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Everything posted by dolarmak
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Yep, any one can nominate people.
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what? I would have still died? lol what a terrible ending
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no problem, good to see you're active about it. Good luck, maybe show some screens so we can see the differences and your progress?
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I got pretty far several times in your previous version, I had 7 of 8 pages, but that guy keeps catching me.
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Come on people, I want to see some nominations before Thursday. Sure some one wants to nominate some one for a reason!
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Thats the spirit! keep it up, and do your best so that way you don't regret anything :)
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Thats an easy problem to fix. happens all the time. Open your Game.rxproj in notepad and change the rpgmaker version with the version you currently have. Then open Game.ini in notepad and change the RPT with the version you have. Viola, it works. This might actually be a wait time problem, because the buttons actually registers about 10-15 "pushes per second" without any breaks. What you need to do is set a wait 05 or something at the end of the shoot process so that the button trigger doesn't go into overdrive. it also means the player can only shoot at a certain speed (how ever fast or slow you set the wait time). this is more complicated. what you need to do is in your positioning setting set a few conditional branches This should be after you know the player is in line. If player X position < Enemy X position If player Facing Right = Hit else = no hit If Player X position > Enemy X position If player Facing Left = Hit else = no hit If player Y position < Enemy Y position If player Facing Down = Hit else = no hit If player Y position > Enemy Y If player Facing Up = Hit else = no hit This isn't tested but it's something like that. basically it looks to find which side the enemy is on and if you're not facing that direction it fails. this should work, but you need to set up a whole array of variables and conditions for each character. It's a big mess working this way with variables and common events for such a complicated script. I suggest using Mr. Mo's ABS if you can.
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it might just be bad translation, but you sound as it they came into your mind and plucked the idea from you brain and now you've lost idea all together. You still know what you planned to do with the game and your idea may be similar but why would you be confused as how you proceed? Just forget about the company, let them do what they will do because there is no way you can stop them and keep doing what you were doing because there is no way they can stop you. Just because the ideas are the same the outcome, the finished product will be totally different. There is no way for you to stop them from making their game, you'll just have to deal with it. Make yours, don't get discouraged. Look, i know you feel like your idea is special, but lets be honest here there is a 99% chance that everything you planned to do was already thought up by at least 30 people. Its the same way in writing books or making movies, or even art. We're at the point where so much stuff is out there that "IDEAS" have all been used up. We copy from other authors ideas in our stories but the IDEA doesn't matter. What matters is the PRODUCT. Unless they stole word for word your plot and character development and character names then you can't say they stole it. And understand this, the game industry is a creative industry. That means every one who gets into them has dozens if not hundreds of ideas of what to make for games. I know a few developers from AAA studios (Ubisoft Montreal) and they don't need idea people, every one in the company is an idea person, from the programmers to the writers, the level editors to the artists. Each member in their team has 30 ideas and they bounce them off each other until they find something the investors like. They don't need to go into small indy game communities to steal ideas from people, their entire team is a creative mind blow of creative energy. This even applies to mid sized companies. Every one is there because they love to make games and have tons of ideas about what the perfect game is. That is why I say it is arrogant to think any big company would steal your idea, we here at rmu and amanthian and other indy game forum are so small in insignificant in the internet that it can only be arrogance to think you're so special that a top tier game company would directly steal your idea. Get off your high horse and settle down to earth a little, and get working on your project. Also I don't believe there is any legal action you could possibly do because neither you or the company that 'stole your idea' have a product yet. You can NOT pursue legal action over an idea. Now if they stole your Rpgmaker data and planned to make a game with your content you'd have a case.
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I say this as I say the same thing to my writer friends (and what professional writers tell every one) when they see the same thing happen to them. They say they posted their idea on a forum or a social media site and then get all distraught when they see a big name has the same idea as them. It's unlikely that they stole the idea, it is a bit arrogant to think that at this stage in your life with the experience you have that you're worth stealing from. Sure it's painful to think some one else had the same idea but think of it this way, they are a big company or experienced writer who had the same idea, clearly it must be a good idea, so take it and make what you can of it. Don't get all weepy and quit, that's the wrong answer.
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good to see progress, keep it up :)
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It's cool what you're trying to do, unfortunately using this method to shoot enemies is essentially like touching events at long distance and isnt easily done with common events. What you need is a ruby script which will allow you to do this. If this is going to be the main method of battle for your game you'll run into a huge array of issues about making enemies, AI controls, battle field hp and skills etc. My advice would be to try Mr. Mo's ABS There is also the Project Zelda Engine which has a wide array of items that work similarly, but it isn't complete yet.
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I think it's a little arrogant to think that your idea was stolen. Ideas are a dime a dozen and even if the idea is similar the delivery will always be different. On top of that Amaranthia isn't that big a site even in the rm world. I doubt gaming companies bother looking through thousands of forum topics just to find story ideas. Every one in the game industry has 50 ideas on the back burner just waiting for the opportunity to bring it up in a strategy session. I hope you're not so weak willed that you'd give up on your dream game just because some one has something similar. Pick yourself up, look at what you've accomplished and get back at it. Be proud of what you have and ignore what they are doing, and strive to make yours better!
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I think this would be a good opportunity for you to update your graphics and work on your mapping skills. I know it'll take longer doing it solo, but I also believe you'll have more to show for it in the end. Also things like visual clues that trees or bushes have berries and such would be a good upgrade to the system (like the tree shows berries and when you pick it they disappear). Since I don't use Ace I can't really help, but you might be interested in paralax mapping like Kevin.ds does. He gave a link to a good tutorial link this might help with the limited Ace mapping abilities..
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Will do, i'll keep the fire stoked and carpets clean.
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This topic is old, I'm locking it. Emily, if you want the opened again, message me.
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Since there are so many scripts like this and they often tie directly into the custom battle system it's unlikely some one will make this. what CBS are you using, there may be alternatives that suit your game better.
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August Nominating Thats right its time for Nominating. Read the Rules to see how to Nominate. Don't use this topic for saying who your going to vote for. Congratulate the person if you would like. Nominated: Bob423 Dolarmak Kevin.ds Evalloc
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like i ask every one who is looking for character sets, what style to you want it in. There are several styles. I assume you're making a OP game, why not post a few of the main characters so those who fill the request can keep the style the same.
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looks nice, but you do have a few leveling issues. Keep an eye on levels.
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sorry, we had a spam attack last night, i'm cleaning it up now.
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could you include a link so others who have this problem can fix it?
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C++ Microsoft Visual Studio 2008 FATAL PROBLEM
dolarmak replied to zahraa's topic in Programming & Web Development
you'll want to include the code so that others more capable than I can let you know what the problem is. -
are those custom tilesets?
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lol i would like a look at that sheet guys, post it here if you can.