Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Polraudio

Content Manager
  • Content Count

    4,417
  • Joined

  • Last visited

  • Days Won

    57

Everything posted by Polraudio

  1. Yea but its best to make a post so others can also see that it has already been found. Don't want every member sending him the same message.
  2. Loving the refinery so far. Makes me want to actually work on stuff and showcase it since it makes it so easy.

    1. Polraudio

      Polraudio

      now i can actually change my homepage to gdunlimited.net instead of gdunlimited.net/forums

    2. Marked

      Marked

      :)))) I will do my best to support it, including marketing/advertising.

    3. rgangsta

      rgangsta

      Me too. Can't wait, Marked!

  3. As you notice from that screenshot it says theres 1 comment but when you go to the post its self theres 0 comments. Either someone posted then deleted the comment and its still displaying or the comment didn't actually get posted correctly? For my Mine Clicker Overhaul post it says theres 3 comments when theres only 2. EDIT: For bobs script it says theres 1 comment when theres 2 comments. EDIT2: Inside the topics them selves it says theres 0 comments on every one of them when theres comments.
  4. I was on my phone viewing the site and i tried to login to make a post but i got... I just thought i was a mobile problem till i tried it on my desktop and got the same thing.
  5. I like it. easy way to post news for games and such :D
  6. If PC had Nintendo games id have no reason to own a console at all..... not that i even bother buying consoles at all lol. If they don't release games on PC i might just get the Switch soon(by soon i mean 5+ years or never). The switch does look cool and might be the first console to actually catch my attention. I speculated a long time ago that it would be a console just like this.
  7. As a game developer you should eliminate the words "if I knew how" from your vocabulary. If you don't know how to do something then learn. You are a game developer so you should know how to do a little of everything.

  8. Im not going to bother since there's no form of scripting. It looks awesome but without scripting there's no point in even trying it.
  9. Alright so in the past week i got the workers finally working and im currently 90% of the way done with the title. All that is left is to get the research system complete and we will have the Closed Alpha shipped out for testers. Depending what goes on in my life i might be able to release a closed alpha in 2 weeks... month at most hopefully.
  10. *Pays bob $23 for icons* that makes $50 roughly that bob made from me so far :D

  11. Wow only 1 person so far. Update: We decided to scrap the whole first person idea since it will make the game a little more annoying to work with. Instead we will be going with a fixed camera and overworld type of map where you click on the skill you want to do and it will bring you to a room with all the stuff for that skill. Here is a sneak preview of the smithing room.
  12. Right now there is a bundle going on Humble Bundle for Game Maker. If you like Game Maker or want to get a nice game engine for cheap as hell check it out! https://www.humblebundle.com/gamemaker-bundle
  13. Almost got workers done for Mine Clicker Overhaul. Few more things to make and the game is ready for closed alpha :D

  14. Welcome to GDU. Glad to see someone who actually made it on the app store lol. I added RPG Maker MV to the preferred engine list. Not sure why marked didnt do it when the engine released lol.
  15. I been hard at work on the overhaul for Mine Clicker and soon ill be entering the alpha stage. As with any game I will need testers to find bugs and break the hell out of the game. This closed alpha will start as soon as i get that far in making the game. The closed alpha will only given to GDU members who have been here for at least 6 months and have a decent amount of posts(Prob over 50-100). FAQ: Q: How long will the alpha go on for? A: It will go on till I feel the game is ready for beta release. Q: How do I gain access to this alpha? A: If you have been a member of GDU for at least 6 months and have a decent amount of posts to show that you are apart of the community. Please make a post letting me you know that you are interested in the closed alpha. Q: How many people are you taking into the closed alpha? A: I will be mostly taking people I trust or are genuinely interested in clicker games. Chances are if i seen you around the community you will get access. Q: Will I be able to keep my copy? A: You will be able keep the alpha copy but will not get a beta copy. Those who help find bugs and do a good job with feedback on the game will most likely get a free full copy of the game that includes the beta. Q: If I get into the alpha how will I get the download? A: Once the alpha starts i will send everyone who has been picked a private message. Q: Can I show videos and pictures of the game? A: You may do that as long as you make it obvious that the game is in alpha and currently being developed. Id suggest a disclaimer before the vid and on the pic somewhere. Q: Why an overhaul of the game? A: The game i released wasn't up to my standards and it was very very poorly optimized and coded lol. I learned lots since the games release so i can make a game that is performance friendly and full of awesome features that other clicker games don't have. Little info about the overhaul: The overhaul will be a completely separate game but will also be given to those who already purchased the game. This overhaul will be in first person but have all the mechanics of the original and more. later on I will add a normal clicker game option to allow you to play the game as a normal clicker without the whole first person thing but as for the beginning of the alpha there will only be first person. What kind of graphics can you expect from this? I want to keep as close to the original style as I can so it will be voxel based(See Image). NOTE: There will be lots of updates to the game during the alpha and each update will require a full game download each time. Also expect to restart the game very very often(prob every update). If you are not going to like that please don't sign up for it. If you are interested in this closed alpha please post below and I will put you on the list for when the time comes.
  16. who are you again? JK JK i could never forget you lol. Glad to see you back :)
  17. Yes im still here. Just been very very swamped with work lately.

  18. Simple, clean and looks good. I love it.
  19. Working on a project that should have been worked on a long ass time ago. please note everything is very WIP. https://drive.google.com/file/d/0B3JYZ1P1fY-QcUdsMFh1bm0tY3c/view

  20. Days have just been flying by ever sense I became a Customer Service Manager at Walmart. Im so busy every single day that it just flys by.

  21. :) :) :) sign me up :thumbsup:
  22. Seeing all these badly made rpg maker games on steam with good reviews makes me feel so much better about my crappy games lol.

  23. Alright i know what dll files are but never used them myself since i have no use for them. A dll file is sort of a "library" of code that gets used very very often... sort of like your own API. how do I create a DLL? Im not sure on this one but you will not need to create one unless you want to make your own library of functions and stuffs that you made. can RMXP run any DLL, or are there limits? It can use a dll but im not sure how. what language is the code inside a DLL? Whatever language it is lol. what is Win32Api, and how is it related to using DLLS? Win32Api is most likely windows API. It will allow you to create, delete, rename, etc. directories. Its almost a must for online games to do patches/updates for your game instead of having them download the entire game every single time. You wont need to create one unless you make stuff so good that it can be used as a tool. Really hard to explain stuff. I been using unity for about 2 years now and haven't had to make any dll files. Id read the top answer of this also http://stackoverflow.com/questions/124549/what-exactly-are-dll-files-and-how-do-they-work
  24. Since the syntax mostly comes down to the engine its self i wont be much help. Im pro when it comes to programming in Unity but when it comes to mv im clueless since i got to work with other peoples code and systems where in Unity i only have to worry about working with my own code and systems so i know exactly what syntax to use. Personally i find it way easier to start with nothing than to start with something that's already in place. As to learning JS.... its mostly the same as any language. Every language keeps with the basics like how to do a function, define a variable, an if statement, etc.... sure it might be slightly different per language but its 90% the same. Easy to move between different languages since the basics are the same. As bob said Notepad++ would be your best script editor. Id start with code academy for learning.I never tried them myself since i learn just by jumping in, failing x100000 times before having success. https://www.codecademy.com/learn/javascript Once you learn the basics from them you should be good in that department but as i said earlier it comes down to the engine/systems(API) its self. EX: in my game you would do "NSA.Stuff.Player[0].HP += 10" to increase the players HP by 10 Learning JS wont make you know how to make scripts for MV but it will help GREATLY understand how they have things setup and how to change/add/make your own stuff. Hopefully this post was helpful.
×
×
  • Create New...