phionabrie
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Everything posted by phionabrie
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Conga Rats Pol!
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For the game I am working on, I want the player to be able to use either the keyboard or the mouse (or both). I have found a few different mouse scripts, but they don't seem to quite work the way I want them to. The features I want are: Mouse Left = Enter/Spacebar/C Mouse Right = Esc/X Mouse Left on map = go to spot clicked/begin event clicked And I want the mouse to go invisible while using the keyboard but come back when I move it The scripts I have: Mouse Input 7.0 by Near Fantastica and SephirothSpawn Part 1 Part 2 Part 3 Part 4 Cool script, but complicated, and it irritates me because it supersedes the keyboard and doesn't hide. It also ignores my terrain tags for damage/healing floors. And I have a set of scripts by Blizzard, which if they all worked together might be what I want, but I don't know how to bridge them. Part 1 Part 2 Part 3 Mouse works for left/right click, but I tried and failed to connect it with the pathfinder, and I'm not sure how to set it up to hide when the keyboard is in use. If a scripter person has the time/is willing (and if what I want is possible). I'd appreciate either a modification of one of the scripts, or a new script with just the functions I need. Thanks Muchlies! ~Phionabrie
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Aaand.... Aluxes didn't have to be -in- the party, he just had to exist..... Scripts working now. Thanks Bob and Dol !
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~sigh~ As soon as I put Aluxes back as the starting party, they worked perfectly. I'll try the other party switcher to see if that works better. I'll also scour the quest script for where it has anything about the initial party :P -edited because it wasn't dependent on the full party
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@Bob423 Thanks for the input! To test out your first question I opened a new project and added the scripts one by one. I was able to add both scripts, along with my others and, aside from a mouse script vs terrain tag issue, they all worked fine. I used the scripts from the new project to replace the ones in my project (custom and default) to make sure there weren't any random code edits somewhere getting in the way. But I still get the errors. It comes up regarding line287: "if $game_party.locked.include?(@actor.id)" as soon as I try selecting 'Party' from the menu. It comes up regarding line345: "unless @quests_new.include?(id)" when I try interacting with the quest starter event. Additionally I get "undefined method 'size' for nil:NilClass" regarding line478: "quest_rank = QuestData.rank($game_party.quests_completed.size)" if I try to open the quest log from the menu. Is it possible for my events to mess up the scripts? I'd really rather not have to start the project over, but if I can't get the scripts to work I might have to. :( I've added spoilers with the full scripts if that's helpful.
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As I've been adding and testing scripts to my game, I've encountered two with an error I don't know how to fix. One of the scripts is the Party Changing System from Leon (http://www.gdunlimited.net/forums/topic/8413-party-changing-system/) the other is an Organized Quest System by KK20 (http://dl.dropbox.com/u/58874459/KK20%20Quest%20System.rar). Both of the scripts are giving me error "undefined method 'include?' for nil:NilClass " (line 287 for the PCS; 345 for the OQS) Is this an error that would be caused by something I customized in the configuration or other script? Or would it be a problem with the scripts themselves? Any help would be greatly appreciated!
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The RPG Maker XP Support link on the right side menu of the RPG Maker XP tab http://www.gdunlimited.net/engines/rpg-maker-xp seems to be confused. It loads to http://www.gdunlimited.net/forums/forum/197-rpg-maker-xp-support/ which is the same page as the RPGMVXA support forum (http://www.gdunlimited.net/forums/forum/197-rpg-maker-vx-ace-support/'%20title='Return%20to%20RPG%20Maker%20VX%20Ace%20Support ) The actual address of the RPGMXP support forum is http://www.gdunlimited.net/forums/forum/188-rpg-maker-xp-support/ If the RPGMXP support forum is no longer used I guess it's a non-issue, but if its important to have the engine specific help requests in their proper forum, it might need to be fixed.
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You could perhaps do some conditional branches with choices as well. Granted, the number of choices would be limited, but still there.
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http://www.gdunlimited.net/scripts/rpg-maker-xp/custom-menu-scripts/ace-menu-engine Is where I get the error.
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Sure, um... I'm a gamer/creative type slowly learning how to be more of a dev/geek. I understand the basics of html, but RGSS still warrants a ~scratching my head like a monkey doing a math problem~ response. I use just about any medium available for art (traditional and digital/photoshop). I first tried RPGMXP about a year ago, but had it on a computer that wasn't capable of doing much to make it useful. Started trying it again this summer on the computer I built (much superior machine). I tend to try working on projects without help until I get frustrated by not being able to get it to do what I want it to do, and then I just want it fixed... my fatal flaw. (having forum issues, hoping third time is the charm and not a multi-post)
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Apparently I never introduced myself when I first joined, so I thought I'd say Hi...
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Yesterday/last-night/early-this-morning I tried to post a response for help in the comments section after the ACE Menu Engine script. When the page went to refresh it came back with this error: Fatal error: Call to a member function getMapped() on a non-object in /home/marked/public_html/lib/gdu/models/UtilitiesModel.php on line 476 Now I get that error any time I try to go to the page with that script. Did I break something?