Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

dolarmak

Member
  • Content Count

    774
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by dolarmak

  1. It was kinda a joke (Naruto isn't as bad as others), but american TV does changes a lot of content in anime that's ported. Funny enough I believe that YuGiOh is actually one of the most changed shows from japan to america. It was a gritty show where people died from the insane puzzles and demented guys he faught...to a card show...how that happened I donno.
  2. You should go to their main forum and ask them how to get it to work properly.
  3. I would but I don't have the time for it with school and my new job.
  4. I'm not saying that they can't achieve their goals, I am saying that the huge team building game they want to make right from the get go will take a lot longer than they think. They need to work on it and have concrete ideas and if possible a written script with something done on their game engine. Coming to the forums freshly new with only an idea will get people no where. I am not discouraging them, I am telling them they need to work at it first, a team is something that happens later. Ambitious projects that would likely take a team of experience people won't likely be achieved by a new comer to a forum with no experience. Their best bet is to either work on it alone until they build up the experience and relationships with people in the community, or put that project on hold and start with something a little less huge, and more in the scope of a beginner, while they keep working on the concept of the large project they want to build. I find a lot of the newbies also only have part of a concept and not even a whole developed concept figured out. When all they have thought about is the battle system, or just one aspect of the game they will get no where with it. How were you rejected form some ones team? people are always desperate for help why would they drop you?
  5. The problem with what you said is that even the new people don't want to join other people's teams. They only care about their own game and their own project and want their stuff done. None of the newbies coming to the forums like RMU are willing to help others out before they get what they want. This is why it's all flawed. And unfortunately you can't fix that because it's human nature to be greedy. So this article explains to those who really want to get their stuff made that they will more than likely need to work on it themselves. When you first started using RM did you join another persons team to learn and gain experience? No because you were too busy wanting your own game/dream to be fulfilled. Every one on these forums are like that, even experienced users. The few times that large projects happen with a team, they are usually all friends IRL or on a tight knit forum with a specific goal they all share. Newcomers aren't interested in other people's otherwise you'd see more teams made up of newbies, they are just as selfish as the rest of us. Which is fine, but you need to come to grips with that. People are selfish, they aren't going to change. And whats wrong with that? This is a personal project forum, a place for free learning and spare time. I won't have my spare time wasted by a guy I don't know from a hole in the ground, who will more than likely drop the project he's doing in less than 2 weeks, will you? And unless we see you join up and help two teams in quick succession no one is going to believe you're any different than the rest of us Salt. Talk is all well and good, but it's cheap compared to action, and I don't see you making any actions.
  6. Marked: Reddit is just a blogging style site with millions of people on it. my joke of it being a hipster version of myspace isn't far off. Its just another part of social media which people can use to get their stuff seen. Franklin: Lots of people already use Reddit to showcase their stuff, this isn't going to be the great revolution you seem to think it is. The problem with Reddit is that it's main consumer base are people almost entirely self-absorbed or only interested in celebrity gossip. The site isn't meant to be used to showcase new material, and it's audience probably won't care as much as you think. Personally the best form of advertisement is to get your game on every indy game forum you can find. These are the people who care about indy games and will play the games for enjoyment as well as offer constructive criticism
  7. here is the thing, DBZ is in a different genre of anime than YYH. Their demographic is different and altho DBZ does take from a lot of tropes(many which it created) the enemies threatening to destroy everything is a classic and often used Anime trope. This is like trying to compare One Piece to Monster, or Naruto to American Naruto lol they aren't the same and can't really be compared by the same standards.
  8. the hipster version of myspace with a better search engine? lol
  9. I will nominate both Saltome and Broken Messiah because both took the time to participate in the One Week Challenge
  10. I asked once, about 12 years ago and ended with the same result, since then I have worked hard on my own projects without asking for major help like a team. Sure I've asked for help with scripts if they don't work, but only when I exhaust myself trying to find the answer. This what I was saying. It's your fantasy, your project. People won't just drop their own projects to join some new comer, but that doesn't mean they should just give up. Persevering to make their own project even if it's alone shows dedication, and others are more open to help when they see that dedication and effort is being put forth. In the end only you can make your own game, no one else can. It's the same for writers, no one else can write your book, only you can. I just hope this article and by extension this conversation helps new comers realize that they will more than likely need to start on their own, build up their skills and when they have something concrete to show that others will be more open to helping. So don't give up on your dreams and your game, but work hard to make that dream come true.
  11. Nice one using Blizzards Party switcher :) I have that one in my game too
  12. Well yeah, it's reddit (thus it will be hideous) and he just started it (thus empty) lol You might want to PM people who already have games finished or atleast have demos to post there if you want to start things off Franklin.
  13. I never watched Yu Yu Hakusho, so my vote is for DBZ a child hood favorite. While I agreee that DBZ beats Yu Gi Oh, I don't believe that Yu Yu Hakusho and Yu Gi Oh are the same thing.
  14. Good luck with your game and good to see you returned to us :)
  15. it was a great episode wasn't it. Nice to see kids interested in space and science. I'm waiting for the day when we'll set foot on Mars too :)
  16. Looks really cool, can't wait to see more of it and play the demo :)
  17. yeah P90s are pretty awesome, but a RPG launcher or Rocket launcher would be nice too.
  18. Aveyond uses a complex set of scripts to get what you're looking for. They use a Mouse script, custom menu scripts along with a home made battle script which are all integrated. After taking a look at it, It would take a lot of effort to make what they have, even if it's just for the clickable hud. I haven't see one like this outside of the Aveyond games, and after looking I can't find a script for anything like it either. You can try checking out mouse scripts and see how they work, maybe you can set parameters on Scene_Map so that when the mouse is over that area and you click it enters the menu. It'll be hard tho, take a lot of scripting to get it down. Good luck.
  19. awesome that you resolved your issue. I'm closing the topic.
  20. well i guess this depends on what you're doing. Is this based on a real military like the US Army, or is it all made up. If it's real usually the military have a list of their standard side arms online (US and Canada do at least), but if it's made up then just put what you want. In my personal opinion no military game is complete without an AK-47 lol
  21. MobiusXVI on RPGMakerweb.com helped me out. I had it mostly right, but a small error prevented me from doing it. Anyway this is how it's done if any one needs it. number = $game_party.item_number(item.id) self.contents.draw_text(x, y, width, height, number.to_s, 2)
  22. I'll direct you http://www.rpgmakervxace.net/topic/3623-online-or-mmorpg-scripts/ they have advice on how to actually make it. But making an MMO for your first game is highly unlikely to succeed. It's a monumental task that most people can't get working, let alone some one making their first game. I suggest you start smaller for your first project so you can learn how things work.
  23. basically the errors you are getting are telling you that they are trying to call information that doesn't seem to exist. Either you deleted a character or something and now the party scripts can't find that person, or in the party script it's requesting a member of the party that no longer exists. same with the quest script. It's trying to get information that no longer exists.
  24. campaign all they want, it won't happen unless Enterbrain wants it to happen, which won't since they have Ace out.
  25. That's where you're wrong Saltome. Using your analogy of job hunting; what I am saying is that because these people have no experience and nothing to show so far they can't expect to land an executive position. They need to start smaller and work up the ladder. In the Indy game making scene that means building one or a few smaller games that are less extravagant to build up their skills, experience and relationships withe members on the boards they frequent. These smaller projects are usually done solo, and if you ask any one on the board or on the other big RM boards they will tell you it's exactly what every one else has done. Until you know what your good at and what you're not so hot on, you can't really expect much. Again people who are really determined to build their game will understand and will be dedicated enough to work hard and learn as much as they can while solidifying their 'Amazing Project'. You can not expect to get everything you want right off the bat and if you do then you either a fool or have to pay for it. These people still don't know how to do anything in RM yet, so asking for a team is basically asking for some one else to build your product for you...for free, that is what we call 'taking advantage of people'. When they've shown some progress, that they know what they want and are dedicated to making it, by all means that's the time to post your recruitment topic. Then what you've said starts to apply. Don't get too ahead of yourself here in this topic, like I said this is for those completely new to the game making scene.
×
×
  • Create New...