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Arkbennett

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Everything posted by Arkbennett

  1. Fog (If VX has fog) and use the Tint Screen fucntion.
  2. Tab 3, "Battle Processing". You should be able to know what to do from there.
  3. It looks good, but I'd let Wyz have a go at it. He's god with GFX's.
  4. Arkbennett

    snow walking

    It's apart of the VX Rtp
  5. Arkbennett

    snow walking

    I didn't use the snow tile, I used the characterset that game with it in VX. It's much easier. If I used tiles, I'd have to use more switchs and stuff.
  6. Arkbennett

    Passability Issue

    Yeah, I helped someone with that not to long ago. I forget who though.
  7. That's my little fruitcake! I love it when they play hard to get. ;)
  8. Happy Birthday to RMXPU's one and only Rapper! Youtube Video ->Original Video The best part is at 3:18. lol. Happy birthday Wyz. I'll give you a birthday pounding later tonight. ;) ...If ya catch my drift.
  9. Do you really intend the player to go back onto the spike? And it should work again without delay. It should work in a similer fashion. Just use the move event and change it to a different tile at the very bottom of the list and put the results afterwards. Game Over, Damage, Etc. Edit: Bugger, I just remembered that move route doesn't use tilesets. Use a switch and another page instead. And when the player steps on it, activate the switch on the first page. Set the second page to a parallel process or auto start and set it to what you want to do. I'm guessing a game over. But if the player survives afterwards, turn the switch back off so it can repeat the results, or just make a third page disabling it with another switch. Depends on what route you wanna take with it.
  10. Ah, okay, traps are an easy thing. I\'ll get straight to that when I get back from church. And I should finish up your footprints thing today. Edit: Check It
  11. There is, but there isn't. What I'm guessing is your asking to turn an entire field, right? I mean, turning one tile or two is easy. Just make an event and use the tileset, rather than a characterset. No problem. Events obscure maps. Speaking of that event, I'm having trouble finding the footprints on the tileset. Are you using a custom one, or is it on the default?
  12. WickedSunnys computer is retarded, so I doubt he'd be able to play a project. You'd have to write it out.
  13. lol, your computer is an R tard. But yes. That's exactly what I did in the thing I sent you.
  14. For the snow control, try this: Snow Control As with your other question. With VX... You'll need to make duplicate maps, or use a script.
  15. Dynasty Warriors 6. lol. Old games are fun. But it's hard to revert back after playing the PS3, eyes aren't very use to the old age graphics.
  16. lol, kk. Welcome to the forum leech.
  17. Damn Isaacol, overkill. lol. Good job.
  18. Your problem is it's conflicting. The event that was made to create snowfall is overriding the one that your telling to stop. Probably because it was made first. Instead, your going to make it in one events and use two pages. "Pages" help organize very complex events, or just give an event multiple functions. In this case, we're going to give it multiple functions. Make two pages at the very top of the event. The first one, make it snow with a parallel event, the second page make it not snow with a parallel. Now your going to use switchs, if you need more help, check my tutorial, it's for XP, but it'll work with VX. Make a switch, name it, and set it as a precondition on the top left for the second page. So, whenever the switch is on, it'll stop snowing, whenever it's off, it'll snow.
  19. Well, I'm an eventing expert. Not a software expert.
  20. Download Rpg Maker Xp then ya goof. It's not much different than VX, just maybe a little more complex.
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