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Foxkit

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Everything posted by Foxkit

  1. Bring it! xD I am always open to criticism, so long as it's logical, and not so short that I'm left going "wha-?". It's sometimes the only way to improve, and I will be expecting lots of criticism. No game is perfect, and a lot of games are not even "good". Most games don't even have a decent story tied into them. That won't stop me from trying my best to deliver a game that "I" could play and enjoy with great story, and mechanics. (I'm a sucker for them...) So harsh criticism, I say I welcome them > Edit: Also, if you were to download it, I would no idea what to say. You opinion would be highly valued as a senior member Ark.
  2. What? Oh! No, I've only played Tales of Vesperia, and TBH I didn't enjoy it all that much :/ soooo, moot point in making a fan spin-off of it.
  3. Grammer... I suck at it apparently (read my path of eden post if you don't believe me) and copied from human lore?? O.o *thinks about it for a second* I guess it kinda is borrowed, though the inspiration came from Knights Online TBH O.O and thank you for the Mythic Hercules comment, since I was shooting for that, it's good to hear I achieved what I set out to do with it. I already have TONS of ideas of how to tie in the Avatar storyline. *Ahem* Now, to go deal with my pesky grammer and comprehension UPDATE: Adding another character and bios to Characters, will post picture ASAP.
  4. I have an unhealthy addiction to music, it makes me itchy to do something productive :D

    1. Bob423
    2. Foxkit

      Foxkit

      I was sketching :3 and I got a good result.

    3. Bob423

      Bob423

      oh lol cool

    4. Show next comments  15 more
  5. Ah, I thought that it might have been that when I first was working, I wonder if I could just set dest_x and dest_y to nil, I'll probably run into an error, so if that doesn't work I'll just put that damn if @move = true stuff back in... and I thought I came up with a good method T-T. Edit: and thanks for the Alias talk, question though. If your aliasing initialize, like I am trying to, do you have to put in the same commands for it? (x, y, width, height)? Um... if your initializing a method that takes parameters like so (full editor isn't working, so pardon me) def hello_world(word1, word 2) puts word1 puts word2 end alias cruel_world hello_world def new_world cruel_world(would I need to stick the parameters here?) end
  6. I've been having trouble getting the alias functions to work so I just copy/pasted the original in. I hope that's at least acceptable even though its certainly not elegant. I'll post the scenes in question, gimme just a sec, and the only one i've really done some tweaking with is the Scene_Menu Status window, and the wording and positioning of both Scene_Title and Scene_End. I'll post them none the less. Edit: I've also done the same thing for the initialize function, same issues and same headache. Scene_Menu: http://pastebin.com/txsBrFGP Scene_Title: http://pastebin.com/QpLEJGu2 Scene_End: http://pastebin.com/eiguEqeC Thanks in advance
  7. Foxkit

    How aliasing works

    Ok, thanks :) it works like I thought it did.
  8. Foxkit

    How aliasing works

    In a way, what interests me is this from your example. def foo ace_foo drawing_new_stuff END end why do you have that end stuck there? is it supposed to be there?
  9. Foxkit

    How aliasing works

    this is pretty straightforward, I've been having trouble understanding how aliasing in scripting works, I know that it 'changes' the name of a method within a class, how does that help anything if you need that method to work the script at all? wouldn't that make it not possible to update that method instead?
  10. why is chat so empty? :(

    1. Jon Bon

      Jon Bon

      Still broken I think.

    2. Foxkit
  11. @kell and bon you've reminded me of something, I read an old article about how two kids got into a judges computer network by checking his dumpster, aka: dumpster diving. So people arn't the only way to get information, but I doubt a website is routinely spiting out paper for its user information. Sorry about that tangent then, to get back to the OP, I guess it would be because websites are a business and real people who don't want to have to deal with customers who were complaining about getting hacked, its not good for business either. So its a matter of preventing bad air from spreading?
  12. Fair enough, though in my personal opinion, if your using "password" as your password... you deserve it because you didn't care enough about the account in the first place. Then again, I don't have to listen to customers complain about being hacked either...
  13. one question... is this rabbit hole for all OOP languages?? Edit1: moonpearl, if I'm reading/understanding this correctly, (this is specific to your example above) your redifining the .new 'method' (I think that's what i would be...) scene_title? because it doesn't construct anything but defines the items at run time? Edit 2: Also, can I ask for another proofread?... Now windows such as Window_Tittle, Window_Status, and Scene_End's window seem to have a magnetic attraction to (0,0) in the game, and I only know that's it's connected to my window base script. I can only think I did something wrong in the update method, but other windows arn't affected, just those three, and if they change positions during the scene's duration, they don't move back to the place, they just act like they are supposed to. patebin http://pastebin.com/WwWJnN7B
  14. um... correct me if i'm wrong, but arn't all passwords stored in the database in their encrypted forms?? O.o and a cipher needs to be used to undo the encryption? So adding different kinds of letters and symbols throws the brute-force off, additionally the passwords cannot be guessed by looking for common symbol connections (Yes I know my understanding of cryptography is horrible) ... then again... that probably doesn't matter if the system has been compromised...
  15. Haha, my friend told me the same thing at the time he proof-read it >.<, its really old though, at least 3 years.
  16. Thanks for the explanation Pearl, It sort of makes sense, I just have no idea how you would do it. (a conversation better left to another time from the sounds of it.) Also, I broke my CMS .... again ... >.< (ironically after trying to streamline it so it didn't seem so messy to me [i try to strive for readability first, mostly because I have trouble reading code] and ironically the result I got is pretty much word for word what you have post up above moon.) So I'll fix it before trying to get the windows to move before disposal. I have plenty more questions but I'm glad you two can help out so much. Thanks again.
  17. Metaprogramming?? This is the first I've heard of it, but it sounds interesting at the least, sounds like it could also be the devil in disguise. Would either of you mind explaining?
  18. [necropost begin] I'm so sorry for being so rude at that time moonpearl. v.v If I could be rude enough to request more help, I can get the menu to move into place, I would also like the menu to move away back into its original place when I select a menu Item/return to map/back out of a window. Currently its not doing that, it just fades and changes scenes. the movement script: http://pastebin.com/agze8PM2 (I was unsure if I had made any changes since the OP, and I'm being too lazy to actually go and check.) The Main Menu: http://pastebin.com/8vGi1eVd (Before you say it; it does look like a mess, I'm not even sure how I got the damn thing working in the first place with this.) [necropost end]
  19. It logs me into chrome just fine, a note of interest if you type >.< into chat, the < won't show. also, would it be too much to request that we get sound when people log in/post?
  20. Foxkit

    Show Picture issues

    *scratches head* I could have sworn that it wasn't working with opacity at 255 which is why I turned it to 0. *shrugs* Its working anyways, I'm just glad it was something so simple. Thanks XD
  21. Foxkit

    Show Picture issues

    So I was trying to play around with the event system to add a little spice to the show text function. I'm simply calling a common event with the command show picture. unfortunately, no picture is showing :/
  22. Steam coming to linux? what??!

    1. kellessdee

      kellessdee

      WHAT? No way! This would be amazing! I would even be happy with an official steam chat client for linux (I've been using some reverse-engineered client on mono. It works but not the best), however, if this is implying valve supporting linux gaming then....AMAZING. Thanks for the news fox :D

    2. Foxkit

      Foxkit

      There is no implying, google left 4 dead 2 for linux

    3. Polraudio

      Polraudio

      I use steam on linux for the most part. only 1% of my games work on it tho. An official one would be awesome. 1 step closer to fully switching to linux.

    4. Show next comments  15 more
  23. Bob, you just might get your minecraft server >.<

    1. Marked
    2. kellessdee

      kellessdee

      I agree with Marked

    3. Foxkit

      Foxkit

      Sorry Marked and Kell, I want server-ish experience. So setting up a Minecraft server is a good "start" (I know it's not a true server since it runs its self)

    4. Show next comments  15 more
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