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Everything posted by drago2308
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[Android] Husha - The Music Utility [2.3+]
drago2308 replied to drago2308's topic in Engine Discussion
um. sorry, is this meant to be for game only development. This app isn't really a game... sorry. If you want i can remove this post. -
Avatar sizing should be adjusted I think.
drago2308 replied to Bob423's topic in Feedback, Bug Report and Forum Help
Nuuu. I love my avatar, you can't take it from me! :angry: -
Hio people, So i was looking through the forums and i noticed that this "Android and IOS" section exited but there has been absolutely no posts in here.. kind of sad :(. WELL. Im here to break that ice, as I have worked on an android app before. I made this at the end of last year and released it on the play store.... Lets just say it didn't take off. Well before I go any further I'll show you the description of the app. Description Husha - The Music UtilityA music utility for Android! This app allows you to control the volume of music on your Android device by the wave of your hand. Simply hold your hand over the sensor on your device or turn your device face down to alter the volume to a level which is preset by the user. The app works with: - Default & Third Party Music Players - Online and Internally saved videos - Online music players - Games The app comes in two separate versions. One which is paid with enhanced features, and one which is free that i have recently removed the ads from. I am contemplating on just giving out the app for free just because I no longer need any revenue from developing, and also since it is no longer up to the standard of what I would usually develop. Images are shown on google play store... I was unable to post the screenshots here due to the image extension used. Also if anyone want to learn java for android i can help you with the basics, such as the flow of the code and basic classes. Thanks for having a look at this, Oh and comment what you like, I really don't mind if you bash this app or praize it. P.S. Even though the app seems to be developed by the company Husha Innovations. The real developer behind it is me and I own this company. There is one other person in this company who is a good friend of mine, he provided the funding for the app to be published to the app store.
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Avatar sizing should be adjusted I think.
drago2308 replied to Bob423's topic in Feedback, Bug Report and Forum Help
Solution 1: Use chrome, (or new opera) anything that is chromium based. (join the dark side) (Suggested by me) Solution 2: Fix the CSS (Suggested by Marked) Solution 3: Ban Phrono (Suggested by Marked) Solution 4: Ban everyone except Phrono to make his type of avatar the normal size. (Suggested by some idiot aka. me) I'd go for solution 1 or 2, 3 is a possibility, 4 is insanity. :P -
Thats unfortunate for Lissie :(. I'll Nominate Black Mage for his help with scripting the final bug fixes of my script. Kind/Helpful.
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Avatar sizing should be adjusted I think.
drago2308 replied to Bob423's topic in Feedback, Bug Report and Forum Help
I use chrome so thats why i don't recieve the problem. (the incentive to join the chrome side eh?) -
Avatar sizing should be adjusted I think.
drago2308 replied to Bob423's topic in Feedback, Bug Report and Forum Help
I don't really see a problem with the avatar on my screen, It fits fine (like yours) i wonder what browser and computer resolution you are using that might cause the error. -
It needs to be extended from a base script. eg Quest_Marker < Sprite for it to have an auto update method inbuilt.
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The code doesn't seem to work in my test code eg, sprinting doesn't work you're just very slow. so i currently have no way to debug it. Since the code does not have dependencies on another class. eg. X_buttons < Window (this wont work just an example). I tried moving some of the code to a update but since it has no way to automatically run an update check on its own it turned out to be useless. Calling it like you did seems to be fine, it'll just take up a event space in your game. just remember the more events on a map the more laggy it will become.
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you could use the update method to constantly check for something each frame? Can you let us see the script to assess what is needed to make it update on its own? Parallel processes tend to destroy your frame rate :P
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Game Section Updates: Logo, cover image and listing
drago2308 replied to Marked's topic in Announcements & News
Awesome job, This will be great! -
Well I have never seen anything that would do that for rpg maker that is. You can go the route of donkey kong country and render the 3d models into 2d sprites, but thats about it. There is a huge difference in developing in a 3d environment compared to a 2d environment. 2d is much easier compared to it older cousin 3d engine, which has to deal with 3 dimensions rather than just 2 (x,y) :P
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What is the games section missing?
drago2308 replied to Marked's topic in Feedback, Bug Report and Forum Help
How about a development log page? I think it would be cool to have and it shouldn't be too hard to implement. It should make conveying what each update does a lot easier for the developer. It's something that i thought of (correct me if its there and i haven't found it yet ). Not necessary but would be cool if it was there. -
How about trying this out: (again i have no prof of this working always remember to backup) #create old_cursor_width variable old_cursor_width = self.width / @column_max -64 # create cursor_width edited to 32 pixels # Calculate Cursor width cursor_width = 32 # Calculate cursor coordinates # edit the next line to have old_cursor_width instead of the new one x = @index % @column_max * (old_cursor_width + 64) y = @index / @column_max * 32 - self.oy Im not entirely sure that it would be work but hopefully it will work. All I did was make a new variable with the same value as the old one and replaced the variable call with it where x = (blah). Get back to me if this doesn't work Guess what it doesn't work, Thanks to Tigurus for testing it out. Follow the reply on top of me, Tested and worked for him!
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:D you are welcome! Scripts always look daunting. I Even didn't know for sure that would work but I'm glad it did! You just have to remember that you edited it so make sure you comment above it saying that you did, (that's just in case you want to change it).
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As stated above I also think calculate cursor width would be your best bet. how about changing it to say. # Calculate cursor width cursor_width = self.width instead of # Calculate cursor width cursor_width = self.width / @column_max -64 and maybe you could change it to a specific amount such as 32 pixels # Calculate cursor width cursor_width = 32 This is all just a guess since I am new to coding as well but it seems to work aright (in my head), remember to keep a back up before you try these out! Good luck
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Thanks for the reply! Yes a am very aware of the high standards that i have set, and I think that you are wrong, your ACMS can definitively be used to what i need, I have already given it a more in depth try and I managed to get the icons working without a hitch (except for the animation being on top of the text.png so as i cant seen it when selected... this can be fixed) I also managed to edit the script slightly to change the animation direction of and position of the original menu (horizontal to vertical) All problems that i have faced have and will be placed in this forum post: It would be awesome if some time you could give me a rundown on how your code works exactly, having someone who actually knows the code explain it makes life so much more easier than trying to interpret the code without knowing it all first (lack of documentation in some parts). Thanks again.
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HI guys again, So i decided to have a crack at moonpearls animated CMS and got quite far in understanding what to change for things to change (animation speed, direction, and custom textures) however there are somethings i can't figure out myself. Thats why I need you guys for help :D Also If there is a way to put the selected animation below the text Png but above the custom background ( in other words is their a layer system that i can edit) Moonpearl stated that animations are always on top due to the games code. Edit : To make things more visual I am going to categorize my current problems. Here we go! Problems: Unable to change the width of the HP and SP bars, (where is the code, Found it, what to edit) Have managed to edit the hp bar image. Selection animation plays on top of the text png, (Can it be edited to be shown below) Short answer no. Semi-Fixed Problems: Made the text png's align by extending the height and with of the icon with blank space. Fixed Animation can be played below the text only if I dive deep into the original coding, change it, and emerge without breaking the rest of the game Fixed Problems: Moonpearl told me where to find the correct code to edit to fix the text placement problem. Progress made: Hp bar themed, Bar's themed correctly, Buttons Themed (animation is above text), Custom animation down at title screen. Window Skin added (thanks rgangsta!)
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Sorry for the link to be dead I'll put them in a spoiler to make them (hopefully appear) If you could send me anything that you have worked on and I can have a look as if that is what i need. Thanks for replying and offering to help, looking forward to a reply.
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Thanks for the reply moonpearl, and I know what you are getting at, but what I am presenting is the TOP, peak of what I need, is a level of which if it can be done I would like it to be done, but if your not willing to do it (and of course no-one would like to spend that much time on something like that), I will be quite glad to receive anything that is more than i had before, even if it isn't the ideal. That's up to the scripter to decide how much work is needed and or they want to provide for such a project. not mine because I don't have the skill to decline any offer and make it myself. Just by attempting this you will help me out tremendously and if animations are to hard just do a static image of the menu. To make the menu as simple and as basic as possible I need it to : play sounds(inbuilt) have this as the menu(hard, not animated/ very hard animated) and separate screens for the equipment and things. If there is to make your custom menu look like what i need please fill me in on how to do so, I viewed (looked over the script) it once but im still unsure on what to edit and where without it breaking the code...
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If you saw the pictures and design for reference you would notice that it is a all menu, (player info, Party, Equip, No Bio (not needed), no save button, no exit button, ect.) there are many custom menus on the forum but none of them allow for the menu that i need, (maybe moonpearls can but i don't know how i could change it so much that i becomes what i want). Yes there are a lot of custom menus (mostly just windows) I really would like a animated one themed like the links show. thanks for your interest.
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Yea, now that i think about it mouse support may not be the best of things to have, If the rest is possible without the mouse scripts (that means the mouse over targeting must go as well) I would be glad that it can at least be done. the only reason the mouse imput would be useful is in the menus but essentially its not REQUIRED for it to work smoothly. Maybe if its not hard enough, instead of mouse over targeting what about if a event gets withing X squares of you the player goes though a set animation. Thanks for telling me that implementing a mouse script is much harder than it looks, I think that I might modify things to work without it and the scripting should be a hell of a lot easier (not saying scripting is easy)
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Hi guys, So I was in desperate need scripts for my game, in other words I needed the scripts to modify the game enough to make it become a brand new game. Well first off let me give a run down of the scripts that I will be needing. Script 1: Switch Battling system (Super important) I now use an ABS (Still need to implement the switch mechanic) Script 2: Custom Menu (certain style and animation) Script 3: Mouse Support Mouse support no longer needed (recommended to not implement this due to its complexity) Script 4: Monster Stats (over world name and hp) Found a script that can do that... (just need to look longer) Now ill explain these scripts as much as I can. The first script "Switch Batting System" Is the most important script requiring a lot of work. Basically I would a system like MoonPearls Animated Battlers system but with a front line mechanic. The mechanic will only allow the front line character to attack or defend from attacks, and vice versa from the monsters side. The system should change from a turn based system to a wait time based or cool down based one. Now for the fun part. Any time during the fight the player can choose to switch out with a party member for them to contribute to the fight, the basics for switching is to switch out with a tank to get hit by an monsters attack then switch in with a dps character to deal as much damage as possible before the next attack. Members who are switched out will automatically refill their hp with whatever they have, however this can be turned off, or if the player is good enough the characters wouldn't need to heal up. As an added note whenever the player switches with another character that character will execute a charge attack, these attacks are strong but can only be used when switching. Charge attacks differ from character to character, eg. a tank would charge in and shield (immunity from a certain amount of damage) while a sword user would charge in and strike. If you would like more information on the switch mechanic watch episode 2 of sword art online. (that is where I'm getting the idea from). Since this script is FREAKING hard I will be offering a $30 AUD though pay pal for whoever can make this for me. (I know its not much but its all i can spare at the moment, kind of saving for a laptop to allow me to work on the project everywhere). I now use Blizz-ABS However help with getting the switch mechanic to work would be appreciated. Second Script "Custom Menu" This one is quite self explanatory I need a Custom Menu. I tried using MoonPearls custom animated Menu And the design is great but just would like this to have a different approach to the style and animation. For reference I would like the the menu to themed in a way like this : And animated like this: If animations are too hard just have it open from the beginning. Get Back to me if this seems like a doable thing for you. I have Images and that can be used for the menu. The Third Script is actually a direct link to The rest of the Scripts. It must be compatible with the rest of the scripts, custom menu, Switch mechanic battlers and the Mouse over Targeting. The mouse script should allow the player to navigate smoothly though the menus and have auto pathing when the user clicks on the map. The script should also allow for cursor changing on mouse over, (this feature is apparent in a fair few mouse scripts like the one i mentioned earlier) The main thing I am looking for here is the compatibility of the script with the menus within the other scripts. Fairly basic. Still no child's play otherwise I would be doing it. Again tell me if you could make this for me and get back to me a soon as possible. Edit: No longer needed, deemed way to difficult and demanding on scripters. Finally the last one "Monster Stats" I like to call it. This script is called when the player gets within a certain radius of a monster in game. This will then bring up a small ui (possibly a hp bar with a lvl attached to it (And name of course) ) Depending on how high the monsters lvl is once you have entered its line of sight the monster might attack (charge at them) the higher their lvl, the more likely they are to attack. Also as you enter this area the character that you are controlling will play an animation that shows him or her readying their weapon for attack. And of course ask for more details if you need them. No Longer needed due to Blizz-ABS already having an hp bar. Right now I am working diligently on the story and putting together a storyboard for the game to follow but I would like to get some scripts and graphics ready before I start fully committing to completing this game maps and dialogue, and all that. Some details about the game is that it doesn't have magic and their is no ranged attacks that do significant damage, thus the implementation of the switch mechanic. I will be working on re designing every single attack from the games files over the coming weeks, getting audio and graphic files in place, to be used in the game. I sincerely thank everyone who can help out with this game, this will most likely take a huge amount of time to complete on my own but with the help of the community the development time can be slashed down. Of course your names will be credited in the credits if anyone was to not do this I would be mad. (also if this game was to be sold (with permission of course), 30-60% of all earnings will be donated back to this very website, and the people that helped get this done). I thank you all for reading though this massive post and I hope to see some feedback soon. *Minus the edited one. Edit 1: Thanks to a reply by Saltome I decided that implementing a mouse system would be extremely hard in itself, so I remade the requests to not use the mouse mechanic. which should make writing the scripts somewhat easier. Edit 2: Scouring the internet finds you many things...