Kiriashi 117 Report post Posted November 12, 2009 That isn't what I meant about linearity. The fern plants, mushrooms, and water are linear. You can pull off your dead/alive effect without being linear. As for the water, here is the autotile. Also, please don't get defensive, I'm trying to help. (I am NOT saying that you are being defensive, this is for future reference.) This is a happy community. :lol: P.S. It's duly noted. Share this post Link to post Share on other sites
Hughesy 0 Report post Posted November 12, 2009 Nooo, no defensive, I know it's all advice to better me in the long run :P do-ly was supposed to be me drawing out the oo, like doooly noted. Haha, sorry. x_x Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted November 12, 2009 : D If you need more extensive mapping help, post in my Depot! Linkity link link. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 8, 2010 Old stuff. VERY old stuff. We're hoping to revamp everything from the story to the art very soon. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted January 8, 2010 This looks good. I like the custom graphics. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 9, 2010 Lovely thing is it's only going to get better in the revamp. I'm pretty psyched to see the changes myself. Share this post Link to post Share on other sites
ZephyrX 1 Report post Posted January 22, 2010 Testing out BeCUE's Missile attack on a test dummy =3= this is screenie for my up coming game featuring friends from many forums/games that i have met.mecha graphics ripped from SRW/SRT OG 1 and , and gundam seed/destiny. Share this post Link to post Share on other sites
ZephyrX 1 Report post Posted January 22, 2010 Testing out BeCUE's Missile attack on a test dummy =3= this is screenie for my up coming game featuring friends from many forums/games that i have met.mecha graphics ripped from SRW/SRT OG 1 and , and gundam seed/destiny. Share this post Link to post Share on other sites
Kaylen 1 Report post Posted January 22, 2010 Marketplace in town center. This is the second time so far that I've had to make this town, so right now only the marketplace is (mostly) finished. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted January 22, 2010 Wow! Kaylen your map looks great. The color looks very nice. It has a warm atmosphere. Share this post Link to post Share on other sites
Leon 55 Report post Posted January 22, 2010 Quite impressive, there, Kay. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted January 25, 2010 Impressive indeed. It's a very nice map! Share this post Link to post Share on other sites
Marked 197 Report post Posted January 26, 2010 Source: http://rpg2s.net/ It's a nice map, so I'm posting it here to inspire others. I'm not sure who made it, but I found it on that site. 1 Kiriashi reacted to this Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted January 26, 2010 I think someone should make more windows for mountain fortresses, because there is the perfect amount of windows in that map, they just look repetitive without variety. Share this post Link to post Share on other sites
Kaylen 1 Report post Posted January 26, 2010 I think someone should make more windows for mountain fortresses, because there is the perfect amount of windows in that map, they just look repetitive without variety. I agree, It'd look a lot better with some of the windows being overgrown with plants and the like. I think the ray effects are the best part of the map though. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted January 26, 2010 Yeah, the lighting of a map can really make a big impact on its overall quality. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 6, 2010 Whadda' ya'll think? Share this post Link to post Share on other sites
Ragnyrok 3 Report post Posted March 6, 2010 Here's 2 Battle Screens and a Menu Screen for my current project, Eternal Dungeon. Which is a continuation of my Infinite Journey Build 0.5 release from last year... 1 Kiriashi reacted to this Share this post Link to post Share on other sites
Ragnyrok 3 Report post Posted March 6, 2010 Sorry for the DP. I didn't mean to overshadow Kiriashi's map post, so I thought I'd make a separate reply for it. hehe ;) Anyway, the structure of the map is really good. Is this part of a larger map? I'm sure it's very extensive, if so. There's plenty to look at so the eyes don't get bored, too. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 6, 2010 Thanks! Your menu looks really nice. I like the windowskin a lot. What is the bar at the top though? You might wanna consider changing the blue text to a different color. It doesn't fit IMO. Also, using a map for your battle background doesn't look super nice IMO. Try using a regular battle background. I don't know how to pull that off in VX but I'm sure there is a script for it. Share this post Link to post Share on other sites
Ragnyrok 3 Report post Posted March 6, 2010 Thanks for the compliment on the window skin. I actually edited that one a little bit from a website I got it off of. I actually like the map being displayed in battle. I've heard mixed feelings about that all around the board, also. Perhaps I will make a release with both. I didn't think about the text color in the Menu. And now that you mention it, it really does look a bit off. I'll be changing that part shortly. Thanks for bringing it to mind. :) Share this post Link to post Share on other sites
Decadenttia 2 Report post Posted April 8, 2010 Here we go! My last project. Memento Mori. And a trainning moment, of my Crane's Path.(Don't worry I've already fixed that damn tree...) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted April 8, 2010 The first map looks really good. It is crapping me out! Share this post Link to post Share on other sites
Arkbennett 16 Report post Posted April 8, 2010 Memento Mori.. I remember that phrase on Persona, didn't in mean: "Remember, you will die"? Or something like that. Share this post Link to post Share on other sites
yuna21 1 Report post Posted April 10, 2010 Here are mine. :D Some of Mack's tilesets are used here. Battles use psudeo-3d battlebacks. It's just a tester (both characters are at lvl 40) and I'm using a FPLE (First Person Labyrinth Explorer) script for my dungeons. First Person view in a dungeon. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted April 10, 2010 What script are you using for the battle backgrounds? Share this post Link to post Share on other sites
Decadenttia 2 Report post Posted April 11, 2010 Thanks, I'm really enjoying making that kind of scenes. And yes, Memento Mori means something like "Remember, you're mortal" or "remember you will die". I like your Screenshots very much. Is funny to discover how we design scenarios in different ways. Share this post Link to post Share on other sites
Dark Den 4 Report post Posted April 11, 2010 Here's one i recently made. Please comment on it. http://s1046.photobucket.com/albums/b468/DT3-DK/?action=view¤t=untitled.jpg Share this post Link to post Share on other sites
BlitZ++ 2 Report post Posted April 11, 2010 Nice :) Heres my try Share this post Link to post Share on other sites
FranklinX 37 Report post Posted April 11, 2010 Awesome map. The only problem I see is the window with the blue curtains. It looks odd and it stands out. Share this post Link to post Share on other sites