phionabrie
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Everything posted by phionabrie
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Not sure I want to mess with something that could break the system. :P
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freezing_rain from Germany! :D
phionabrie replied to freezing_rain's topic in Introductions and Farewells
Welcome!! -
As far as I know, all of the rpg makers run 70 ppi, with tiles every 32 pixels. Is there any way to change that to 140 ppi and the tiles at 64 pixels? Or would that require a change to the base code of the maker itself?
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Not sure if anyone else here already knows about it, but apparently there's a gaming marathon scheduled for Nov 2, to raise money for children's miracle network. Thought I'd post a link if anyone is interested in participating. http://www.extra-life.org/index.cfm?fuseaction=donorDrive.event&eventID=512
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Sithjester has a number of elf sprites: http://untamed.wild-refuge.net/rmxpresources.php?characters if that's the type you're looking for.
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You're right, VX and VX Ace are not exactly the same. But I was actually referring to Ace. Having five tabs at (at most) 512 x 512 pixels, still doesn't give as much option as being able to have one tab at 256 x 12000+ pixels. Is 256 x 12000 excessive? Probably. Am I going to use every single item from that tileset on one single map? Maybe, maybe not. But I always have that option. Which is exactly why I chose XP.
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From what I understand, VX is extremely limited with the tilesets. You can only have a certain number per map, and each of those limited number are a limited dimension (you have to follow their template exactly to make it work). With XP I can create my own tileset that's only limited by width, not height, which means I can make one tileset that has as many elements as I want, in whatever style I want. And while I may not end up using every graphic from a tileset on every map, I'd still like the option for that much variety.
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I prefer XP so far because Ace seems much more limited graphically. If they ever fix it so that VX tilesets aren't so limited, I might change over.
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Welcome! I hadn't heard of Tibia before now, but it looks interesting.
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Working on this. Hopefully will have something for you to consider by Sunday.
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Looks like the alignment is off. Do you have any graphics editing programs? All the graphics in rpg maker xp/vx/ace are based off 32 pixel squares. Some items may fit into more than one square, but if so they have to still be even. Try to use an editing software to realign the characters so they are within a 32 pixel grid. Same for the tilesets.
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Welcome!
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After finally almost finishing putting together one of the massive tilesets I wanted to use in my game, I up and decided to make all of my graphics from scratch (or nearly thereabouts) which means I can share the rtp edits I did for my game. Is the uploading process finished? And is it self-explanatory or do I need instructions?
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If the way the inventory system fits into the story/world is important, 1 definitely works as a more realistic approach, but 2 could work if you had a conversation or something about one person being the pseudo pack horse carrying everyone else's stuff.
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Unlikely, but I'll take it under advisement. Hehehee, you called salty a nome
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Don't know what you had for the module before, but you could add a cool factoid type thing, something about the MOTM that we don't already know.
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I usually get the point, but I can't always address it because of the distracting errors. OCD issues I guess.
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I'm more of a spelling nazi than a grammar nazi; though using a word that sounds the same (or similar), but is spelled differently (which is a grammar error), drives me batty. My boss constantly says ideal, when he clearly means idea, and it makes me want to scream.
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Often while reading online communications (forum posts, facebook statuses, email and chat room messaging) I encounter misspellings and misused words that are too obviously not just typos, and make me cringe. When encountering such abuses of the English language, is it considered rude to offer unsolicited corrections? Or is it better to bite my tongue and let it slide since most people are unlikely to care enough to correct it anyways?
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I'd like to help, but I'm either too tired or too inexperienced to have any clue what you mean by what you're asking for.
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Aren't mascots supposed to be cute fuzzies?
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Half the questions don't have an answer reasonably close to what I'd put, so I guess I fail the quiz.
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Welcome back Fox! I'm not a jerk, I'm an obnoxious purple trouble bug...
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Where do scripters and spriters hide?
phionabrie replied to Bob423's topic in General Game Development
I understand what you mean. Every time I think I've found a good set of scripts to make my game the way I want it, I encounter bugs or compatibility issues. I don't know enough to find out exactly what the problem is, let alone fix it. But it seems those who have the knowledge lack the time or interest in teaching. Unfortunately, it doesn't help that some of the more experienced people are inclined to refer inquirers to old scripts that are broken and have no support, thereby exacerbating the issue. -
[Poll]Can you just not have Rape in a video game?
phionabrie replied to Jesse66126's topic in Debate and Mature Discussion
Rape is a very difficult subject matter. There are those of us who are vehemently against it, there are sadistic inhuman fiends who openly see nothing wrong with it, and there are those in every area of grey in between. Even crime shows have to walk a fine line with their rape storylines, and I'm sure they have episodes that get their share of irate negative feedback. If, for the purpose of your storyline, the element of rape is imperative, you might consider finding a way to imply that it would happen without actually stating that it would. Personally, I would never pick up a game that had rape as the consequence of failure. But then, I would never play a game in the horror genre either. Really, it's going to depend on what type of player you want to cater to.