Hello, I have another proofreading request, as I can never seem to hunt down these kind of errors the error is on line 73 with a syntax error or the last end in the script. In this case I'm guessing it has something to do with my code phrasing
------------------------------------------------------------------------------
# ** Window_EquipSelection **
# ------------------------------------------------------------------------------
# This window Displays choices when opting to modify your weapony/Armor **
# ------------------------------------------------------------------------------
class Window_EquipmentSelection < Window_Selectable
def initialize
super(0, 0, 640, 180)
@column_max = 2
refresh
self.active = true
self.index = 1
end
# ----------------------------------------------------------------------------
# * Item Aquisition **
# ----------------------------------------------------------------------------
def item
return @data[self.index]
end
# ----------------------------------------------------------------------------
# * Def Refresh **
# ----------------------------------------------------------------------------
def refresh
if self.contents != nil
self.contents.dispose
self.contents = nil
end
@data = []
# get Weapons
for i in 1... $data_weapons.size
if $game_party.weapon_number(i) > 0
@data.push($data_weapons[i])
end
end
# get Armor
for i in 1...$data_armors.size
if $game_party.armor_number(i) > 0
@data.push($data_armors[i])
end
end
# add a blankpage
@data.push = nil
@data.push(nil)
# Make a bit map and draw all items
@item_max = @data.size
self.contents = Bitmap.new(width - 32, row_max * 32)
for i in 0...@item_max-1
draw_item(i)
end
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
x = 4 + index % 2 * (288 + 32)
y = index / 2 * 32
case item
when RPG::Weapon
number = $game_party.weapon_number(item.id)
when RPG::Armor
number = $game_party.armor_number(item.id)
end
end
bitmap = RPG::Cache.icon(item.icon_name)
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
self.contents.font.color = normal_color
self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
end
end