Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Marked

Content Manager
  • Content Count

    5,686
  • Joined

  • Last visited

  • Days Won

    108

Everything posted by Marked

  1. Hey guys I'm wondering if anyone wants to help me make a map. I want it to be similar to the maze runner movie where the ppls are stuck near the center of the maze, but I don't want the maze, I only want the grassy area inside the walls, including the walls. The main reason that this is a request is that I have exams at the moment and will need this later, and I thought someone would find it fun to do :) Here's some resources:
  2. Every so often I like to look at google trends so see how well the RPG Makers are doing. The latest, showing all engines since XP up to MV: The graph shows that RMXP has diminished into a niche market, and that RMVX and RMVX Ace haven't come close to matching RMXP's massive popularity in the first half of its life so far. Note: The results for VX v VXAce seem distorted, and I don't think has been able to distinguish between the two. What are your predictions to MV? RPG Maker MV has opened the door to a huge market. I'm not sure how many people were attracted to the RPG Makers based on the Ruby language. But there are a lot of people who use javascript, and the portability to smartphones could start seeing a truckload of commercial RPG Maker-build games on the market. Can it reach the dizzying heights of RMXP? I personally think it's capable of exceeding the VX series - but in this decade, I can't see a 2D engine with chibi-sprites ever having enough appeal to topple RPG Maker XP's initial and sustained popularity. But if I was a betting man, I would bet it averages around the VX series - but I hope it's more successful than that! Keep in mind that there was no official RPG Maker community until very recently - no promotions, competitions or anything. RMXP, before it was even in English, was huge. It is never to be beaten - I think the timing of that engine couldn't have been better in terms of where the amateur/indie game dev scene was at.
  3. Actually, good point. I have a Photoshop template somewhere. It'll need to have the same border radius and inner shadow for consistency.
  4. Marked

    Calling a scene?

    We need to write tuts!
  5. Anything's possible. As for the MMO, we'll look at it once I've got the live interactions going. Once there's a system in place for real-time swapping of variables, then the rest should be more simple. I'm not sure yet how any battle system will work with MMO functionality. The most likely is that there will need to be a fully custom plugin or modified plugin. The very best and ideal situation would be to modify only specific functions of a certain battle system to allow the battle system to wait for the enemies command (the other guy, fighting you).
  6. ...Yeah. I was thinking about that last night. When I get a bit more free time I'm going to write some basic functionality, mainly because messing with this type of stuff is really fun for me. The first step is to have multiple users on a map, and movements and interactions happen in real time. That alone would be really cool, especially the real-time movements. But then I got to thinking... is an MMO project really worth it if I have to code a battle system? Which I have desire let alone time to do. But actually... when I think about it... I can just have each instance of every hero/account (ie you guys) as enemy objects in the system. That way, battles can run as normal for any custom battle system. The only problem is waiting for turns, which requires direct modifications to any battle system. Damn... anyway. I'm pretty excited to have a real-time world exist for GDU members. Maybe gold in-game can reflect points on the site????? The possibilities are endless :)
  7. Yeah, that's a huge price tag. It surprised me a wee bit. Needless to say I won't be paying that amount, yet using the engine.
  8. First variable from our server inserted into an RM game: https://goo.gl/Zm0SGc Next up, logging in with your GDU account D:

  9. Yep, just shoot it straight up. The bulk of the size is assets (ofc). Once those are shot up to the server, updating the game will take no time at all because it'll be mostly code.
  10. Play my game in your browser :) http://gdunlimited.net/mvtest/

    1. Bob423

      Bob423

      NO! Okay, fine... loading times are horrendous, but I doubt that's easy to fix and the confirm sound effect is annoying as hell, but there's a better one that you can change it to.

    2. Marked

      Marked

      The resources get cached after they're downloaded. Simply if you're going to use nice graphics/audio then that graphics/audio need to be downloaded by the browser before use. No two ways about that :)

  11. Ok, I've finally finished uploading the MV game to the server. Now, I haven't done anything in the program so this test shows the default game exactly. Each screen requires you to load all resources. But, I believe these are downloaded to your computer in the cache, so the second time a screen is loaded, it is very quick. Check out the test here: http://gdunlimited.net/mvtest/ I'm pretty excited about this. With this functionality we can start making connections to servers and utilizing online databases. People will now be able to test-drive your games in the games section directly on the page. Although for most games people will want them on their HDD so there's no loading times. But there's no doubt that the new system's portability is very exciting for devs, especially people interested in selling their games on the Google Play or the iPhone store (whatever that's called).
  12. Uploadin' an MV game to see if it'll run in the browser.

  13. RPG Maker MV is now on the market. Find your direct download here: http://www.gdunlimited.net/engines/rpg-maker-mv (20-day trial) to take it for a test spin. Feel free to leave your first impressions and reviews here in this topic. My first impressions: I'm really liking the click functionality, especially clicking on an area of the map and the hero(s) running there. There is no option to deploy to HTML5... still not sure how to do that (EDIT: deploying as windows will give you the files to deploy to HTML5) You cannot edit the default JS scripts in the program. For that you need your IDE, which I think is great because programmers can develop in an environment they're familiar with and with proper tools. I recommend netbeans IDE for Windows and Coda 2 for Mac: I think the character generator is going to help a ton of games. Because there are side-view battlers, now amateur devs can progress with their games without complaining about a lack of resources. At least to some extent. The output folder is huge. Deploying to windows gives you a 400mb+ folder. The exe file alone is 45MB! MV is a website??????? This image shows that the in-game is constructed using HTML5 elements. This is both exciting and interesting... exciting best webdev is my jam... concerning because, is this really a good way to create computer games in 2015? Or maybe this truly is the latest and greatest technology, showing how important browsers and the internet have become. Thoughts? Press f8 to bring up the debugging tools. This is excellent for dev. In js, you can use this console.log(myVar) and the value will come up in the little debugger here under the console tab, just like developing the front-end of a website. For you early-bird devs, content sections are now up: RPG Maker MV Scripts (or should I say plugins?) RPG Maker MV Tutorials
  14. 8hrs until MV. If there's a demo I'll provide a direct download link for everyone on the page: http://www.gdunlimited.net/engines/rpg-maker-mv

    1. zahraa

      zahraa

      lolz it seems I'm the only one who is not excited about MV :P

  15. Any community project isn't a great idea so I agree there would always need to be 1 or 2 core devs. But anyway, the main thing I want to achieve is first of all developing the functionality. I have other days about how to utilize these technology that aren't strictly a game :)
  16. Woah D: Do you remember what cooler it was?
  17. I'm going to try to build an HTML5 MMO with MV. I'm not sure, but I think a community-build MMO would be easier to create than a normal project. Because... you can shoot it up live and have changes in effect immediately and played immediately but anyone. If there were to be a group project MMO, I would create a base to work from because as this community knows, getting past the planning stage is nearly impossible. I think the best way forward is for a single developer to create a premise and allow the community to contribute. Anyway, just crazy ideas at this stage but I'm looking forward to messing around with the code.
  18. Why did you get rid of the water cooling? Ya... the SSD is the definitely the first thing I would get if I had to pick the most important part. Since building this, I have downloaded games including Witcher 3, Metal Gear Solid V and GTAV but I haven't rely played any of them D: So I think it's a good thing I don't spend too much. Still, it was a fun project and I've learned a lot considering I didn't know anything about hardware at the start of the year :P I'm now thinking about building a computer inside a computer desk with a glass top. Those are cool.
  19. With the change to javascript in RM and the possibility to port to HTML5, it seems that this RPG Maker is the most likely to be achieve MMO functionality. It has been attempted in the past, but I believe that was largely unsuccessful. Javascript isn't traditionally a good fit for game development, but clearly is the right direction in terms of portability of games across a huge number of devices. Would you guys like to see a RPG Maker MMO? Would you play it? If there was a dev kit, would you develop one? What about a GDU MMO group project?
  20. I forgot to update you guys, since I mentioned that I was planning to put together a new computer. Motherboard: ASUS Maximus Gene VI mATX SSD: Samsung 850 EVO 250GB HDD: 500GBx2, meh GPU: GTX760x2 (SLI) CPU: i5 4690K (quad core) CPU Cooler: NZXT Kraken x61 Keyboard: Logitech g710+ mechanical keyboard Mouse: Kana v2 Steelseries Case: NZXT Phantom 530 Full Tower RAM: 8GB Kingston (donated the other 8GB stick to my gf's computer) PSU: Coolermaster 750W semi-modular The CPU cooler LED blinks red and blue. It happens to be blue in this pic making it look out of place, lol. Ready for MV
  21. Char kway teow and delicious Sarawak laksa.
  22. Welcome back :) It must have been a while because not even I remember you. When were you active? I see you joined more than 8 years ago D:
×
×
  • Create New...