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Foxkit

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Everything posted by Foxkit

  1. Foxkit

    Scripting error

    Thanks Kell, I figured it was something about an unmatched end and I just couldn't find it. Thanks again for the help :)
  2. Foxkit

    Scripting error

    Hello, I have another proofreading request, as I can never seem to hunt down these kind of errors the error is on line 73 with a syntax error or the last end in the script. In this case I'm guessing it has something to do with my code phrasing ------------------------------------------------------------------------------ # ** Window_EquipSelection ** # ------------------------------------------------------------------------------ # This window Displays choices when opting to modify your weapony/Armor ** # ------------------------------------------------------------------------------ class Window_EquipmentSelection < Window_Selectable def initialize super(0, 0, 640, 180) @column_max = 2 refresh self.active = true self.index = 1 end # ---------------------------------------------------------------------------- # * Item Aquisition ** # ---------------------------------------------------------------------------- def item return @data[self.index] end # ---------------------------------------------------------------------------- # * Def Refresh ** # ---------------------------------------------------------------------------- def refresh if self.contents != nil self.contents.dispose self.contents = nil end @data = [] # get Weapons for i in 1... $data_weapons.size if $game_party.weapon_number(i) > 0 @data.push($data_weapons[i]) end end # get Armor for i in 1...$data_armors.size if $game_party.armor_number(i) > 0 @data.push($data_armors[i]) end end # add a blankpage @data.push = nil @data.push(nil) # Make a bit map and draw all items @item_max = @data.size self.contents = Bitmap.new(width - 32, row_max * 32) for i in 0...@item_max-1 draw_item(i) end end #-------------------------------------------------------------------------- # * Draw Item # index : item number #-------------------------------------------------------------------------- def draw_item(index) item = @data[index] x = 4 + index % 2 * (288 + 32) y = index / 2 * 32 case item when RPG::Weapon number = $game_party.weapon_number(item.id) when RPG::Armor number = $game_party.armor_number(item.id) end end bitmap = RPG::Cache.icon(item.icon_name) self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24)) self.contents.font.color = normal_color self.contents.draw_text(x + 28, y, 212, 32, item.name, 0) self.contents.draw_text(x + 240, y, 16, 32, ":", 1) self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2) end end
  3. I actually have some time to work :) So I'm back for a bit until school kicks in again.

  4. I'm trying to do something similar to this Ace, the most I've gotten out of it though is adding attribute_accessor: name_of_element to module RPG, class Weapon and trying to work with that.... don't know If this helps at all. -Fox
  5. I'm interested in competing, Sign me up?
  6. Have some unexpected free time. Going to work on a little project I've been wanting to do. Should be done really quickly If I can find the right tilesets

  7. Won't be able to work until Winter Break :(

  8. January 1st 1015, 00:00:00 The Festivities outside seemed dulled by the mood inside. "Then it is agreed? We agree to not attack, or interfere with another state's political or military life as long as space exploration remains a real option?" Gabrielle Trottier stated standing up. She was tall for her kind, with her blue hair of her people, the Darians, reached down to her knees. Her dark red eyes didn't seem to trust either of the two people on the other side of the table. "Agreed, however, if you Darians try to pull anything, the Kalias Clan won't stand for it." Vassily Panin stated standing up at the same time. Her white hair was unusual among her people, considering the normal blend of their color pallate. Her and her companion quickly left the room, with more speed than the Darians were used to. (This is just to start it off, I'm still sorting out ship designs and getting the Traith on the same planet as the Darians. If you want more feel free to comment on my profile as I would like this to be only for my posts)
  9. yea classical guitar, though I've been picking up a lot more modern stuff now that I'm self learning.
  10. Just the Flute and used to take Guitar lessons, I'm a self learner now, and Oboe and Sax wern't that hard to pick up because of Treble clef. Though I don't know jack about composing and writing music in for any other key other than concert b-flat.
  11. I'm back and ready to work. On my workflow. Dragon's Menu, and A new map.

    1. Dragon324

      Dragon324

      Welcome back also I think we already discussed this but u dont have to do that menu if u dont want 2. I cancled the project cuz 2 projects and life was 2 much.

    2. Foxkit

      Foxkit

      I didn't know this o.o.... alright, I'll put the project on hold for now. If you ever want it done. You know where to find me.

  12. I play Flute, Alto Saxophone, Oboe, and Guitar.... I like music a little too much >.<
  13. This is my desktop... not much on it really. Can't find the Spoiler button :(
  14. This one just makes me wanna kick the crap outa the boss xD Youtube Video ->Original Video
  15. I just weeded out the last of my bonding bugs! yay! ... ok, well the error giving ones at least.

  16. ok seriously ... how many bugs can I produce in just 15 mins of coding?!

    1. Foxkit

      Foxkit

      maybe in 3 hours... not 15 mins >.<

    2. Kiriashi

      Kiriashi

      If you produce a lot of bugs, that just means you're typing really fast, which means you're really into it, which is awesome! :D

       

      Or you just suck, which totally isn't true right?

    3. Foxkit

      Foxkit

      no I don't suck... or at least I don't think so e.e

    4. Show next comments  24 more
  17. Ignore this, I figured out a way around the issue I was having.
  18. @ForeverZer0 Thanks, for both the explanation and the fix, I had already found the double if after I posted the pastebin, though it looks like I broke the closing parenthesis myself. Now its just a matter of figuring out the other bugs in the rest of the scripts.
  19. OK, I lied, One more question, what is the Module for? also, I get a syntax error pointed at line 45 of the Scene_Equip script: http://pastebin.com/YfVb8k2w
  20. I'll second this, Dragon has helped out with 3 or 4 posts while I've only been asking question after question on the forums. Though I don't know how many title pictures Kevin does. all I have to helping people is 1 partially complete menu for dragon.
  21. this h*ll has ended, and I'm starting to really roll on my projects :)

  22. Foxkit

    Tatical Battle System

    What tactical battle systems are out there, I was looking for a TBS, as RTS wouldn't really work for my game. As per my other posts, I won't mind doing it in events, though I would prefer scripts if possible.
  23. Thanks for the suggestions Kell, only one question though By loading $data_armors and $data_weapons, are you refering to where in Scene_Title it loads all the data for the game?
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