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violentpurge09
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Everything posted by violentpurge09
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It works thank you. Im going to be updating the script section of my main game post soon to include Scripts for all the custom scripts. and your name will be appearing in the credits :)
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Script 'kellessdee - Auto save module' line 108: NoMethodError occured undifined method 'dispose' for nil:NilClass
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Scene_File 81 Undefined method 'each' <windows_savefile>
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error line 172 file = File.open(@savefile_windows[@index].filename, "rb")
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http://www.santuariorpgmaker.com/forum/index.php?topic=5511.0 This one is perfect but it keeps giving me errors...
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I need the save sctipt changed so it autosaves to the first slot when called and the number of slots reduced to 1. and the save option removed from the menu. (I can post the needed custom scripts im using on Warlock: Lorekeeper.)
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I need 3 volunteers to join as playtesters. All i need for that is you to take screenshots of game play. Befits Demo - first 2 demons. Soundtrack Playtester Credit PM Me for more details
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The entire game takes place in one hour of the characters life. cuts out reason for that and restroom. Finished Lockpicking system. Combat/ Encounter system Contemplate the combat system... might need to remove the normal attack from the options. so all attacks cost sp. New Event based encounter system. No more fighting infinite amounts of slimes or goblins. There are 12 demons, each of which has something you need... and you might or might not have some Lore the demon needs. Combat is not the only way to win...
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I will be starting all the background music by common event, this music has to play straight through.
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can we make it so the start of battle doesn't stop the music...
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Can you look into the Battlescreen Music for me?
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Its mostly battle thing thats the issue. ATM i dont have any Vehicles in the game. Thanks tho and i will test it out later tho becuz its prolly something that others wonder too.
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I need a Script for VX that makes the background music not change when battle starts or you enter a vehicle. Also a question... does the game play timer stop when you enter battle? and If so i need a script to make this not happen either. Violentpurge09 PS. Im feeling a demo is coming in near future :)
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I need a VX Script that will change the Game Over screen based of a variable. These game over screens will more than likely show the way the character died. This will also allow for a "Winning" game Over screen. Due to the fact my Current Project has many ways to either "Win" or "Lose". Much thanks Violentpurge09
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This one should be simple, but due to my lack of Scripting knowledge... I want to remove the SP cost on the skill screen in VX. Thanks Violentpurge09
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At the start of the game he tries, to no avail. He will throughout the course of the story find someone to remove the bolts that go though his temples holding it in place. I'm planning on doing a full character dossier after i complete the list of NPCs. But i am glad that that you are interested based off the little bit of story i did give you.
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i just turned 30...
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Sequel to Warlock: Escape from Exile BETA DEMO 1. The game storyline Main character wakes up in an underground bunker with a case of Amnesia (sounds Familiar, lol). The game follows this character as he tries to remember who he is. Mean while the city above is now a hunting ground for demons. 2. Characters 2.5 Enemies 3. Scripts Para Dog's Custom Title Screen Cozziekuns' Menu System Modern Algebra - Damage Popup brewmeister's variable GameOver Screen 4. Soundtrack Here is a sample of the soundtrack w/Links. 5. Screenshots 6. TEAM: Violentpurge09 Custom scripting by kellessdee
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No, but its water under the bridge on to a something else
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Well I was going to start working on this again but... it got corrupted... Attached is a screenshot of what i was working on. :mad: