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Everything posted by EmilyAnnCoons
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It seems to have fixed it for me, thanks =D
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I know I saw this script somewhere, but for the life of me I just can't find it anymore...I was hoping to find a script that gives multiple equipment slots. For example, a character who has 2 weapons but no shield, or perhaps a character could equip 3 accessories, or perhaps even giving them multiple armor slots (like boots, armor, and helmet). Could anyone point me to a script like this? Or if not, know how to make a script like this? I can give more exact details if it has to be made.
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Trying to decide if I should stick with the DBS or work with an animated battler system for my game since I can't find many Minkoff graphics
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So, I've been playing around with the Default Battle System a bit as of late, and I think I'm going to stick with it for my current project. However, I have one issue with it. It seems to randomly decide who goes when. I have a character who is much faster then any other monster, yet she rarely goes first. I was wondering if there was a way to fix the DBS so that it actually picked who goes by agility, instead of at random, because I want to make some battles that require your character to make the right move first, but I can't do that if the chance of your person actually going first is only 1 out of 12 (8 enemies and 4 party members). Anyone think they can help?
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Ahh...and how would I do that? XD
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So, I want to make an enemy appear and disappear throughout the battle, but it seems you can only make him appear. I wanted to make him appear for a turn or two then disappear, forcing you to wait for him to re-appear before you can attack him again. I have enemies in the fight that keep you from winning the battle when he disappears, but I don't know how to make him disappear. Anyone know? Or is it impossible?
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Here's the tileset I'm using for the desert. It's the standard RMXP Desert Tileset with some egyptian stuff in it as well http://img254.imageshack.us/img254/7636/egyptk.png
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Well, I'm trying to make a version of this http://www.mariowiki.com/Muda_Kingdom Along with http://www.mariowiki.com/Birabuto_Kingdom - the desert. I have a tileset with Pyramids, I just need to know how to make a desert that could lead to the pyramid
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I'm having trouble in the game I'm working on right now. I need to map out a desert, a water-land, a cavern, and a chinese city. I'm pretty good at the city, and I have a system for making caves, I don't know how to do the other two, though. Could anyone help me out? I need the desert first, but the water-land is also important. By water-land, of course, I mean an underwater place. I...have no idea how to do that, or if it's even possible lol If not, what would be the best way to go about making an ocean-like map with land you have to go over? I know there are the bridges, but anything else?
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Okay so, as I stated in my previous topic, I'm doing a Sarasa Land portion to my Worlds Collide. I wanted to use Tatanga (cause he was the boss in Super Mario Land) but I need a character set. I have a battler, but I need a character set. So, here's the graphics of him that I have. Anyone think they can make a character set of him for me?
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So, I'm working on Sarasa Land from Super Mario Land when I realized that I need Moai Statues to make Easton Kingdom. I ripped a statue from the game, but it doesn't look right...so I was wondering if anyone could create some that actually look like they belong to a regular RMXP tileset. If you don't know what a Moai statue is, they are the statues found on Easter Island. They look like this http://www.sacredsites.com/americas/chile/images/moai-statues-03-500.jpg
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Character Set and Minkoff Battler for VX character
EmilyAnnCoons replied to EmilyAnnCoons's topic in Requests
It is the greenhaired girl sprite from VX, problem is, you can't use VX graphics in RMXP (it would look terrible) so I wanted someone to make an RMXP version of it, plus I need the battler too -
So, I need an RMXP character set and 11 frame Minkoff battler for this VX character I'd like to include her into my game if I could, but I need her to be holding a wand instead of a dagger/sword (whichever she has in that picture). Would anyone be able to do this?
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Legend of Zelda: Worlds Collide
EmilyAnnCoons replied to EmilyAnnCoons's topic in Early in Development
hehe, thanks, but I've already looked into the Zelda Starter Kit and it doesn't have anything useful for me ^^" Though I do need a good amount of graphics still for my game -
Legend of Zelda: Worlds Collide
EmilyAnnCoons replied to EmilyAnnCoons's topic in Early in Development
Well, once I fix the big game braking glitches I just found in this demo version... -_-" The Temple of Time is changed, Limbo is modified a bit since version 2.0 (what I'm currently fixing), there is a gender option, and some of the battles are changed a bit. EDIT: Okay, the glitches I found are fixed. Please feel free to download version 3.1 now ^^ -
Legend of Zelda: Worlds Collide
EmilyAnnCoons replied to EmilyAnnCoons's topic in Early in Development
Game updated with version 3.0 (Save files of version 2.0 or later are not compatible) -
Well, I think rgansta was gonna make a battleback for me, so I'm waiting on that right now.