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black mage

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Everything posted by black mage

  1. Zip or Rar it please. Mediafire doesn't support multiple file download for a free user. And I'm one of those free user. :) I'll take a note on this.
  2. Have the second event on the first map trigered by a switch that got turned ON on the second map. Hope this solved your problem. :)
  3. I've tried to change the dot into slash yesterday, and it still doesn't work. It brings me to some page to download dragora.exe, but the file size is 0 KB. So, either I'm just going into wrong pages or the upload is failed. Just in case you need to reupload, please upload the demo into dropbox or mediafire. I'm more familiar with them. :)
  4. And here I am having trouble on download it. Looks like you put a wrong link there. :v
  5. I believe that it's a problem with some animation in the script, since those line are executed right before any animation are played into the screen. Not sure what exactly caused it since I need to see the entire script to track it. A Demo could help.
  6. Welcome to GDU... Uh... Cannibal... Don't eat me... :ehh:
  7. Well, actualy there are several a ways on doing that. It depends on how the cursor are customized. Can you draw me a clearer explanation and example? I'll try on making one for you. :)
  8. It's because the script haven't define where the $MAX comes from, thus it have nil value. You need another script or event to change the the value $MAX manualy. This is a simple way for changing the current $MAX. $MAX = Value Change "Value" into some number that you want as the max run points.
  9. Yeah, you just need to put that codes in your event Script call. :)
  10. Yeah, let's say that we have the variable for max Run Points as $MAX, and this variable ammount will be increased when the character leveled up. Then the code will be : $game_player.run_points += X if $game_player.run_points > $MAX $game_player.run_points = $MAX end I think this will work just fine :)
  11. Do this : $game_player.run_points += X if $game_player.run_points > 350 $game_player.run_points = 350 end Change the X into any amount you'd like and the run points will never go beyond 350. Hope this helps. :)
  12. Umm, you can use this to call the script via event script call or via another script : SceneManager.call(FRS_PP_Scene) Hope this help. :)
  13. Argh, I'm sorry about that. I convert it to jpg to make the uploading easier, because my internet connection was bad last time. I forgot that it'll used again. I apologize to everyone that put their sig after me. You guys might need to put it again. Here's the png version.
  14. You can put your script on pastebin or just put a demo if the script got too long. Anyway, put : $solver = 0 after Graphics.freeze in your "main" script then put : if $solver > 0 $solver -= 1 return end after @command_window.update on def update in your "Scene_Title" script Finaly, put : $solver = 1 after @index += 1 for cases if left or right button pressed in your "Window_Selectable" script There should be an easier way, but you can use my solution for the time being.
  15. I'm a fan of "The Black Mages" band. That's all :)
  16. Make a conditional event like the picture. I'm using the one that control the character movement and position on your demo, but I think any event can do. You only need 1 conditional branch, but I think have 4 of them isn't bad at all, just in case. The switch "Solved" was to turn on page 3. It was a blank page.
  17. Here's some rough translation :v ========== ========== ========== User Agreement : If you made a game using script or material on this website, there's no need to give credits in particular. Also, you can use script or material on this website to create a custom one and publish it on your own web page by fullfiling the following condition : - To specify a link that point to this website on the script material that you're used. ========== ========== ========== I think that's enough translation to point that the script is under CC BY 3. CMIIW.
  18. Since this is Script support thread, I think it's still okay to necro and answer this. :v @AwesomeTea I think you can create the folder faces by yourself, and put the picture in it manualy.
  19. The default RTP has it. It was "152-Animal02"
  20. How should I explain this... When you use the switch to show the event, the event itself are not existed before the switch are turned on. When the switch are turned on, the event are generated, it existed visualy and existed on some part of the system and at the same time, some part of the system are still not updated, and thinking that the event is still not existed. thus this created some conflict in the system itself, some of the part are thinking that it exist already thus make it walk by a few tiles, but some of the part corrected them into thinking that the event are not existed yet, thus stop the process for that event. When the event finished, before it starting to loop, the all the system are updated and since the switch are already on and the event are existed in the updated system, the event work correctly, that's why when the event run the second time, it works fine. That's why when you using the event with invisible graphics, the commands are working correctly because the event in question is already existed but with the invisible graphic. While the previous one don't. The command "wait" 1 frame are command for giving the system "time" to do the updating before doing the next command, thus erasing the conflict. A mere Trivia : There was a problem similar like this when people was using RM2K and RM2K3. This is just a mere deduction, by me reffering to some cases ages ago, and forgive me for my bad English :)
  21. Put "Wait" 1 frame after you turn on the "Korea Enters" switch. This should solve your problem.
  22. Great! Congrats to everyone that got nominated :)
  23. Have you check the 2nd and 3rd layer? There's posibly some transparent unpassable tiles hiding on there :) As far as I know, there is some issue on xp with npc/events that when you set the their custom route, they can't move to a tile with events on top of it, regardles the event is passable or not, although the player can move through there. Or it just some issue that can be solved with "wait for move completion" command :v 2 Screenshots please, the map and the npc event pages if the problem hasn't solved yet :v
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