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violentpurge09
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Everything posted by violentpurge09
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Can we just add a call common event code to the equip screen script when its closes?
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IDK i have no response... but i am Story line programing the demo, is a combat demo only... one problem... PoPo came to my door this AM so i might be going away for a few... due to the things they found...
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This would be cool can anyone help me out...
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Did it work out?
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can we Make the Equip screen exit run a common event in VX?
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Demo link in main post :)
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Thanks it works now :)
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Its still doing it. im using the battle edit scripts you did for me. would those be effecting it?
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When an enemy transforms RPG maker VX adds a letter (B, for the first time, C for the second... ect ect.) i want/need for this not to happen... i can supply the custom scripts im using if necessary. thanks Violentpurge09
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The cliff face does look sorta strange same with the pile of rocks by the pond (unless this is supposed to stand out).
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I edited the main post. can anyone assist me with this?
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I need the Shop Menu Modified. Remove Time ----> Replace with Money (so this window only is 1 line.) Remove the "amount" to be bought or sold (so it will always be 1). Much thanks Violentpurge09 *EDIT* Removed a bunch of things i thought i was gonna be needing becuz i was gonna go with Fixed Equipment, but after much thought it will be easier to allow customization if you can equip any equipment.
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Limited Demo just uploaded. message me if your interested.
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Sorry about that... getting people all hyped about it... it was just one of those things that happens sometime. on the plus side it made me look into VX.
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Figured it out... why cant they just say "Average Agility"...
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- needs some people to sign up for the play tester positions for Lorekeeper....
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Sorta need an answer for this so i can put out a demo...
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How is "initiative" calculated????
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How is "initiative" Calculated???? EDIT: Why cant they just say "average agility"???
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It works now.
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Issue the commands are messed up and there is no Escape option. Currently Skill = Attack (could we change this one to escape??) Guard = Skill (Which is fine, I figured out how to change the command label) Item = Gaurd (Also Fine) and the music restarts after battle is over. how do we change this? sorry to be such a bother but i wanna put a demo out in a few days :)
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I Need to remove the Attack Option from the battle screen menu. and the Number from the SP bar. And is there a way to make it so the enemy troop is variable 19.
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Perfect Many thanks
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Or could we just make it so continue from the title screen loads the save file?