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Polraudio

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Everything posted by Polraudio

  1. That would make it very very long and maybe confusing for you and me. Your best bet is just to do a conditional branch after each choice like
  2. Hmm..... who to take.... Dont know. Any questions that relate to me.
  3. Its not that im bored. Most people look at me like im a mean person but in all im a very kind person that takes orders and executes them with little question and tries my best. So im trying to open my self up a little to the public here.
  4. Fell free to ask any question about me. Don't worry i will answer everyone.
  5. File is corrupt you may want to upload it again. I tried 6 different times. Each saved in a different folder. I don't think your upload worked.
  6. Downloading... Cant wait to try it out. Wow 200mb. This gives me a chance to test out my internet speed. NVM wow it only took 5min Will tell you how it was once i play it. **Polraudio Hopes to find Personal Save Files in it** Note: Dont worry i merged your posts and edited it to fit the information.
  7. Any type of RPG is possible with RMXP or RMVX.
  8. Polraudio

    [XP]how do i?

    I haven't messed with the starter kit but you could try asking the author.
  9. You could also ask a few classmates to help you out with your work. I know this is a pain to do but it works. IF you don't understand something or you want to learn something faster and better you can always have your teacher explain it to you fully after class or something. Im curious, What classes do you have?
  10. Hey Welcome to RMXPU. If you need anything just ask. Nice title. It sure got me.
  11. Here is what i think about the 4 standard ones Opara = Fastest, and slim :4: Firefox = Most customizable, No pop-ups :5: IE = Plain old sucks, Virus getter, Pop-ups extreme. :0: Google Chrome = Fast, good for video(Youtube), slim :4:
  12. You can have a speed dial. I seen a add-on for it that adds it. Just like the iphone but for firefox. Theres an add-on for that.
  13. Next time please dont put everything into quotes. It makes all your writing hard to find but here try this. #============================================================================== # ■ Scene_Title #------------------------------------------------------------------------------ #  タイトル画面の処理を行うクラスです。 #============================================================================== class Scene_Title #-------------------------------------------------------------------------- # ● メイン処理 #-------------------------------------------------------------------------- def main # 戦闘テストの場合 if $BTEST battle_test return end # データベースをロード $game_music = Game_Options.new $fight = Tornament_Mode.new @my = Time.now $map_infos = load_data("Data/MapInfos.rxdata") for key in $map_infos.keys $map_infos[key] = $map_infos[key].name end $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # システムオブジェクトを作成 $game_system = Game_System.new $game_system.bgm_play($data_system.title_bgm) # タイトルグラフィックを作成 # コマンドウィンドウを作成 s1 = "" s2 = "" s3 = "" s4 = "" @command_window = Menu_Command.new(192, [s1, s2, s3, s4]) @command_window.index = 0 @command_window.width = 560 @command_window.height = 250 @command_window.opacity = 0 @command_window.back_opacity = 0 @command_window.x = -10 @command_window.y = 424 @time = 0 @sprite2 = Sprite.new @sprite2.bitmap = RPG::Cache.picture("book1") @sprite2.z = 150 @sprite2.x = 40 @sprite2.y = 440 @select3_window = Window_Select.new @select3_window.x = 20 @select3_window.y = 420 @select3_window.back_opacity = 150 @sprite3 = Sprite.new @sprite3.bitmap = RPG::Cache.picture("b7") @sprite3.z = 150 @sprite3.x = 40 @sprite3.y = 445 @sprite3.visible = false @sprite4 = Sprite.new @sprite4.bitmap = RPG::Cache.picture("b6") @sprite4.z = 150 @sprite4.x = 80 @sprite4.y = 445 @sprite4.visible = false @select1_window = Window_Select.new @select1_window.x = 115 @select1_window.y = 420 @select1_window.back_opacity = 150 @sprite1 = Sprite.new @sprite1.bitmap = RPG::Cache.picture("exit") @sprite1.z = 150 @sprite1.x = 230 @sprite1.y = 445 @select2_window = Window_Select.new @select2_window.x = 210 @select2_window.y = 420 @select2_window.back_opacity = 150 @select4_window = Window_Select.new @select4_window.x = 305 @select4_window.y = 420 @select4_window.back_opacity = 150 @tor = Sprite.new @tor.bitmap = RPG::Cache.picture("a4") @tor.z = 150 @tor.x = 330 @tor.y = 445 #hand cursor @hand = Sprite.new @hand.bitmap = RPG::Cache.picture("hand_1") @hand.x = 13 @hand.y = 452 @hand.z = 600 @hand.opacity = 50 @tit1 = Sprite.new @tit1.bitmap = RPG::Cache.title("title_1") @tit1.opacity = 0 @tit2 = Sprite.new @tit2.bitmap = RPG::Cache.title("title_2") @tit2.opacity = 0 @tit3 = Sprite.new @tit3.bitmap = RPG::Cache.title("title_3") @tit3.opacity = 0 @tit4 = Sprite.new @tit4.bitmap = RPG::Cache.title("title_4") @tit4.opacity = 0 #hand cursor #text box for Title screen @menu = Window_Help.new @menu.set_text("New Game") @menu.x = 410 @menu.y = 421 @menu.z = 200 @menu.width = 205 @menu.height = 60 @menu.back_opacity = 150 #continue enable and disable @continue_enabled = false @sprite3 = Sprite.new @sprite3.bitmap = RPG::Cache.picture("b7") @sprite3.z = 150 @sprite3.x = 130 @sprite3.y = 445 @sprite3.opacity = 150 @sprite3.visible = true @sprite4.visible = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true @sprite4 = Sprite.new @sprite4.bitmap = RPG::Cache.picture("b6") @sprite4.z = 150 @sprite4.x = 130 @sprite4.y = 445 @sprite4.visible = true @sprite3.visible = false end end # コンティニューが有効な場合、カーソルをコンティニューに合わせる # 無効な場合、コンティニューの文字をグレー表示にする if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end # タイトル BGM を演奏 $game_system.bgm_play($data_system.title_bgm) # ME、BGS の演奏を停止 Audio.me_stop Audio.bgs_stop # トランジション実行 Graphics.transition # メインループ loop do # ゲーム画面を更新 Graphics.update # 入力情報を更新 Input.update # フレーム更新 update if $scene != self break end end # トランジション準備 Graphics.freeze # コマンドウィンドウを解放 @command_window.dispose # タイトルグラフィックを解放 # @sprite.bitmap.dispose @tor.dispose @sprite1.dispose @sprite2.dispose @sprite3.dispose if @continue_enabled = false @sprite3.dispose end if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true @sprite4.dispose end @sprite4.dispose @select1_window.dispose @select2_window.dispose @select3_window.dispose @select4_window.dispose @menu.dispose @hand.dispose @tit1.dispose @tit3.dispose @tit2.dispose @tit4.dispose end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- def update # コマンドウィンドウを更新 @select1_window.update @select2_window.update @select3_window.update @select4_window.update @menu.update @command_window.update @hand.update @tit1.update @tit3.update @tit2.update @tit4.update @tor.update case @command_window.index when 0 @menu.set_text("New Game") @hand.x = 13 when 1 @menu.set_text("Continue") @hand.x = 103 when 2 @menu.set_text("End game") @hand.x = 199 when 3 @menu.set_text("Tornament") @hand.x = 293 end if Input.trigger?(Input::C) case @command_window.index when 0 command_new_game when 1 @sprite4.dispose command_continue when 2 command_shutdown when 3 command_tornament end end @time = Time.now - @my if @time < 5 if @tit4.opacity > 0 @tit4.opacity -= 2 end if @tit1.opacity < 255 @tit1.opacity += 5 end elsif @time >= 5 && @time < 10 if @tit1.opacity > 0 @tit1.opacity -= 2 end if @tit2.opacity < 255 @tit2.opacity += 5 end elsif @time >= 10 && @time < 15 if @tit2.opacity > 0 @tit2.opacity -= 2 end if @tit3.opacity < 255 @tit3.opacity += 5 end elsif @time >= 15 && @time < 20 if @tit3.opacity > 0 @tit3.opacity -= 2 end if @tit4.opacity < 255 @tit4.opacity += 5 end elsif @time >= 20 @my = Time.now end if @hand.opacity < 250 @hand.opacity += 2 return end if @hand.opacity == 250 loop do Graphics.update Input.update @hand.update @command_window.update @hand.opacity -= 100 break if @hand.opacity >= 10 next end end end #-------------------------------------------------------------------------- # ● コマンド : ニューゲーム #-------------------------------------------------------------------------- #new method for tornament def command_tornament $game_system.se_play($data_system.decision_se) $scene = Scene_Credits.new end #end of tornament code def command_new_game # 決定 SE を演奏 $game_system.se_play($data_system.decision_se) # BGM を停止 Audio.bgm_stop # プレイ時間計測用のフレームカウントをリセット Graphics.frame_count = 0 # 各種ゲームオブジェクトを作成 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new # 初期パーティをセットアップ $game_party.setup_starting_members # 初期位置のマップをセットアップ $game_map.setup($data_system.start_map_id) # プレイヤーを初期位置に移動 $game_player.moveto($data_system.start_x, $data_system.start_y) # プレイヤーをリフレッシュ $game_player.refresh # マップに設定されている BGM と BGS の自動切り替えを実行 $game_map.autoplay # マップを更新 (並列イベント実行) $game_map.update # マップ画面に切り替え # $game_system.windowskin_name = "new system" $scene = Scene_Map.new end #-------------------------------------------------------------------------- # ● コマンド : コンティニュー #-------------------------------------------------------------------------- def command_continue # コンティニューが無効の場合 unless @continue_enabled # ブザー SE を演奏 $game_system.se_play($data_system.buzzer_se) return end # 決定 SE を演奏 $game_system.se_play($data_system.decision_se) # ロード画面に切り替え $scene = Scene_Load.new end #-------------------------------------------------------------------------- # ● コマンド : シャットダウン #-------------------------------------------------------------------------- def command_shutdown # 決定 SE を演奏 $game_system.se_play($data_system.decision_se) # BGM、BGS、ME をフェードアウト Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) # シャットダウン $scene = nil end #-------------------------------------------------------------------------- # ● 戦闘テスト #-------------------------------------------------------------------------- def battle_test # データベース (戦闘テスト用) をロード $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") # プレイ時間計測用のフレームカウントをリセット #$game_element_weapon = $data_system.elements.index("skilled") Graphics.frame_count = 0 # 各種ゲームオブジェクトを作成 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_music = Game_Options.new # 戦闘テスト用のパーティをセットアップ $game_party.setup_battle_test_members # トループ ID、逃走可能フラグ、バトルバックを設定 $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name # バトル開始 SE を演奏 $game_system.se_play($data_system.battle_start_se) # バトル BGM を演奏 $game_system.bgm_play($game_system.battle_bgm) # バトル画面に切り替え $scene = Scene_Battle.new end end
  14. Polraudio

    It's Over 1000!

    Congratulations Nisage. I knew you could do it.
  15. The question is. What cant firefox do? You can get an add-on called ad-block plus. It blocks every pop-up. and you can right click on an ad or banner and click block and bam it will be gone from view. Also it has tabs. You can do lots with the tabs. Video downloader. 1 click download for youtube and a whole bunch of sites.
  16. Welcome To Unlimited. I see you like Kingdom Hearts. Im also a big fan of them games. If you need help with anything just ask.
  17. I would have to go with Neutral. I usually don't take a side.
  18. Im using IE8 and no problems. @Wyz and Leon what version you using? You can tell by hitting alt then going to help then about.
  19. Well i just tried my IE and i don't get any errors. This is an odd problem. Other things to check: -Updated .net framework -Updated flash and java Other than that don't know what to tell you.
  20. This does use lots of XP's default stuff. It will take quiet some time to do. I don't have time on my hands to do it. Sorry. Maybe another scripter with more talent might be able to help. There is only 2 scripters on this forum, Leon and my self. I dont know man sorry i couldn't help. EDIT: Did you try asking the author if they can translate it for you?
  21. That's odd. You using firefox?
  22. What error do you get Leon?
  23. We may not look like were very active but once something is posted everyone is all over it like a starving bear. But we are very very friendly.
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