond my expertise. Look for a member called Kellessde, and send him a pm about your problem, he should be able to give you some help. Edit1: it may take some time for him to reply, he's not always the most active person on the forums.
  3. I feel compelled to recruit elite liberal "addicts"... Liberal Crime Squad (http://www.bay12forums.com/smf/index.php?board=3.0) I appologize in advance if you don't get the refrence, or take this as flaming material.

  4. This is mostly for all the spriters out there.. it's not my work but it's a massive collection of sprite templates... I figured this would be the place to put them http://www.touchofdeathforums.com/smf2/index.php?topic=17231.0 If i'm in the wrong putting them here, just tell me.
  5. standard rtp for rpgmaker xp... is the best I can do, my artist hasn't come through yet so I haven't gotten to do another character's spriting yet. I've been staying away from the spriting because I'm horrible at art DX. So if you have an rtp for rpgmaker xp then you should have the size.
  6. Foxkit

    Great...

    If I may add my two cents to this conversation, I'd like to debunk another common mistake people make. There is no such thing as mmo addiction, (or game addiction). The reason for this is that in order for something to be considered addictive medically, something must be changed physically and drastically in the brain as a result of it. Sure, video games do change something, but it would be the same as you or me eating a sandwich, getting a date, or getting a promotion(not quite the same, but for simplicities sake). Those activities are simply compelling, so therefore, people struggling with game addiction aren't addicted, they are just struggling with a compelling medium. I'm not saying that playing a game to the exclusion of everything isn't healthy, neither is eating to the point of obesity or focusing on work to the exclusion of everything else. I'm sorry if I offended anyone with this, that was not the intention of statement. As far as addiction to narcotics and other drugs... I'm a bit lost. No one in my family has been addicted, and I have no desire to even touch cigarettes and alcohol, much less anything heavier. I would only say that a person can do HUGE things when their mind is set to it. A determined person can clean themselves up, find a good job, finish college, and start their own business. So I'm closer to where JonBon stands in this. Only I don't think it's a lack of willpower, I think it's a lack of desire. One has to truly desire to clean themselves up and get their life back on track. The same is true of a 35 year geek who hasn't left his mom's basement for the past 10 years except for food, restroom, and sleep. Again, I'm sorry if I offended anyone, as it was not my intention. (I'm simply trying to add to a mature debate :D)
  7. Foxkit

    Great...

    hey, if a mature discussion is what you were shooting for, by all means continue :D
  8. O.O There is no way that my artistic skills are that good. The only thing that would be my artwork on here is the sketch earlier, and another sketch floating around here. (Fyi, i'm not really good but I do enjoy it xD)
  9. Welcome :) feel free to ask any questions that pop up. The scripters here are great :D
  10. These should work, just replace Window_BattleStatus with the script below, and Sephy's bar's with the second script down.... I'm not sure if they will work. If they don't work, I'll hollar for one of the more experienced to come and help Also, right now, if it does work, it should just show the enemy's health on the left side, with the SP just a little below the health, I didn't get the names printed, so I'm assuming it'll go by first monster in the troop. try it and tell me if it works. #============================================================================== # ** Window_BattleStatus #------------------------------------------------------------------------------ # This window displays the status of all party members on the battle screen. #============================================================================== class Window_BattleStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 320, 640, 160) self.contents = Bitmap.new(width - 32, height - 32) @level_up_flags = [false, false, false, false] refresh end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- def dispose super end #-------------------------------------------------------------------------- # * Set Level Up Flag # actor_index : actor index #-------------------------------------------------------------------------- def level_up(actor_index) @level_up_flags[actor_index] = true end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.actors.size for i in 0...$game_party.actors.size actor = $game_party.actors[i] actor_x = i * 160 + 4 draw_actor_name(actor, actor_x, 0) draw_actor_hp(actor, actor_x, 32, 120) draw_actor_sp(actor, actor_x, 64, 120) if @level_up_flags[i] self.contents.font.color = normal_color self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!") else draw_actor_state(actor, actor_x, 96) end end for i in 0...$game_troop.members.size enemy = $game_troop.enemies enemy_y = i * 120 draw_enemy_hp(enemy, 5, enemy_y + 32, 120) draw_enemy_sp(enemy, 5, enemy_y + 64, 120) end end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super # Slightly lower opacity level during main phase if $game_temp.battle_main_phase self.contents_opacity -= 4 if self.contents_opacity > 191 else self.contents_opacity += 4 if self.contents_opacity < 255 end end end class Window_Base < Window alias raz_bars_base_exp draw_actor_exp alias raz_bars_base_parameter draw_actor_parameter #-------------------------------------------------------------------------- # * Draw Slant Bar(by SephirothSpawn) #-------------------------------------------------------------------------- def draw_slant_bar(x, y, min, max, width = 152, height = 6, bar_color = Color.new(150, 0, 0, 255), end_color = Color.new(255, 255, 60, 255)) # Draw Border for i in 0..height self.contents.fill_rect(x + i, y + height - i, width + 1, 1, Color.new(50, 50, 50, 255)) end # Draw Background for i in 1..(height - 1) r = 100 * (height - i) / height + 0 * i / height g = 100 * (height - i) / height + 0 * i / height b = 100 * (height - i) / height + 0 * i / height a = 255 * (height - i) / height + 255 * i / height self.contents.fill_rect(x + i, y + height - i, width, 1, Color.new(r, b, g, a)) end # Draws Bar for i in 1..( (min / max.to_f) * width - 1) for j in 1..(height - 1) r = bar_color.red * (width - i) / width + end_color.red * i / width g = bar_color.green * (width - i) / width + end_color.green * i / width b = bar_color.blue * (width - i) / width + end_color.blue * i / width a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width self.contents.fill_rect(x + i + j, y + height - j, 1, 1, Color.new(r, g, b, a)) end end end #-------------------------------------------------------------------------- # * Draw HP # actor : actor # x : draw spot x-coordinate # y : draw spot y-coordinate # width : draw spot width #-------------------------------------------------------------------------- def draw_actor_hp(actor, x, y, width = 144) # Calculate if there is draw space for MaxHP if width - 32 >= 108 hp_x = x + width - 108 flag = true elsif width - 32 >= 48 hp_x = x + width - 48 flag = false end if $game_temp.in_battle bar_width = hp_x - x + 50 else bar_width = hp_x - x + 100 end # Draw HP draw_slant_bar(x, y + 18, actor.hp, actor.maxhp, bar_width, 6, bar_color = Color.new(100, 0, 0, 255), end_color = Color.new(255, 0, 0, 255)) self.contents.font.color = system_color self.contents.draw_text(x, y, 32, 32, $data_system.words.hp) self.contents.font.color = actor.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color self.contents.draw_text(hp_x, y, 48, 32, actor.hp.to_s, 2) # Draw MaxHP if flag self.contents.font.color = normal_color self.contents.draw_text(hp_x + 48, y, 12, 32, "/", 1) self.contents.draw_text(hp_x + 60, y, 48, 32, actor.maxhp.to_s) end end #-------------------------------------------------------------------------- # * Draw SP # actor : actor # x : draw spot x-coordinate # y : draw spot y-coordinate # width : draw spot width #-------------------------------------------------------------------------- def draw_actor_sp(actor, x, y, width = 144) # Calculate if there is draw space for MaxHP if width - 32 >= 108 sp_x = x + width - 108 flag = true elsif width - 32 >= 48 sp_x = x + width - 48 flag = false end if $game_temp.in_battle bar_width = sp_x - x + 50 else bar_width = sp_x - x + 100 end # Draw SP draw_slant_bar(x, y + 18, actor.sp, actor.maxsp, bar_width, 6, bar_color = Color.new(0, 0, 100, 255), end_color = Color.new(0, 0, 255, 255)) # Draw "SP" text string self.contents.font.color = system_color self.contents.draw_text(x, y, 32, 32, $data_system.words.sp) self.contents.font.color = actor.sp == 0 ? knockout_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color self.contents.draw_text(sp_x, y, 48, 32, actor.sp.to_s, 2) # Draw MaxSP if flag self.contents.font.color = normal_color self.contents.draw_text(sp_x + 48, y, 12, 32, "/", 1) self.contents.draw_text(sp_x + 60, y, 48, 32, actor.maxsp.to_s) end end def draw_actor_exp(actor, x, y) if actor.level == 99 draw_slant_bar(x, y + 18, 1, 1, 190, 6, bar_color = Color.new(0, 100, 0, 255), end_color = Color.new(0, 255, 0, 255)) else draw_slant_bar(x, y + 18, actor.now_exp, actor.next_exp, 190, 6, bar_color = Color.new(0, 100, 0, 255), end_color = Color.new(0, 255, 0, 255)) end raz_bars_base_exp(actor, x, y) end def draw_actor_parameter(actor, x, y, type) case type when 0 para_color1 = Color.new(100,0,0) para_color2 = Color.new(255,0,0) para_begin = actor.atk when 1 para_color1 = Color.new(100,100,0) para_color2 = Color.new(255,255,0) para_begin = actor.pdef when 2 para_color1 = Color.new(100,0,100) para_color2 = Color.new(255,0,255) para_begin = actor.mdef when 3 para_color1 = Color.new(50,0,100) para_color2 = Color.new(50,0,255) para_begin = actor.str when 4 para_color1 = Color.new(0,100,0) para_color2 = Color.new(0,255,0) para_begin = actor.dex when 5 para_color1 = Color.new(50,0,50) para_color2 = Color.new(255,0,255) para_begin = actor.agi when 6 para_color1 = Color.new(0,100,100) para_color2 = Color.new(0,255,255) para_begin = actor.int end draw_slant_bar(x, y + 18, para_begin, 999, 155, 4, bar_color = para_color1, end_color = para_color2) raz_bars_base_parameter(actor, x, y, type) end def draw_enemy_hp(enemy, x, y, width = 144) # Calculate if there is draw space for MaxHP if width - 32 >= 108 hp_x = x + width - 108 flag = true elsif width - 32 >= 48 hp_x = x + width - 48 flag = false end if $game_temp.in_battle bar_width = hp_x - x + 50 else bar_width = hp_x - x + 100 end # Draw HP draw_slant_bar(x, y + 18, enemy.hp, enemy.maxhp, bar_width, 6, bar_color = Color.new(100, 0, 0, 255), end_color = Color.new(255, 0, 0, 255)) self.contents.font.color = system_color self.contents.draw_text(x, y, 32, 32, $data_system.words.hp) self.contents.font.color = enemy.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color self.contents.draw_text(hp_x, y, 48, 32, enemy.hp.to_s, 2) # Draw MaxHP if flag self.contents.font.color = normal_color self.contents.draw_text(hp_x + 48, y, 12, 32, "/", 1) self.contents.draw_text(hp_x + 60, y, 48, 32, enemy.maxhp.to_s) end end def draw_enemy_sp(enemy, x, y, width = 144) # Calculate if there is draw space for MaxHP if width - 32 >= 108 sp_x = x + width - 108 flag = true elsif width - 32 >= 48 sp_x = x + width - 48 flag = false end if $game_temp.in_battle bar_width = sp_x - x + 50 else bar_width = sp_x - x + 100 end # Draw SP draw_slant_bar(x, y + 18, enemy.sp, enemy.maxsp, bar_width, 6, bar_color = Color.new(0, 0, 100, 255), end_color = Color.new(0, 0, 255, 255)) # Draw "SP" text string self.contents.font.color = system_color self.contents.draw_text(x, y, 32, 32, $data_system.words.sp) self.contents.font.color = enemy.sp == 0 ? knockout_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color self.contents.draw_text(sp_x, y, 48, 32, enemy.sp.to_s, 2) # Draw MaxSP if flag self.contents.font.color = normal_color self.contents.draw_text(sp_x + 48, y, 12, 32, "/", 1) self.contents.draw_text(sp_x + 60, y, 48, 32, enemy.maxsp.to_s) end end end class Game_Actor #-------------------------------------------------------------------------- # * Get the current EXP #-------------------------------------------------------------------------- def now_exp return @exp - @exp_list[@level] end #-------------------------------------------------------------------------- # * Get the next level's EXP #-------------------------------------------------------------------------- def next_exp return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0 end end
  11. Can I nominate Pearl and ForeverZer0? they tend to pop up when there is a scripting issue XD ForeverZer0: most helpful MoonPearl: Contributer
  12. ugh, my body does not seem to like me... couldn't get to sleep until three last night and woke up at 8... I forced myself to sleep until ten.

    1. Jon Bon

      Jon Bon

      The entire thing should take minimum 10 minutes, don't rush it make sure to stretch each muscle individually. You should be asleep before you reach your head if you do it right. My high school drama teacher showed me that, works wonders. Man I detested her, but credit where credit is due.

    2. Foxkit

      Foxkit

      I'll try it. xD

    3. Ecowolfsteen

      Ecowolfsteen

      That's what I do.

    4. Show next comments  12 more
  13. Having a copy of the battle system you are using would be a good start. Edit: its 2:00 here, and I'm too lazy to go and find a copy, sorry.
  14. (OMG!! I completely forgot about this, I, am, so, sorry.) yes the skin colour is correct, and what I mean by burley is that he looks like a weightlifting lumberjack. I think I may have found a better example (just for the clothes and build) this is more of the clothing style I was looking for.
  15. Foxkit

    Great...

    :D Can I rep you for that?? and/or sig it?
  16. 2 things: 1, I'll be putting my game on a temporary hiatus for a while, ~1-2 months. 2: I'll be delving into some source code of a C++ game.

    1. Bob423

      Bob423

      whats a hiatus

    2. Bob423

      Bob423

      *googles it*

      oh ok, thought it might mean something like that

    3. Foxkit

      Foxkit

      yea, it's just me putting aside code for more code >.<

  17. what the... Is there a specific reason why I can't view "Your indie game development network"?

  18. If you three wouldn't mind, I'd like to give a shot at answering the array question... What ForeverZer0 was suggesting is that you load all your pictures into one variable (which makes the variable an array for having multiple items stuffed into it) and use that array whenever you wanted to cache something. ForeverZer0 does have a working code using such a method. When your done, just clean the cache. When you want to use it again(if ever) just call the array again to cache everything back in. (ForeverZer0, if that's not what your doing, or I'm being too presumptuous, send me a hot scalding pm about it then xD)
  19. I'm a little late to the show, welcome to RMXPU, I think you'll fit in quite nicely. Hope you enjoy your time here, we have some great and awesome people here. :)
  20. I saw it for a second, but it's there :D Script almost finished and Working!

    1. Foxkit

      Foxkit

      Edit: nvm, I jumped the gun xD

  21. I like it, but something I think I should mention something ... I hope I'm not being overbearing: he has lived in the wilderness, so maybe not so built? (he looks burrely, not what I looking for.) and maybe make his clothes look like hide of some sort? (I don't know if this is possible as it may clash with the rest of the sprite.)
  22. I will get my coding homework done!! :(

    1. Marked

      Marked

      Coding homework? I wish I had such homework :

    2. Foxkit

      Foxkit

      its personal homework, I wish I had school homework like that as well :)

  23. It sounds awesome... it also sounds a lot like the Day Z mod for ArmA II http://dayzmod.com/ though the infection mechanic/ the mirrors edge hybrid sounds interesting.
  24. I have a new interest: Armored Core series.

  25. alright, so my lazy artist is taking forever to come up with concept art. I was up late last night doing sketches, and came up with this one. My request is for someone to try and make a simple walking sprite for this for now, if I like the result, I'll ask for more, if not, I'll redo the sketch. Engine: RPG Maker XP Gender: Male (the sketch looks androgynous) Special request: His arms below the mid-bicep are covered in fur, and his hands are bear claws. The same is true for his feet, even though he wears pants. And remove the headphones.... I don't know why that was sketched in... Gail is a well built man who has survived in the wilderness since childhood, he should look like it. His clothes should have a Native American feel to them. He should not be topless. His hair is slightly long and shaggy, with that long ponytail in the back. Eye Color: Hazel Hair Color: Black Fur Color: Deep Dark Brown, like milk chocolate Skin Color: Lightly tanned, as if he was from Persia.
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