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phionabrie

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Everything posted by phionabrie

  1. I don't know that I do want to sell my game. I don't know that I don't. What I want is to have the option. Patience, sadly, is not my strong suit. I like things to work, and I like them to work -right now-. I'm trying to improve in that department. The tutorial site is cool. All of the tutorials are cool. They explain how to create a variable. How to assign a value to a variable. Even how to make a conditional statement dependent on the value of the variable. They do not tell me how to figure out why the (insert expletive) editor pretends the conditional statement and variable don't exist and execute the code under any/all circumstances. And getting that same "this code is in all the right syntax and order but we're going to hate you anyway" response for just about every script I put into RGSS is unpleasant.
  2. I have a question for all our scripters. But before I ask, I have to clarify some things. For the past several weeks I have been struggling to learn RGSS. I've tried reading innumerable tutorials, a few have been useful, but most of them don't help me accomplish what I actually want to do with my scripts in my game. So, I've tried using what little I've learned to make modifications to the default scripts and get some stuff done the way I want it. In the process, I have learned a great deal from my stupid errors ( using a . instead of a _ for instance). I have not, unfortunately, been able to figure out why some of the things that should work, generate errors that make absolutely no sense. I have a hard time asking for help when I feel like I should be able to figure it out myself, and more so when that help requires monopolizing someone's time on an endless succession of a million little stupid problems that have no real world significance. Additionally, there are already several scripts written that seemingly do exactly what it is that I want. Unfortunately, most of the scripts I want either do not work together, or have random errors that I have no idea the cause or how to begin to fix. The rest of the scripts I haven't bothered to try because they are strictly for non-commercial use. I want to be able to have the option to sell my game when I finally finish it, but am not certain enough to be able to justify paying for scripts this early in development. So my question is this: Is it worth it to chance using the non-commercial scripts just to get my project off the ground, and then have to completely redo everything at the end if I decide to sell it? Or is there some other resource out there I can use to better learn how to do my own scripting? Or should I just forget the whole thing and go with boring default scripts? ~a very frustrated Phionabrie
  3. I can size it to whatever dimensions you need. Just let me know.
  4. http://www.gdunlimited.net/media/uploads/manager/boar-22934.png Quick sketch I did before work. If it's about the idea you need, I can give it some color/shading this weekend.
  5. Thanks! Hopefully they'll be useful for someone.
  6. Is it the player who makes the character move to the event? Or the event that makes the character move within it? I think as long as the event takes control of the character, it will do what you want it to, but if the events moving down toward the player are set independently, they wont have an effect on the player character.
  7. Sounds like you could be getting stuck in a loop. If you used more than one event/event page, make sure you are using selfswitches and/or variables so that each event/page only runs through once, then shuts off. Also, Parallel Processes can continue to run even when you change maps, so use Autorun as your trigger. As far as I know, the PC is automatically immobile during events, unless the event is waiting for the player to take some specific action.
  8. @ Salty: I'm not lazy, I just don't think my perspective would be very useful. @ Dark: If you want a semi-OCD spelling/grammar Nazi critique, I can take a look at it.
  9. They would be stupid to try and sue someone just for having someone else in the room while they used their own account (how many people only ever watch movies alone.....) .
  10. phionabrie

    RGSS Errors

    I didn't realize there was a code box :oops: . And wow, yeah that's a pretty glaring error. Even I can see how that's problematic. Thanks!!
  11. phionabrie

    RGSS Errors

    Well, I made the correction Metaclaw suggested, and found a few other things to fix, but I'm still getting the error on line 11 in main. I guess since I don't know where the error is, I have to try reinstalling my scripts piece by piece to see where it goes bonkers. :P
  12. I uploaded a handful of resources. The sprites and autotiles went fine, but apparently the tilesets need approval before they'll display.
  13. phionabrie

    trees3

    Tree color variety.

    © RTP edit by Phionabrie

  14. phionabrie

    trees2

    Tree color variety.

    © RTP edit by Phionabrie

  15. phionabrie

    trees1

    Tree color variety.

    © RTP edit by Phionabrie

  16. phionabrie

    tree

    Tree recolor.

    © RTP edit by Phionabrie

  17. phionabrie

    heavenaddon

    Allows for the Heaven building to have completely flat roof, or for pillared portico.

    © RTP edit by Phionabrie

  18. Better texture for the snow and ice tilesets.

    © RTP edit by Phionabrie

  19. phionabrie

    swamp addon

    Just a different ground texture to go with the swamp instead of grass.

    © RTP edit by Phionabrie

  20. Because some swamps are dark and murky.

    © RTP edit by Phionabrie

  21. phionabrie

    swamp2

    Another version of the darkened swamp animation.

    © RTP edit by Phionabrie

  22. phionabrie

    swamp1

    Darkened, animated swamp water. Set to go with darkened swap tileset.

    © RTP edit by Phionabrie

  23. Because lava shouldn't be one dimensional.

    © RTP edit by Phionabrie

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